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  1. #1
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Mikedizzy View Post
    My Wish List:
    1. Bonus for completing: Let us use our old Relic Zeta as the "base" weapon and the stats if that is even part of the new Relic...that would be fair.
    2. More interesting Quests for completing the Relic...(no more just running old content for LIGHT...that sucked...don't want to grind on old content. Give us new trial fights like in the original relic quest please).
    Said everything I wanted to say...
    -I want my hardwork to carry over to the new relic, let me keep the stats I worked hard to put in.
    -More 8-man or even solo trials, catered to each weapon/job.
    -No Crafting steps or desynth or anything not related to battle classes. Lets not mix the 2 and shoehorn in new things.
    -Fun and intresting story. I like the little bit of lore they gave, and would love more of it. They are legendary weapons afterall, I'd like to hear more about how they came to be, and who wielded them.
    (3)

  2. #2
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nyghtmarerobu View Post
    Said everything I wanted to say...
    -I want my hardwork to carry over to the new relic, let me keep the stats I worked hard to put in.
    -More 8-man or even solo trials, catered to each weapon/job.
    -No Crafting steps or desynth or anything not related to battle classes. Lets not mix the 2 and shoehorn in new things.
    -Fun and intresting story. I like the little bit of lore they gave, and would love more of it. They are legendary weapons afterall, I'd like to hear more about how they came to be, and who wielded them.
    Indeed. The reward is why people take up the quest in the first place, but a good story is what gets people interested in getting from one individual step to the next.

    Another Idea that came to me from your post is the notion of not just keeping your custom stats from your old weapon, but, if that's not possible, perhaps allowing us to reassign our custom stats to the new weapon with no cost/penalty. Given the Millions upon Millions of Gill I dumped into my weapon, and the extra Millions of Gill they'd have expected me to spend if I ever wanted to change those stats, I think it's fair that us Zeta folk get a free pass on this in the new relic.

    Lastly, the 8 man or even solo trials. Yes please. I'm especially interested in the idea of doing solo trials. I'm not sure if you meant instanced fights or not, but I think it would be interesting for them to utilize the "unsynced" function of the game and have us fight certain bosses solo. It's unlikely, since they're all about trying to force us to run old content for the sake of new people (especially us tanks), but it would be cool if they actually wanted us to fight a Trial solo for the reward... not sure how that would work for healers, mind you.
    (0)

  3. #3
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Februs View Post
    Lastly, the 8 man or even solo trials. Yes please. I'm especially interested in the idea of doing solo trials. I'm not sure if you meant instanced fights or not, but I think it would be interesting for them to utilize the "unsynced" function of the game and have us fight certain bosses solo.
    The idea was to have more trials like chimera or hydra, but I was thinking, "why do they have to be 8man, why can't we have solo trials, much like in job quest." this would make things intresting, give people what they want, and actually maybe even bring some level of difficulty to actually getting a relic.
    (2)

  4. #4
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nyghtmarerobu View Post
    The idea was to have more trials like chimera or hydra, but I was thinking, "why do they have to be 8man, why can't we have solo trials, much like in job quest." this would make things intresting, give people what they want, and actually maybe even bring some level of difficulty to actually getting a relic.
    I agree with this too. I'd much rather have difficulty in combat rather than an endless grind that depends solely on luck. Skill should be more important.

    I know that the reason they add retro plays of dungeons and trials is a sad attempt at keeping ques alive, and that's fine, but forcing players to grind it out for so long with NO VARIETY is stupid. There should be instanced battles, mob hunts, etc. Anything to break up the sheer boredom of running the same thing over and over and over...
    (0)

  5. #5
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    The Quest:

    1. LESS OR NO RNG.

    Alright, so no RNG is not likely, but at the very least it should be reduced or capped in some way. The old RNG system was awful, not fun, UNFAIR to a lot of players (especially those of us who did not have all day to grind out one thing over and over or are just plain unlucky), and was actually really bad for the gameplay. Each stage of RNG for the old relic seemed to actively try and get the players to HATE different parts of the game. ATMA made us never want to do FATES again. Zodiac drops made some of us swear off specific dungeons FOREVER (I, personally, will NEVER willingly go into DD again. I’ve even debated outright leaving when I get it as a low roll dungeon. Over 70 runs of Zodiac farming is what destroyed that dungeon in my mind.

    The point is that RNG without limits is ridiculous. It’s not hard or challenging, in terms of gameplay. It takes almost no skill. It’s all luck, and, despite what SE seems to think, some of us are just plain unlucky. It’s a real thing. We don’t want to be reminded of it in a game. Therefore, any RNG that is placed in the new relic quest should be either hard capped at a certain number of runs (Ie: if you don’t get your drop by 100 runs, you get it by default), OR scaled with a rising % (Ie: Each run of the farmed content increases your odds to get your drop by, let’s say, 1% each run. This basically results in a hard cap as well, but they could tweak it accordingly).

    2. More combat, less grind.

    The fact is that not all of us like crafting. We like actually playing the game, not just sitting in a corner and nodding off while our Avatar auto pilots 100 nuggets or whatever. We like fighting. That is, in fact, why we want the new relic weapon. We combat nuts want a supercharged weapon so we can do combat better, stronger, and faster than people less committed to getting into combat. Let’s take this moment to remind SE that this is a WEAPON we are making here, not a knitting needle.

    Now, for those of us who do not like crafting, we can’t complete the crafting requirements for our weapons by ourselves. We have to pay, and since this games economy is run by the crafting community, it’s not easy for us to scrape together the MILLIONS of Gill we needed to finish the Relic. On top of the already unfair RNG, this was another stain on the relic quest. Cut it.

    We want rewards for doing challenges, hunts, Trials, Raids, Dungeons, instanced battles, and things that require combat prowess and skill to get through, not just an absurd amount of saintly patience or the personal checking account of Bill Gates. What’s more, we want a variety of these things to do, not just the same dungeon over and over until we want to quit or pull our hair out.

    3. More Lore.

    Apparently, we Relic people were actually interested in the story of the original relic holders and the implied connections they had to the Zodiac Braves. Give us more. This would be good for the progression through the different steps of the new relic as well. If the story is there, people are inclined to finish individual steps of the quest to find out more of the story, instead of viewing the whole thing as one big grind.
    Also, make the story compelling. Do not half-ass this. Cutscenes should be a reward, not just something we want to skip through and read the cliff notes later.
    (4)

  6. #6
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by Nyghtmarerobu View Post
    The idea was to have more trials like chimera or hydra, but I was thinking, "why do they have to be 8man, why can't we have solo trials, much like in job quest." this would make things intresting, give people what they want, and actually maybe even bring some level of difficulty to actually getting a relic.
    +1
    For the simple reason anyone not getting it would have no-one to blame but themselves, and, IN THEORY, we wont have the usual million whining posts
    (0)