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  1. #1
    Player
    RhazeCain's Avatar
    Join Date
    Aug 2013
    Posts
    306
    Character
    Rhaze Cain
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Why do I hear multiple people saying essentially "any defensive stat will not be valued"?
    - What, you don't see crafted accessories being valued? They have less offense than more easily obtainable Slaying accessories.
    - You don't see tanks using defensive cooldowns to open up DPS stance and/or healer DPS? It's same for gear.
    ... Seriously, these people need their heads checked.

    There is also the simple value of defensive ability on it's own. If I'm progressing on a tough fight, I would gladly increase defensive ability just to avoid the random turn of a good attempt into a fail. Less random fails = faster progression.

    Point being: defensive abilities still matter, in general. Unfortunately parry is entirely ineffective right now. Were it implemented better, parry could become worthwhile - and by "better" I mean completely differently.

    Random idea would be that parry could trigger a "Riposte" ability that automatically strikes back when parry happens. Vaguely similar to Vengenance. PS. "Riposte" was in original Everquest - there's precedent for it. Just a thought. *shrug
    (1)

  2. #2
    Player
    Sparktacus's Avatar
    Join Date
    Aug 2013
    Posts
    264
    Character
    Sprinkle Puff
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Why can't parry be both defensive and offensive. People have mentioned this or something similar but it would be nice if the devs could really consider adding a riposte or counterstrike chance as part of the stat. This would alleviate a lot of issues and make it actually [somewhat] useful. It can be balanced fine by not putting out much damage but enough to compensate for its lacking defensive properties.

    Parry is on so many eso and Alex pieces and its pretty upsetting especially from an off tank perspective. Simply because I am stuck with something that doesnt help me increase my dps while I am OT and I am not taking any damage from anything that isnt already unavoidable [or magic based]. I literally have a 100% useless stat. While STR scales incredibly now and the loss of secondary stats to parry isn't AS detrimental as in 2.0. It still is and will always be a garbage stat until adjustments happen. Also compounded by the fact that to upgrade anything out of parry you need the drops from A3 and A4 Savage.

    The best option to make it utilitarian across all tanks is to give it offensive properties on top of making some adjustments to its defensive properties. Simple making it parry magic as well as physical would be enough to adjust its defensive side.

    I really hate parry.
    (0)
    Last edited by Sparktacus; 09-25-2015 at 06:38 PM.

  3. #3
    Player
    Rytank's Avatar
    Join Date
    Feb 2015
    Location
    Ul'Dah
    Posts
    21
    Character
    Ryan Musser
    World
    Leviathan
    Main Class
    Paladin Lv 60
    Hello, I main pld and consider myself casual, don't know much bout war/drk. But I had idea on the fly while reading this. It could help pld current state and make parry more useful. So what if parry effected your tank stances, like in sword oath parry got used as a scale increase for additional dmg (helping the ot position), then while in shield oath it had maybe a higher chance of parrying dmg, n when successful it in turn dealt back a auto-counter attack at say maybe 25% of the dmg mitigated? Just a thought, I don't chime in much on forums but I thought it might work, n u could probably do similar things with the other tank roles I would presume.
    (0)

  4. #4
    Player
    Snowy_Mist's Avatar
    Join Date
    Sep 2015
    Posts
    20
    Character
    Snowy Mist
    World
    Tonberry
    Main Class
    Warrior Lv 60
    It'd be cool if they had parry add up to extra vitality.
    E.g. 10 parry =1vitality beyond the base parry level with no gear. so if you stacked full parry atleast you'd get like 50-60vit out of it.
    (0)

  5. #5
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Snowy_Mist View Post
    It'd be cool if they had parry add up to extra vitality.
    E.g. 10 parry =1vitality beyond the base parry level with no gear. so if you stacked full parry atleast you'd get like 50-60vit out of it.
    But then again tanks are already trying to avoid excess VIT aswell so this would kinda go waste, tbh the way tanking works in this game could use total overhaul imo(add more migitation stats, make HP matter more etc..)as tanks are kinda wannabe melee DD's atm.
    (1)

  6. #6
    Player
    Snowy_Mist's Avatar
    Join Date
    Sep 2015
    Posts
    20
    Character
    Snowy Mist
    World
    Tonberry
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Synestra View Post
    But then again tanks are already trying to avoid excess VIT aswell so this would kinda go waste, tbh the way tanking works in this game could use total overhaul imo(add more migitation stats, make HP matter more etc..)as tanks are kinda wannabe melee DD's atm.
    It'll also means if you have parry left side pieces you can end up losing that one penta or one vit accessory to stack one more str one.

    If anything its just a suggestion to make parry pieces tanks get less hated.
    (0)

  7. #7
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Snowy_Mist View Post
    It'll also means if you have parry left side pieces you can end up losing that one penta or one vit accessory to stack one more str one.

    If anything its just a suggestion to make parry pieces tanks get less hated.
    Aye it was not bad suggestion as it would indeed make parry better than it is atm, just wanted to point out that VIT is kinda "hated" stat too to some extent :>
    (0)

  8. #8
    Player
    Sparktacus's Avatar
    Join Date
    Aug 2013
    Posts
    264
    Character
    Sprinkle Puff
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Synestra View Post
    Aye it was not bad suggestion as it would indeed make parry better than it is atm, just wanted to point out that VIT is kinda "hated" stat too to some extent :>
    Agreed, it always reaches a point where we can wear all right side slaying and then we would go back to hating parry again for giving vitality no longer needed. Not trying to be pessimistic as I think people caring enough to make all these suggestions is great.
    (0)

  9. #9
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Parry needs to be 100% damage reduction.

    Autoattacks need to be significant contributions to total incoming damage, and need to be more frequent.

    The current meta is that autoattacks do nothing and the only major damage is boss/mob abilities, which can be avoided with cooldowns. Because of this planned damage, healers also have their own plan of how to heal them up - thus any mitigation during this is pointless and leads to overhealing.

    More autoattacks and a higher threshold for incoming damage will make tank stance and parry much more useful.
    (0)

  10. #10
    Player
    Disc's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    Lot of misinformation in this thread. As it is now, parry does in fact increase damage dealt, through Low Blow & Reprisal procs for Dark Knight. But they can't make it useful without reworking all three tanks.

    The problem is you can only get roughly a 12% increase to parry rate through gear. Which equates to about 2.4% damage mitigation, and less for DRK DPS, so nobody cares about it. For parry to become relevant in it's current form gear would need to offer at least 4x as much(48% rate, 9.6% mitigation) or more. But then you run into the issue of an extremely powerful parry based MT in DRK & how you're going to buff PLD who has a naturally lower parry rate(even without shield), loses parry mitigation to block, & produces less enmity out of tank stance.

    It's better they just leave parry where it is or remove it from gear/food.
    (0)

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