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  1. #1
    Player
    Kaisersoke's Avatar
    Join Date
    Oct 2013
    Posts
    123
    Character
    Zaisoke Kaiser
    World
    Exodus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Iagainsti View Post
    Did I really get Inigo Montoya'd?? Anyway, Last time I checked, homogeneity is a sameness of constituent structure, homogenization(disambiguation) being the verb.
    Ex. Nerfing a Warrior's dps or altering it's formula in the hopes to put all 3 tanks on par would be homogenization.
    the amount of people spewing that word without any real evidence in these forums is seriously ridiculous. all three tanks have very unique playstyles, and itd take a lot more than a few balance changes to take away the fact that the other two tanks play and feel VASTLY different than warrior. how about we just give all tanks stacks based on their combos and give them ridiculously strong on demand mitigation at the cost of removing those stacks. that would be homogeneization. the notion that tanks should be somewhat balanced in terms of damage output and damage mitigation shouldnt be offset because you think that its making them the same
    (2)

  2. #2
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Kaisersoke View Post
    the amount of people spewing that word without any real evidence in these forums is seriously ridiculous. all three tanks have very unique playstyles, and itd take a lot more than a few balance changes to take away the fact that the other two tanks play and feel VASTLY different than warrior. how about we just give all tanks stacks based on their combos and give them ridiculously strong on demand mitigation at the cost of removing those stacks. that would be homogeneization. the notion that tanks should be somewhat balanced in terms of damage output and damage mitigation shouldnt be offset because you think that its making them the same

    This.

    Tanks should be able to deal roughly equivalent damage, some more than others here and there, but not 100-200 dps descrepancies. And they should have roughly equal mitigation, with maybe some being slightly stronger than others in certain fights.

    They will never be actually "homogenized" in any real since of the word since the way that the jobs play mechanically is so, SO different. If MNK/DRG/NIN all did equal DPS (and actually i'm pretty sure they do factoring in raid-dps increases) no one would cry about it since, well, they all still play crazy differently. NIN has mudras and some support abilities to keep track of, DRG has a lot of mobility, rng-based positionals and BoTD uptime management, MNK has stacks, complex positionals, and various forms of stance management. There is no reason they can't strike this kind of balance with the 3 tanks. Simply no reason. Period.
    (7)

  3. #3
    Player
    Airswimmer's Avatar
    Join Date
    Aug 2015
    Posts
    33
    Character
    R'tahjha Asah
    World
    Cactuar
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Syzygian View Post
    Tanks should be able to deal roughly equivalent damage, some more than others here and there, but not 100-200 dps descrepancies. And they should have roughly equal mitigation, with maybe some being slightly stronger than others in certain fights.
    They do, roughly. What hampers PLD is:
    • They lose the most damage in their tanking stance. WAR loses 10% of their damage in Defiance, DRK loses 8% in Grit, and PLD loses 20% in Shield Oath.
    • The above is amplified by the fact that PLD generates the least amount of enmity out of the three tanks meaning they have to swap to their tanking stance more often than the other two tanks do to stay ahead in enmity.
    • The coup de grâce is PLD's enmity combo is the weakest single combo any of the tanks possess

    They also do have roughly the same mitigation... encounter willing. The problem with both PLD and DRK is they're specialized to specific damage, physical and magical respectively.
    Both the PLD and the DRK have better mitigation than WAR when looking at their respective damage types.
    (0)
    Last edited by Airswimmer; 09-23-2015 at 04:44 AM.

  4. #4
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Airswimmer View Post
    They do, roughly. What hampers PLD is:
    • They lose the most damage in their tanking stance. WAR loses 10% of their damage in Defiance, DRK loses 8% in Grit, and PLD loses 20% in Shield Oath.
    • The above is amplified by the fact that PLD generates the least amount of enmity out of the three tanks meaning they have to swap to their tanking stance more often than the other two tanks do to stay ahead in enmity.
    • The coup de grâce is PLD's enmity combo is the weakest single combo any of the tanks possess

    They also do have roughly the same mitigation... encounter willing. The problem with both PLD and DRK is they're specialized to specific damage, physical and magical respectively.
    Both the PLD and the DRK have better mitigation than WAR when looking at their respective damage types.

    The damage penalty will always take what you have and minus it by 20%. I know your trying to say your bonuses make up for it, but honestly the first step towards making other tanks closer to warriors.

    Would be to remove the damage penalty from PLD/DRK and making the Damage Penalty for Warrior Stance 15%.
    (0)

  5. #5
    Player
    Airswimmer's Avatar
    Join Date
    Aug 2015
    Posts
    33
    Character
    R'tahjha Asah
    World
    Cactuar
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    The damage penalty will always take what you have and minus it by 20%. I know your trying to say your bonuses make up for it, but honestly the first step towards making other tanks closer to warriors.
    I assumed this would be obvious since I assume, and hope, everyone here can read tooltips.
    (0)

  6. #6
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Airswimmer View Post
    They also do have roughly the same mitigation... encounter willing. The problem with both PLD and DRK is they're specialized to specific damage, physical and magical respectively.
    Both the PLD and the DRK have better mitigation than WAR when looking at their respective damage types.
    This. I'm speculating here, but Paladin and DRK are designed with MT in mind, where Warrior is designed as an OT. Granted they can MT fine, to balance out 4 man content, they'd have to, but they are the damage tank by design, able to facilitate extra damage when not being used as a meatshield. This is why I believe Nerfing is nothing but smoke, those calling for it don't see the forest for the trees, and "balance" is the worst thing that can happen to MMOs. History doesn't always repeat itself, but it does rhyme.
    (0)

  7. #7
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Iagainsti View Post
    This. I'm speculating here, but Paladin and DRK are designed with MT in mind, where Warrior is designed as an OT.
    No. I can't remember the exact terms since it was over a year ago and I've lost the interview since then, but Yoshida explicitely said that the tanks were designed to do anything on the same level. MT, OT, doesn't matter, they have the tools to do anything.

    As an example, the "most dps" set up in 2.0 was WAR MT and PLD OT, while a more "survival" approach was the contrary.
    (0)

  8. #8
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Airswimmer View Post
    [*]They lose the most damage in their tanking stance. WAR loses 10% of their damage in Defiance, DRK loses 8% in Grit, and PLD loses 20% in Shield Oath.
    Yet most peoples here only talk about SwO buffs when real problem is in tank stance, SwO damage is more than fine its the ShO that lags behind coupled with lower enmity modifiers like you said. Now if penalty was roughly same as WAR/DRK and modifiers got fixed alot of issues would propably go away, only real issue left would be clunky stance swapping due GCD but that can be dealt.
    (1)

  9. #9
    Player
    Aurelinaus's Avatar
    Join Date
    Sep 2014
    Posts
    151
    Character
    Zata'ra Dakwhil
    World
    Jenova
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Synestra View Post
    Yet most peoples here only talk about SwO buffs when real problem is in tank stance, SwO damage is more than fine its the ShO that lags behind coupled with lower enmity modifiers like you said. Now if penalty was roughly same as WAR/DRK and modifiers got fixed alot of issues would propably go away, only real issue left would be clunky stance swapping due GCD but that can be dealt.
    Quoted figures are incorrect WAR tank stance penalty is penalty 12%, PLD tank stance penalty is also 12% not 20%, they completely forgot about FoF. DRK stance penalty is correct though.

    Edit: also PLD does not have lower enmity modifiers they are the same it is the combo'd potencies that are slightly lower (e.g. Halone potency is 260, vs BB's 280 before buffs), and I am still wondering how that correlates to lower tank damage since out of the 3 finishers one is a DoT, and the other two branch off the enmity combo.
    (0)
    Last edited by Aurelinaus; 09-27-2015 at 02:36 PM.

  10. #10
    Player
    Disc's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Aurelinaus View Post
    Quoted figures are incorrect WAR tank stance penalty is penalty 12%, PLD tank stance penalty is also 12% not 20%, they completely forgot about FoF. DRK stance penalty is correct though.
    As opposed to what? Their unbuffed base damage that they should never be doing?

    Assume Base = everything excluding Sh/SwOath, Grit, Darkside, Bloodweapon, Defiance, & Deliverance

    PLD Base = Roughly 7947 potency
    PLD SwOath = Base+1440 potency; Roughly 18% damage increase over Base, or 118% of Base as Max.
    PLD ShOath = 80% of Base damage, a 20% loss. Or [1-(0.80(ShOath))/1.18(Max))]*100 = 32.2%
    Therefore Shield Oath is a 32.2% DPS loss compared to PLDs maximum damage in SwOath.

    DRK Base = 1
    Darkside = 1*1.15*1.0375(Bloodweapon); A roughly 19% increase over Base, or 119% of Base as Max.(ignoring BW MP bonus)
    Darkside+ Grit = 1*1.15*0.80 = 0.92; An 8% decrease from Base or [1-(0.92(Grit)/1.19(Max))]*100 = 22.7%
    Therefore DRK loses 22.7% of Max DPS by turning Grit on, ignoring Bloodweapon TP/MP bonuses.
    No Darkside + Grit = 1*0.8 = 0.8; A 20% decrease from Base or [1-(0.80(Grit)/1.19(Max))]*100 = 32.8%
    Therefore DRK loses 32.8% of Max DPS if Darkside drops while Grit is up. Actually more if it's down when certain abilities are off CD.

    WAR Base = 1
    Deliverance = 1*1.05; A 12.5% increase over Base, or 112.5% of Base as Max.(Crit bonus assumed [(.00+.02+.04+.06+.08+.10)/6)1.5] = 7.5% for simplicity)
    Defiance = 1*0.75; A 25% decrease from Base, or [1-(0.75(Defiance)/1.125(Max))]*100 = 33.3%
    However Unchained = Base 16.6% of the time.
    0.3333(Defiance Loss)*.8334(%time without unchained)+[1-(1(Base)/1.125(Max))]*.1666(time with unchained) = 29.6%
    Therefore WAR loses roughly 29.6% of Max DPS if Defiance is up, ignoring the higher potency abilities of Deliverance.

    Feel free to correct my math, it's past 3AM for me. The initial poster was on the right track, but holy hell there's so much misinformation going on about tank stances. FoF, Darkside, Berserk, etc do not get to count against tank stance when you have access to them out of tank stance. 1*0.8 & 1000*0.8 are both going to see a 20% loss. Yes this could potentially be offset by ability timing lining up with buffs like Unchained and/or breaks during ability down time. Those variables would be specific to certain fights, and average out in theory. If you would like to simulate 10 minute rotations by fight that might be interesting to see. However, that still will not change the 0.80 modifier on stances.
    (1)
    Last edited by Disc; 09-27-2015 at 08:19 PM.