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  1. #10
    Player
    MeeYow's Avatar
    Join Date
    Jan 2012
    Location
    Windurst
    Posts
    171
    Character
    Mee Yow
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Airswimmer View Post
    They don't have "infinite TP." They have as much TP as melee DPS do throughout an encouter, at least MNK and DRG, which all tanks should have.



    Yes. "Eviscerate" is better than Dark Passenger, but that's how WAR is designed. They're suppose to have the best AoE DPS out of all the tanks; regardless, DRK is always right on the heels on WAR in terms of DPS in A2S because DRK AoE DPS is more sustainable due to Blood Price; which, brings us to our next point.



    It seems you're forgetting about Blood Price which is 10 seconds of MP regen on a 40 second cooldown. In AoE pulls that gives DRK nearly infinite MP while it's up.

    You know, for someone acting as an authority on how to balance tanks you sure don't know a thing about them, but what do I know? "Eviscerate" and "overwhelm" are just too powerful. WAR needs those nerfs.
    Sure, Decimate, mixed up with GW2 axe skill, concept is there regardless of name.

    WAR TP usage in almost all scenarios is notably lower due to stack abilities. Name one physical DPS with the same TP sustainability.

    As for all tanks having it, yes, but PLD and DRK have tiny amounts and WAR has twice what it needs. Prime spot for a nerf, this is one of the SOFTEST nerfs WAR can receive.

    'WAR is better than X at a Y' by design, fine, read my posts I said make it worse in the areas it is not supposed to be better to justify this. However this is false, pre heavensward interviews and live letters said this was supposed to be a DRK strength. Also, there is a limit to things you can say WAR is supposed to be better at by design, you also HAVE to accept some weakness. Which brings us back to my original post.

    Side note: I explicitly mentioned PLD, way to brush it to the side, let's balance every part of WAR with respect to its strongest competitor with 0 consideration for other classes shall we? WAR buys an extra minute against the enrage if taken over a PLD, imagine how valuable that was in the first couple of raid weeks.

    Blood price meet temporary insanity, unless we are balancing based around tome farming again, someone specified serious content. Even if mobs did hit, as I said already this is a DRK strength by design, not WAR not hard to find Yoshi saying, yet WAR is still better. The stock argument of 'we are better at x because SE wants us to be' works against you here. Conversely I would ask for evidence of SE explicitly stating WAR was supposed to be top AoE dps, and that was part of the fundamental design.

    Finally, the entire post was about equilibrium, and in the end you said I was proposing nerfs to overpower and Decimate. Typo?

    I'm not acting as an authority, but as a career omnirtanker I trust myself to be a bit more
    Impartial than a WAR or PLD only player. Put it this way: I'm posting this and my first 1.x relic (far more effort than 2.0) was Bravura. Also, I am not confident in my posts than others because as you will see at the bottom of this one I justify my points with actual data rather than making up the numbers.

    WAR is my favourite class but trying to maintain or justify its current state will do everyone bad in the long run. It is one of those cases where it just has to step up and take the hit so everyone can move forward.


    Before you try to pick numbers out of thin air to try say DRK and WAR are close HERE IS ACTUAL DATA

    http://www.fflogs.com/statistics/7#b...Any&dataset=90

    WAR 1200
    DRK 1000
    PLD 700

    Clear difference. 20% and 70% more respectively.
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    Last edited by MeeYow; 09-23-2015 at 07:38 PM.