Quote Originally Posted by Kaonis View Post
You mean devs. It's the devs doubling down on DPS checks, coupled with the fact that anything that's painful to a tank (tank busters) is predictable, so healers can shield/pre-cast for it, and tanks have their only true source of mitigation saved for it (CD's), then couple in the fact that bosses and trash outside the top tier stuff hit like a wet noodle, even if you gather a bunch up.

Then you can't forget parry's stat weights are just awful, always have been. You need more than the game will provide to make a real difference in mitigation.
The content doesn't matter. As long as Parry fails to increase damage to the extent one of the other secondaries can, Tanks will always avoid it. Unless, of course, something is changed to make it explicitly necessary to survive encounters. This is why I name the community. It has evolved to a point where DPS is valued above everything else, because even if it isn't necessary for a DPS check it'll still get the job done faster. Therefore, making Parry a better Defensive Stat will not help things one bit.