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  1. #41
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Snowy_Mist View Post
    It'll also means if you have parry left side pieces you can end up losing that one penta or one vit accessory to stack one more str one.

    If anything its just a suggestion to make parry pieces tanks get less hated.
    Aye it was not bad suggestion as it would indeed make parry better than it is atm, just wanted to point out that VIT is kinda "hated" stat too to some extent :>
    (0)

  2. #42
    Player
    Sparktacus's Avatar
    Join Date
    Aug 2013
    Posts
    264
    Character
    Sprinkle Puff
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Synestra View Post
    Aye it was not bad suggestion as it would indeed make parry better than it is atm, just wanted to point out that VIT is kinda "hated" stat too to some extent :>
    Agreed, it always reaches a point where we can wear all right side slaying and then we would go back to hating parry again for giving vitality no longer needed. Not trying to be pessimistic as I think people caring enough to make all these suggestions is great.
    (0)

  3. #43
    Player
    Disc's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    Lot of misinformation in this thread. As it is now, parry does in fact increase damage dealt, through Low Blow & Reprisal procs for Dark Knight. But they can't make it useful without reworking all three tanks.

    The problem is you can only get roughly a 12% increase to parry rate through gear. Which equates to about 2.4% damage mitigation, and less for DRK DPS, so nobody cares about it. For parry to become relevant in it's current form gear would need to offer at least 4x as much(48% rate, 9.6% mitigation) or more. But then you run into the issue of an extremely powerful parry based MT in DRK & how you're going to buff PLD who has a naturally lower parry rate(even without shield), loses parry mitigation to block, & produces less enmity out of tank stance.

    It's better they just leave parry where it is or remove it from gear/food.
    (0)

  4. #44
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Disc View Post
    Lot of misinformation in this thread. As it is now, parry does in fact increase damage dealt, through Low Blow & Reprisal procs for Dark Knight. But they can't make it useful without reworking all three tanks.
    Some napkin math shows that even with reprisal and low blows a 5% increase in parry rate will only get you 0.01% increase in damage.
    (0)

  5. #45
    Player
    Disc's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    The whole point of my post was that it's useless as a stat because of the rate which cannot be changed without causing an imbalance.
    (0)

  6. #46
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Anyone know if theres been discussions about parry in JP forums? as they will mostlikely get more attention than NA/EU forums.
    (0)

  7. #47
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Disc View Post
    Lot of misinformation in this thread. As it is now, parry does in fact increase damage dealt, through Low Blow & Reprisal procs for Dark Knight. But they can't make it useful without reworking all three tanks.

    The problem is you can only get roughly a 12% increase to parry rate through gear. Which equates to about 2.4% damage mitigation, and less for DRK DPS, so nobody cares about it. For parry to become relevant in it's current form gear would need to offer at least 4x as much(48% rate, 9.6% mitigation) or more. But then you run into the issue of an extremely powerful parry based MT in DRK & how you're going to buff PLD who has a naturally lower parry rate(even without shield), loses parry mitigation to block, & produces less enmity out of tank stance.

    It's better they just leave parry where it is or remove it from gear/food.
    If you multiply those numbers by the total damage you deal and take over the course of the fight, it totals some notable discrepancies.

    Quote Originally Posted by Violette View Post
    Some napkin math shows that even with reprisal and low blows a 5% increase in parry rate will only get you 0.01% increase in damage.
    Common sense shows that 0.01x is a decrease not an increase.

    If your parry rate ever makes the difference between 1 Reprisal and 2 Low Blows, and 2 Reprisals and 4 Low Blows, per minute, that's a 410 potency per minute gain. I wonder how much crit/det/ss you need to match that number?

    In the DPS race I think a lot of people forget that in terms of DPS, STR is the only thing that matters significantly and ALL secondary stats offer extremely miniscule returns whether they are DPS or mitigation stats.
    (0)
    Last edited by Syzygian; 09-27-2015 at 05:43 AM.

  8. #48
    Player
    Disc's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Syzygian View Post
    If you multiply those numbers by the total damage you deal and take over the course of the fight, it totals some notable discrepancies.
    I would assume so. I'm not even sure why you would multiply your parry rate or damage mitigated by your damage dealt. Do explain.
    (0)

  9. 09-27-2015 05:45 AM

  10. #49
    Player
    RiisWolf's Avatar
    Join Date
    Jun 2015
    Posts
    280
    Character
    Triptolemus Zaels
    World
    Balmung
    Main Class
    Warrior Lv 80


    Parry ladies and gentlemen.
    (1)

  11. #50
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Syzygian View Post


    Common sense shows that 0.01x is a decrease not an increase.

    Your horrid understanding of what increase means is against common sense. 0.01% increase implies a positive gain, so 1.01% total.


    Also secondary stats do not provide "miniscule". 6 crit is roughly 1 point of str, so on body pieces where you can get 40-60+ crit, that's the equivalent of 7-10 bonus str.
    (0)

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