

			
			
				The community didn't make parry a worthless stat, the devs did. Can't blame the community for adapting to what they're given.The content doesn't matter. As long as Parry fails to increase damage to the extent one of the other secondaries can, Tanks will always avoid it. Unless, of course, something is changed to make it explicitly necessary to survive encounters. This is why I name the community. It has evolved to a point where DPS is valued above everything else, because even if it isn't necessary for a DPS check it'll still get the job done faster. Therefore, making Parry a better Defensive Stat will not help things one bit.


			
			
				Parry's worth as a defensive stat is not relevant. The fact that it is not an offensive stat is what matters. Even if it made Tanks literally invincible at some threshold, the majority of Tanks would still try to get away without it because it doesn't increase damage.
What I'm saying here is that the player focus on DPS we're currently experiencing would have still occurred even if Parry was a very effective defensive stat in 2.X or if DPS checks never became overbearing in raids.


			
			
				Not true. If parry was a significant defensive stat I would actually use it because I like mitigation. What I do not like is bloated health.Parry's worth as a defensive stat is not relevant. The fact that it is not an offensive stat is what matters. Even if it made Tanks literally invincible at some threshold, the majority of Tanks would still try to get away without it because it doesn't increase damage.
What I'm saying here is that the player focus on DPS we're currently experiencing would have still occurred even if Parry was a very effective defensive stat in 2.X or if DPS checks never became overbearing in raids.


			
			
				It would at least be a choice if it was even a mildly worthwhile defensive stat. Right now you have to heavily stack it for very little gain in physical fights (outside of reprisal or low blow procs for DRK), and completely useless vs. magic.Parry's worth as a defensive stat is not relevant. The fact that it is not an offensive stat is what matters. Even if it made Tanks literally invincible at some threshold, the majority of Tanks would still try to get away without it because it doesn't increase damage.
What I'm saying here is that the player focus on DPS we're currently experiencing would have still occurred even if Parry was a very effective defensive stat in 2.X or if DPS checks never became overbearing in raids.
Right now there just isn't a lot of trade off, so it's nearly always better to just go offense.

			
			
				Let's be real here, no matter what the tank focus is or will be, it's not a good enough excuse to keep a worthless stat equally as worthless as it was in 2.0. It's inexcusable, more so since most tank gear is stacked with it.Parry's worth as a defensive stat is not relevant. The fact that it is not an offensive stat is what matters. Even if it made Tanks literally invincible at some threshold, the majority of Tanks would still try to get away without it because it doesn't increase damage.
What I'm saying here is that the player focus on DPS we're currently experiencing would have still occurred even if Parry was a very effective defensive stat in 2.X or if DPS checks never became overbearing in raids.
There was a era in WoW when tanks that stacked migitation stats became a god like beings, dont remember the order but it worked kinda like block/parry in here, first it checked block if that didnt happen it checked parry if that didnt happend it checked dodge and if you capped all those you always got one out of those and it was approx 50% dmg reduction up to 100%(thanks to dodge). Dodge was propably most OP out of those as it nullified all damage while block and parry only halved the damage.
If we had those in here aswell it would allow healers to go nuts with DPS as tanks are now close to immortal :P
Last edited by Synestra; 09-25-2015 at 07:45 PM.

			
			
				Combat table coverage is what you're thinking about. CTC capped tanks were lolworthy, but only tanks with shields could do it (paladins and warriors).There was a era in WoW when tanks that stacked migitation stats became a god like beings, dont remember the order but it worked kinda like block/parry in here, first it checked block if that didnt happen it checked parry if that didnt happend it checked dodge and if you capped all those you always got one out of those and it was approx 50% dmg reduction up to 100%(thanks to dodge). Dodge was propably most OP out of those as it nullified all damage while block and parry only halved the damage.
If we had those in here aswell it would allow healers to go nuts with DPS as tanks are now close to immortal :P
My life while tanking is an existential hell from which there is no escape.

			
			
				Indeed, though the problem here of course is that FFXIV uses a sequential Multi-Roll system rather than a Combat Table. In this case, 20% parry means you parry 20% of the hits which arent Crits, Evades or Blocks. In WoW, if you had 50% block, 20% dodge and 30% parry you'd NEVER get hit by an regular attack as it would total to 100% and regular hits would be "pushed off the table".
If you had those stats here out of 100 attacks you'd Evade 20 as this is checked first, but then block 40 (50% of 80) and Parry 12 (30% of the remaining 40). 28% of hits would still get through due to the sequential roll system. If you could stack out a combat table as a paladin to completely negate regular hits then Parry might be seen as a stat as vital as Accuracy (cap to x amount) but as it stands it's minor RNG mitigation at best.
I'm mostly butthurt that the devs told us they'd fix parry to be a desirable stat in 3.0. What did they do? They made it a fixed 20% instead of the 2.0 scaling from strength, cutting its effective mitigation by about a third, along with reducing the amount you get per point.
TBH, I actually -like- having a high parry rate (not that you get much choice in gearing nowadays). it's fun to see bosses whack you and get that little -20% come up in the combat text. It makes you feel like the gear you're amassing is helping you be tougher (something the current Tank Meta doesnt encourage). It's not even that Parry Rating is "bad", so much that you're giving something more useful up.
If they arent going to buff the rating, I'd love to see them do something lke they did for Accuracy for Healers: ALL tank gear has Parry on it. Every piece, without exception... but as a third secondary in additoin to acc/sks/crit/det and not taking up any of the item's budget. That way your parry rating naturally increases with your item level in the same way Str/Vit/Defense does, and you gradually increase your mitigation, but it doesnt take away from the DPS boosting secondaries.
Last edited by Sapphidia; 10-07-2015 at 03:01 AM.

			
			
				Honestly, this would be best the solution, provided that there was still the option to gear Str vs Vit on Accessories.If they arent going to buff the rating, I'd love to see them do something lke they did for Accuracy for Healers: ALL tank gear has Parry on it. Every piece, without exception... but as a third secondary in additoin to acc/sks/crit/det and not taking up any of the item's budget. That way your parry rating naturally increases with your item level in the same way Str/Vit/Defense does, and you gradually increase your mitigation, but it doesnt take away from the DPS boosting secondaries.

			
			
				bump. Because there are a lot of good ideas and discussion going on in this thread to fix parry.
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