Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast
Results 31 to 40 of 55
  1. #31
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by Zoltan View Post
    Actually, you are wrong.

    "In economics, "dumping" is any kind of predatory pricing, especially in the context of international trade. It occurs when manufacturers export a product to another country at a price either below the price charged in its home market, or in quantities that cannot be explained through normal market competition."

    Lowballing = Dumping.

    RMTs should not be allowed to monopolize the market wards in order to sell their items before the real players.

    Honestly, I cannot believe that anyone would argue in favor of the current Market Wards System. I was simply offering a suggestion.

    The +1 versions of DoH jobs are quite rare today and difficult to create.

    I simply contend that people with those HQ items should not be penalized by the upcoming change.

    There should be a chance that you can create an HQ item when crafting with normal quality materials.
    Since they're implimenting a 'guaranteed high quality item from high quality materials' mechanic, technically it'd actually be easier to make another HQ item that would effectively be superior to any +1 or +2 HQ item you have atm as although in the game after the change it'd show as a +1 item, in it's current format it would in fact be viewed as a +3 item.

    They've merely stated that it will be 'difficult' to obtain the items, but haven't stated how 'difficult' difficult is. Do they mean difficult as in a rank 18 setting their rank 10 leve on 5 star? If so they won't be that difficult at all.

    My only question now is what would the purpose in using Carefull and Rapid synthesis be if the resultant quality of our crafted item is already locked before we even begin making it? May as well remove those two buttons and only have the Standard synthesis and Wait option.
    (0)
    Last edited by Konachibi; 09-12-2011 at 03:56 AM.

  2. #32
    Player
    Pyrix's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    259
    Character
    Ayaka Tranquility
    World
    Balmung
    Main Class
    Conjurer Lv 100
    SE is known for really stupid ideas for changing things...
    (2)

  3. #33
    Player
    Zetonegi's Avatar
    Join Date
    Aug 2011
    Posts
    135
    Character
    Zeto Negi
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by TheVedis View Post
    ok, thats not a new post, thats a pretty old post

    and it says NOTHING about changing current +1-3 items in it, just what they plan to do with "newly" made items
    Read this part again
    Currently, there are multiple qualities of HQ items, which can get confusing. To fix this issue, we plan on separating these items into normal quality (NQ) and high quality (HQ)
    I'm pretty sure that says removing +1-3 in favor of a simpler HQ/NQ. But I could be wrong, they could be trying to fix the issue(multiple qualities getting confusing) by have 2 crafting systems where 1.20 onward is done one way and everything before 1.20 is done the old way. Do I have to find the post where they explicitly state this stuff because a post that is LESS THAN A MONTH OLD doesn't explicitly tell you exactly how they intend to implement a change?
    (0)

  4. #34
    Player
    Deminia's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    165
    Character
    Deminia Brellenwind
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Zetonegi - thank you so much for finding and posting the links earlier.

    I am fine with them changing future things to be just NQ and HQ - having three levels of HQ is confusing to a lot of people, and causes storage issues. I am not sure that there is a really good solution for the people who already paid a lot for the current +1/2/3 items. Perhaps existing items can remain in the game.

    As for making guaranteed HQ synths that require a list of all HQ ingredients - I am not happy about that plan. I remember in FFXI when elemental ores were so incredibly rare and it made the price of staves shoot up to ridiculously high rates. That was just one rare, HQ item to craft with - imagine needing 5 or 6 items like that just to try to synth a "guaranteed" HQ (I assume you can still fail the synth and lose your mats). This sounds like a headache for crafters, who will have to not only track down those rare mats, but also for the players who will have to pay the resulting inflated costs of the already higher cost HQ items.

    I like the current random system giving you a chance at an HQ on any synth. Rather than requiring all HQ mats, I would rather just have HQ mats give a much more clear benefit to your success in crafting an HQ item. I would rather see a greater emphasis on skill level, abilities, food, gear, and HQ materials in influencing your chances.
    (2)
    Last edited by Deminia; 09-12-2011 at 06:11 AM.

  5. #35
    Player
    Zoltan's Avatar
    Join Date
    Mar 2011
    Location
    Sparta
    Posts
    273
    Character
    Zoltan Zornfaust
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    http://forum.square-enix.com/ffxiv/t...nglish)/page64

    Posted for clarification:

    Posted by kurodanna:
    With current materials that already exists would the +3 be considered HQ or will it be NQ? Wondering about this part. Like before the monster dropped materials being NQ or +3 will this be applied to current +3, +2 becoming HQ and +1 being NQ?

    Posted by Naoki_Yoshida:
    Yes, that basics are just like you imagined, the goal is to combine as much as possible but at which line (+3 and +2 being HQ others being NQ) will have to be decided by adjusted by looking at the item circulation rate from logs.
    (0)

  6. #36
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Zoltan View Post
    RMTs should not be allowed to monopolize the market wards in order to sell their items before the real players.
    So anyone selling an item below the lowest seller is an RMTer? lol Pathetic.......
    (0)

  7. #37
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    I can suffer this penalty if it's for the good of the game. I don't worry about the past, and about all the time that I spent to skill up my Miner when I could get only 80SP per gathering...
    (1)

  8. #38
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,028
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    It'd be nice to not lose the existing +1 HQs
    While I do think, in the future, it's the best way to go to only have NQ and HQ, and I do realize that implementing this system would be easiest for the dev team to model it after the previous Mob Drop HQ system, can't we apologize for the inconvenience of moving to an entirely new system by giving the people who already have +1s a pass and let them have the HQ? How much harm could it to?

    Let non HQ mats HQ result from time to time.
    If they didn't, why bother? What use would most of the NQ materials have? Give the people some hope for Twelve's sake. Hope keeps the addiction going and, in the end, isn't that what you want? It retains subscriptions.

    Blind auction system
    I was hoping an AH would come along eventually, tied to Ishgard but present in all nations, that would let us blind auction average goods like in the old days, reserving the wards for a structured version of Jeuno's "Rolanberry Markets" - but if it's one or the other - HELL, NO.
    (0)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  9. #39
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Quote Originally Posted by Anonymoose View Post
    Let non HQ mats HQ result from time to time.
    If they didn't, why bother? What use would most of the NQ materials have? Give the people some hope for Twelve's sake. Hope keeps the addiction going and, in the end, isn't that what you want? It retains subscriptions.
    NQ materials are used to make NQ items. NQ items are used to make materia. Materia is used to blow up your HQ item, attempting to slot in a 5th materia. Repeat as needed

    The "crafting game" is going to shift from making lots of HQ finished item attempt to make HQ ingredient attempts. NQ Ingredients will either be vendored off, or turned into NQ items to be sold and/or turned into materia, depending on the market. Since ingredients will be more generic, i.e. used to make more items, ingredients should be easier to sell then a "Velveteen Shirt Front (Yellow)" is currently

    OT: The new items being made available and the materia process are going to render most of the existing items fairly obsolete. I expect to see most existing gear getting turned into materia, or blown up trying to slot it with 5 materia, then replaced with new gear. So, the conversion of existing items probably doesn't matter. The easiest solution is probably to keep the +1/2/3 stat boosts, but treat them all as HQ for the purposes of upgrading / slotting materia.
    (0)

  10. #40
    Player
    Join Date
    Aug 2011
    Posts
    684
    I really like the +1, +2, +3 system. I think all MMOs should have it. I think all MMOs should have a crafting system like FFXIV.

    It's weird they are ruining it.

    Or at the very least, it's weird they are mutilating it.
    (3)

Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast