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  1. #1
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ruskie View Post
    #noglow please... just add bits to it that glow is what I prefer. Or something more delicate than the novus/nexus glows... my eyes...
    I'm in favour of something like this as well... Perhaps something similar to the way the original Primal weapons glowed, like a design in the blade or something. Something a little more subtle so that it will match with a variety of outfits better.

    Though, personally, the design of the relic itself is more important to me than the glow. Half the reason I liked the glow on my original relics is because I didn't like the shape of the weapons itself. Curtana was okay, but Excalibur was ugly until it got it's glow. Gae Blog was crazy ugly. I wish that thing glowed stronger so I didn't have to look at it. Longarius was much nicer looking.
    (0)

  2. #2
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Maybe for the next relic they will be having us fight these Zodiac demons that wer mentioned in the zeta phase. That be awesome.
    (1)

  3. #3
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Dererk View Post
    Maybe for the next relic they will be having us fight these Zodiac demons that wer mentioned in the zeta phase. That be awesome.
    Yes please. I was hoping for Zodiac Lucavi Trials as soon as I heard the term Zodiac. When they mentioned the demons I was really hoping for it.

    Another interesting Idea that came to me from the Odin thread is fighting the original weapon holders, or rather their primal incarnations. The idea was that, since the Zeta weapons had consciousness, they could summon their original owners (similar to the way that Odin is perpetually summoned by his sword), and we could fight them. That would be cool too, and a darker twist on the Zodiac Braves.
    (0)

  4. #4
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    UPDATE: NEW RELIC WEAPON HAS BEEN CONFIRMED FOR DECEMBER RELEASE.

    Been a while since anyone's posted anything on this one, but I figured it's better than making a new thread. Apparently, Yoshi P has confirmed that coming in patch 3.15, we will see the newest form of Relic weapon, currently known as "Anima" weapons. Many of you will be pleased to know that us Zeta holders are being rewarded. Yoshi P is keeping his promise. If you finished a Zeta, you can skip the first stage of the new relic. Further, you can choose which relice you want. Ie: if you finished your spear but want a Drk knight relic, you can specify that weapon instead.

    Details were posted in this interview: http://www.bluegartr.com/threads/126...yond?p=6560729
    (0)

  5. #5
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    I'll hold off my enthusiasm until I see the Anima Spear's stats. Getting sick of Spears with Skill Speed and no Det on them.
    (0)

  6. #6
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kaiser-Ace View Post
    I'll hold off my enthusiasm until I see the Anima Spear's stats. Getting sick of Spears with Skill Speed and no Det on them.
    I know what you mean. The whole reason I preferred the custom stats of Zeta was because Pld's often get stuck with the utterly useless stat of Parry.... The heck do I need that for!? I'm a Pld! I've got a shield! Not to mention enough CD's to make most healers bored.
    (0)

  7. #7
    Player
    ThunderGodThor's Avatar
    Join Date
    Sep 2013
    Posts
    140
    Character
    Damien Dread
    World
    Zodiark
    Main Class
    Alchemist Lv 90
    For the new relic weapon quests, I'd prefer less farming and monotonous tasks, and more of a focus on class mastery. My suggestion would be a short series of quests for each weapon, with each quest having a highly challenging solo duty, something that will push you to the absolute limits of your capabilities as a player. This way, the weapons retain a significant value, as owning it for your class proves you are a capable player with that class. It would also give more people the drive to reach their potential for what will likely be a bloody beautiful weapon.
    (1)

  8. #8
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ThunderGodThor View Post
    snip.
    I can get behind this. I really like the idea of instanced fights. It would make the relic quest more personal.

    The only problem is that there are certain elements of every encounter that go beyond the limits of single jobs. For example, a Dps can't tank effectively, nor self heal enough to survive large dmg outputs. Tanks and healers, conversely, often can't meet high dps checks. So, traditionally, the solo instanced encounters have always seemed a bit easy (especially if over-geared) because I think it's difficult for SE to find the right balance between "hard" and "unfair." They did better with the HW instanced fights, but it's still not perfect. They don't tend to test the skill of the player as much as high end content does.
    (0)

  9. #9
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Quote Originally Posted by Februs View Post
    The only problem is that there are certain elements of every encounter that go beyond the limits of single jobs.
    Add an NPC to help out with the other aspects. Be it a tank+heal or heal+dps or dps+tank to make up for the differences. Maybe they'll tie it into the whole GC hire NPCs bit some day.
    (1)

  10. #10
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ruskie View Post
    Add an NPC to help out with the other aspects. Be it a tank+heal or heal+dps or dps+tank to make up for the differences. Maybe they'll tie it into the whole GC hire NPCs bit some day.
    I agree. One of my favorite instanced fights in HW was actually the one in which you had to
    save Raubahn from being killed in Halatali
    because you had teammates with you. It felt like a dungeon, but wasn't really a dungeon. It wasn't exactly challenging though...So I'm not sure if this would be the solution for making instanced fights an adequate test for Relic holders. It would still be pretty cool though. I'd like to see more fights like this included along with additional Trials... and maybe one Relic specific Dungeon (though I'm sure this last bit wouldn't work because of horrendous que times... Unless Relic weapons got really popular or there were other rewards for doing it).
    (0)

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