They do. 25% more. :-P
but... they do...? Both grit and shield oath decrease damage take , therefore switching out of them increases damage taken. currently, the only thing warriors lose from switching to their overpowered dps stance is a healing decrease, and emnity generation, neither of which is really necessary any more
Um... They also lose a grip of HP without defiance...but... they do...? Both grit and shield oath decrease damage take , therefore switching out of them increases damage taken. currently, the only thing warriors lose from switching to their overpowered dps stance is a healing decrease, and emnity generation, neither of which is really necessary any more
Defiance = 25% HP increase, 20% increase to healing receivedbut... they do...? Both grit and shield oath decrease damage take , therefore switching out of them increases damage taken. currently, the only thing warriors lose from switching to their overpowered dps stance is a healing decrease, and emnity generation, neither of which is really necessary any more
ShO/Grit = 20% damage reduction
These are the same. In fact, WAR's is actually worse as you receive less per heal (%-wise) on top of healing abilities not working with the increased healing received. The former is made up by WAR's self healing, the latter is just an error that hasn't been fixed.
Anyway, the point is that without them all 3 jobs take the same damage. If you suddenly make WAR take INCREASED damage while in Deliverance, then WAR is now taking more damage than PLD/DRK. PLD/DRK will remain to be able to tank outside of their tank stance, whereas WAR will now be forced into using Defiance.
I genuinely didn't realize this needed explaining, but there you are.
PLD and DRK take more damage, to get to 100% damage taken.but... they do...? Both grit and shield oath decrease damage take , therefore switching out of them increases damage taken. currently, the only thing warriors lose from switching to their overpowered dps stance is a healing decrease, and emnity generation, neither of which is really necessary any more
WAR still take 100% damage, and lose the bonus HP and HP healed that made up for that.
All the non-tank stances are already equal in terms of damage taken.
Then PLD get better auto attacks, WAR gets 5% damage increase, and idk for DRK. More DARKNESS stuff probably, with higher damage in the end.
Seems that PLD could get an increase (maybe put the potency of sword to 100?) but apart from this, seems good enough. (strictly comparing stances)
while the facts and sources on this remain to be seen, it still doesnt address the fact that warriors do a better job both in tank and out of tank stance. they dont really need the hp the gain from defiance, considering they even go as far as to wear str accessories, and the extra boost to healing is just healer buffer.PLD and DRK take more damage, to get to 100% damage taken.
WAR still take 100% damage, and lose the bonus HP and HP healed that made up for that.
All the non-tank stances are already equal in terms of damage taken.
Then PLD get better auto attacks, WAR gets 5% damage increase, and idk for DRK. More DARKNESS stuff probably, with higher damage in the end.
Seems that PLD could get an increase (maybe put the potency of sword to 100?) but apart from this, seems good enough. (strictly comparing stances)
http://xivdb.com/?skill/48/Defiance
http://xivdb.com/?skill/28/Shield-Oath
http://xivdb.com/?skill/3629/Grit
If no one has their tank stance on, they take the same damage, have the same health, and receive the same amount of healing. If all tanks take 1x damage out of their tank stance, and you force one of these tanks to take 2x damage, they can no longer take off their tank stance as they will be nothing but a burden to the healers. This would not only harm them as MT, but also as OT where every raid AOE will do 2x damage to them. I don't think you've thought this through.
i dont recall anywhere me saying warriors should take extra damage outside of tank stance. the point of my posts is that without tank stan e, theyre equal everywhere else and warriors do waaay more damage than other tanks. once again, read please and do not assume thingshttp://xivdb.com/?skill/48/Defiance
http://xivdb.com/?skill/28/Shield-Oath
http://xivdb.com/?skill/3629/Grit
If no one has their tank stance on, they take the same damage, have the same health, and receive the same amount of healing. If all tanks take 1x damage out of their tank stance, and you force one of these tanks to take 2x damage, they can no longer take off their tank stance as they will be nothing but a burden to the healers. This would not only harm them as MT, but also as OT where every raid AOE will do 2x damage to them. I don't think you've thought this through.
This is straight up ignorant.
ALL tanks go with STR accessories and go out fine.
and the extra boost to healing combined with the increased HP results in the same (actually, super slightly lower) overall damage mitigation than shield oath or grit. It's NOT a "healer buffer". It's an actual meat sponge to soak the extra 25% damage we warriors take over the other 2 tanks.
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