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  1. #1
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Parry needs a lot of rework in order to be a good stat. If the encounters were hitting constantly really harder thus forcing into thinking about mitigation first, and if parry was not RNG but actually a reliable form of defensive stat, then yeah it would be a good option. But it needs a complete rework of how the encounters are built in this game first in order to work.
    (0)

  2. #2
    Player
    TheLastRaven's Avatar
    Join Date
    Oct 2013
    Posts
    37
    Character
    Ranier Layarte
    World
    Coeurl
    Main Class
    Gladiator Lv 60
    Just buff the usefulness Make it parry more often or for more dmg maybe 40%?
    (0)

  3. #3
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    I like the idea of having Parry be a forced stat on all tank gear, but not taking the budget, similar to how a lot of late 2.5 healer gear had "free" accuracy on it.

    Parry is terrible. Not only is it pretty pointless to stack due to the fact that it's unreliable and only reduces 20% of physical damage, it also has really bad returns per point - you need so much parry to see any meaningful difference that it's inefficient to stack even if encounters benefitted from high parry chance. However... parrying isnt actually -bad- per se. Parrying more frequently makes tanks feel tankier.

    If every piece of tank gear had a chunk of free parry on then parry would become a stat that slowly increases as you gain item level without impacting your ability to DPS by stacking DPS stats.
    (2)

  4. #4
    Player
    Sorax's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Sora Ex
    World
    Midgardsormr
    Main Class
    Paladin Lv 70
    I honestly think they should change it. No one cares for it because no matter what the healers will always keep you alive ( at least they should) and they aren't going to wait on you maybe blocking some of the damage. I'm sure someone already mentioned this but maybe keep the damage reduction( or lower it) but cause it to do a counterstrike or make the next auto attack do extra damage. Parrying an attack allows the user to strike an opening so why not change it to a partial damage stat. It would at least give people a reason to not avoid it.
    (0)

  5. #5
    Player
    MrTherm's Avatar
    Join Date
    Sep 2014
    Posts
    63
    Character
    Humphrey Thermidor
    World
    Hyperion
    Main Class
    Paladin Lv 60
    Dont know if its been posted yet but for the longest time ive been hoping they would drop parry and swap it over to VIT. Change tank accessories to be tank specific with STR mainstat, and VIT a secondary. Bassically how healer accessories work with MND and Peity.
    (0)

  6. #6
    Player
    Kiri_Tqnikaze's Avatar
    Join Date
    Sep 2014
    Posts
    51
    Character
    Gomiki Gaulo
    World
    Coeurl
    Main Class
    Dark Knight Lv 60
    Just throwing my 2 cents in here:
    I've never viewed parry as something thats reliable. However, just like critical hits, I appreciate seeing the surprise damage reduction. I understand that it's at a flat 20% reduced (maybe they can tweak parry to have an increase in dmg reduction based on your determination), but I don't count on my parries just the same as I don't count on my critical hits.
    What I don't understand is why people feel parry should be this stat that they not only have control over but also should be a stat that you stack (like ppl stacking massive crit just for that 2% chance increase). Start viewing parries as defensive critical hits and I bet view points will start to change.
    (0)

  7. #7
    Player
    ArdorGrey's Avatar
    Join Date
    Nov 2014
    Posts
    179
    Character
    Ardor Grey
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Kiri_Tqnikaze View Post
    Just throwing my 2 cents in here:
    snip
    "Offensive" crits make fights go faster. "Defensive" crits don't change the amount of healing in scripted fights, though they can make a notable impact on healing large trash packs. A lot of people understand exactly what you're saying, but no tank OR healer can factor a defensive "crit" into carefully planned mitigations and heals.

    It also doesn't help that crit now boosts crit damage as well as rate, while parry was nerfed down to a flat 20% no matter what.
    (0)

  8. #8
    Player
    Kiri_Tqnikaze's Avatar
    Join Date
    Sep 2014
    Posts
    51
    Character
    Gomiki Gaulo
    World
    Coeurl
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by ArdorGrey View Post
    "Offensive" crits make fights go faster. "Defensive" crits don't change the amount of healing in scripted fights, though they can make a notable impact on healing large trash packs. A lot of people understand exactly what you're saying, but no tank OR healer can factor a defensive "crit" into carefully planned mitigations and heals
    Um...what? If you parry more in a fight, you've effectively dropped the amount of damage you receive, therefore you also reduce the amount of healing needed.
    What you are implying is that critical hits are gauge-able while parrying is not. What you meant to say was: "Critical hits and parrying both can not be gauged. But both add an additional and appreciated extra impact to both trash and bosses."
    If you are relying on crits or parries, you're doing it wrong.
    (0)

  9. #9
    Player
    Hioki's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    82
    Character
    Hioki Mitone
    World
    Leviathan
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Kiri_Tqnikaze View Post
    Um...what? If you parry more in a fight, you've effectively dropped the amount of damage you receive, therefore you also reduce the amount of healing needed.
    What you are implying is that critical hits are gauge-able while parrying is not. What you meant to say was: "Critical hits and parrying both can not be gauged. But both add an additional and appreciated extra impact to both trash and bosses."
    If you are relying on crits or parries, you're doing it wrong.
    Unfortunately because you can't rely on it, it's a poorly designed mitigation stat. Almost all the "oh cool, I got a parry" in a fight is actually just overhealing in higher level encounters. You can try to be optimistic about the stat but the reality is... it's a pretty lame stat. If we had maybe 3-4 other mitigation stats and the tanking meta revolved around... tanking/mitigation, this one would still need to be adjusted as it's gain per point is too low.
    (1)

  10. #10
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    think parry would literally need to have a counterattack mechanic to it to become even remotely desired lol for example it mitigate the base 20% + auto-attack damage instantly to enemy (with tweaks etc otherwise its too op) Might even need to have different affects by tank class. Quite frankly axing it might just be the better solution with it being a flat 20%

    edit: for a while in 2.0 i thought it countered :P
    (0)

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