Aye it was not bad suggestion as it would indeed make parry better than it is atm, just wanted to point out that VIT is kinda "hated" stat too to some extent :>
Agreed, it always reaches a point where we can wear all right side slaying and then we would go back to hating parry again for giving vitality no longer needed. Not trying to be pessimistic as I think people caring enough to make all these suggestions is great.

Lot of misinformation in this thread. As it is now, parry does in fact increase damage dealt, through Low Blow & Reprisal procs for Dark Knight. But they can't make it useful without reworking all three tanks.
The problem is you can only get roughly a 12% increase to parry rate through gear. Which equates to about 2.4% damage mitigation, and less for DRK DPS, so nobody cares about it. For parry to become relevant in it's current form gear would need to offer at least 4x as much(48% rate, 9.6% mitigation) or more. But then you run into the issue of an extremely powerful parry based MT in DRK & how you're going to buff PLD who has a naturally lower parry rate(even without shield), loses parry mitigation to block, & produces less enmity out of tank stance.
It's better they just leave parry where it is or remove it from gear/food.
Some napkin math shows that even with reprisal and low blows a 5% increase in parry rate will only get you 0.01% increase in damage.

The whole point of my post was that it's useless as a stat because of the rate which cannot be changed without causing an imbalance.
Anyone know if theres been discussions about parry in JP forums? as they will mostlikely get more attention than NA/EU forums.


If you multiply those numbers by the total damage you deal and take over the course of the fight, it totals some notable discrepancies.Lot of misinformation in this thread. As it is now, parry does in fact increase damage dealt, through Low Blow & Reprisal procs for Dark Knight. But they can't make it useful without reworking all three tanks.
The problem is you can only get roughly a 12% increase to parry rate through gear. Which equates to about 2.4% damage mitigation, and less for DRK DPS, so nobody cares about it. For parry to become relevant in it's current form gear would need to offer at least 4x as much(48% rate, 9.6% mitigation) or more. But then you run into the issue of an extremely powerful parry based MT in DRK & how you're going to buff PLD who has a naturally lower parry rate(even without shield), loses parry mitigation to block, & produces less enmity out of tank stance.
It's better they just leave parry where it is or remove it from gear/food.
Common sense shows that 0.01x is a decrease not an increase.
If your parry rate ever makes the difference between 1 Reprisal and 2 Low Blows, and 2 Reprisals and 4 Low Blows, per minute, that's a 410 potency per minute gain. I wonder how much crit/det/ss you need to match that number?
In the DPS race I think a lot of people forget that in terms of DPS, STR is the only thing that matters significantly and ALL secondary stats offer extremely miniscule returns whether they are DPS or mitigation stats.
Last edited by Syzygian; 09-27-2015 at 05:43 AM.
Player

Parry ladies and gentlemen.
Your horrid understanding of what increase means is against common sense. 0.01% increase implies a positive gain, so 1.01% total.
Also secondary stats do not provide "miniscule". 6 crit is roughly 1 point of str, so on body pieces where you can get 40-60+ crit, that's the equivalent of 7-10 bonus str.
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