Thanks for misinterpreting my point.
Having an market system where the lowest item sells first is not the best market system and unfairly penalizes players who honestly offer their goods at the current market rates..
So, when you're spending real money on an item, all else being equal, you don't go for the best deal?
There is a HUGE difference between buying at the lowest price and having people manipulate a flawed market system that rewards sellers who undercut the prices of other sellers in order to sell their items faster.
The current system is so flawed that people can buy out an item and relist it for substantially higher than the item was being sold.
There is no history of sales.
Last edited by Zoltan; 09-12-2011 at 10:39 AM.
You can't compare an MMO market to the real world. There's so many things missing such as distance from seller, warranty, customer service, brand and many others. All of which affect price and none of which apply in a game where every item is the same and stored in the same place.
FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com
That's what the "all else being equal" was for.You can't compare an MMO market to the real world. There's so many things missing such as distance from seller, warranty, customer service, brand and many others. All of which affect price and none of which apply in a game where every item is the same and stored in the same place.
I have a question?
If all "ingredients" need to be HQ in order to create an HQ "item"...how do you get the HQ ingredients if the ingredients need to be made from HQ ingredients, which need to be made from HQ ingredients, which need to be made from HQ ingredients...etc...etc...?
There HAS to be an initial HQ created from a NQ item/ingredient. I guess the HQ ingredients have to be farmed?
Papa was a rolling stone...wherever he laid his barbut was home.
I don't see the problem. Even if a +3 were the only one that becomes HQ, it will still be very low in the totem of power potential in that item. That doesn't even account for the newer, better gear they are adding, like the Carbonite Plate armor. But I digress:
Heres my example of comparison:
tl:dr version--- 4 versions becomes dozens of versions, even HQ will be (too weak to be worthwhile)... eventually.
1.18's model:
Crab Bow [NQ]
(Trash. People have trouble giving these away sometimes.)
V
Crab Bow +1
(Very common, linkshells usually share these when someone upgrades to +2 or higher)
V
Crab Bow +2
(crafted relatively commonly, considered by many heavy crafters as the "new" NQ.)
V
Crab Bow +3
(quite difficult by today's standards to construct, considered the elite archer weapon)
1.19+'s model:
Crab Bow [NQ]
(The new basic bow. Can be boosted with at least 1 materia, although more can prove to have a high failure rate)
V
Crab Bow [HQ]
(The new standard, rumored to be as powerful as the old +3. 2+ materia rejection is reduced due to craftsmanship.)
V
Crab Bow [HQ]-M1
(The first upgrade tier of the weapon allows its potential to exceed any previous iteration. Guaranteed to bind)
V
Crab Bow [HQ]-M2
(The weapon. if bound, becomes even more powerful, and more customized based on materia properties. May fail binding.)
V
Crab Bow [HQ]-M3
(further improvement and customization. Chance of instability during binding is relatively high, even on an HQ bow.)
V
Crab Bow [HQ]-M4
(Rarity of success exceeds the chances of creating an HQ3 bow in previous patches. Very powerful.)
V
Crab Bow [HQ]-M5
The Apex of potential that the weapon can ever have, if materia is strategically stacked. Extremely rare to succeed bind.)
...and Im not even going into the branching variables of mixed materia.
You think its a dumbing down of hq, I say its the next logical step. simplifying the base variables just helps keep us from having our brains exploding in determining what factors what in all of the varied new possibilities.
Last edited by Duuude007; 09-12-2011 at 03:17 PM.
While your example may seem applicable for some items like crab bow, but does not apply for DoH tools and other items that people acquired.
Why must it favor crafters who cannot communicate to keep a nice price? Even with history, people will undercut, hell people undercut in XI which has only a history.There is a HUGE difference between buying at the lowest price and having people manipulate a flawed market system that rewards sellers who undercut the prices of other sellers in order to sell their items faster.
The current system is so flawed that people can buy out an item and relist it for substantially higher than the item was being sold.
There is no history of sales.
You cant prevent it, its impossible because no mater what happens, people will always sell less in order to sell faster, its just down to how desperate you are and how smart you are.
I made my entire millions of shards alone, and i'd always, always sell 200+, very few times i'd let myself scoop below. Sometimes even 250+ because i was smart about how I sold.
The current system is best as it favors the buyer.
Shards as you know are very competitive, sometimes theres 20+ on all around 120-140, even then I sold at 200+ because i know how to work with it. I knew when to sell, which type to sell, when to undercut, I would also buy out peoples shards if they had low amounts, doesnt make me bad because they've made their money so I'm no different than the average buyer, thats just business, happens in real life. Businesses buy out competition.
I was never in a hurry to sell as I had 4 retainers up always, thats almost 5m that can take 2-3 days to sell for all i care XD
Last edited by viion; 09-12-2011 at 05:01 PM.
From Yoshi-P's post on crafting.I have a question?
If all "ingredients" need to be HQ in order to create an HQ "item"...how do you get the HQ ingredients if the ingredients need to be made from HQ ingredients, which need to be made from HQ ingredients, which need to be made from HQ ingredients...etc...etc...?
There HAS to be an initial HQ created from a NQ item/ingredient. I guess the HQ ingredients have to be farmed?
He is saying that to create a FINISHED item, all HQ ingredients are required, and that this guarantees that the finished item is HQ. The intermediate materials, however, are not included in this. Presumably, HQ materials are not required to get an HQ intermediate ingredient, nor does having all HQ materials guarantee an HQ final result in this case.Basically, in order to synthesize an HQ final item, HQ versions of every ingredient must be used. Players are guaranteed to synthesize HQ items if all the ingredients used are HQ. However, it will be very difficult to obtain HQ versions of all ingredients.
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