Quote Originally Posted by Konachibi View Post
They do this in real life too, it's called 'business'.
It is the reason why you don't have to work all week to afford a loaf of bread, or work all year to afford this game. When you walked into the game store and took the game case to the counter to purchase it, did you have to take a guess on how money you had to give the cashier in order to make a surccessfull purchase?
Over time the market simmers down and a mutually agreed price is reached between sellers.
Sometimes new people will pop up and attempt to sell their items at a lower price, to counter that the other sellers buy these items at the lower price then sell them at the standard price, this is called 'buying out'.
Then when those items sell a small amount of profit is earned without the seller having to have used any time or effort gathering materials, using shards and creating the items.
This is called 'good business sense'.
Actually, you are wrong.

"In economics, "dumping" is any kind of predatory pricing, especially in the context of international trade. It occurs when manufacturers export a product to another country at a price either below the price charged in its home market, or in quantities that cannot be explained through normal market competition."

Lowballing = Dumping.

RMTs should not be allowed to monopolize the market wards in order to sell their items before the real players.

Honestly, I cannot believe that anyone would argue in favor of the current Market Wards System. I was simply offering a suggestion.

The +1 versions of DoH jobs are quite rare today and difficult to create.

I simply contend that people with those HQ items should not be penalized by the upcoming change.

There should be a chance that you can create an HQ item when crafting with normal quality materials.