Nothing can save Parry as long as it remains a Defensive Stat. That's just the way this community is now.
Nothing can save Parry as long as it remains a Defensive Stat. That's just the way this community is now.
It's moreso the fact that damage requirements for Alexander Savage are incredibly tight right now, so you are literally hurting your group's ability to progress if you don't focus on offensive stats.
If the next tier has more of a focus on healing/tanking requirements, then we should see the community focus more on mitigation again.
The consensus right now is definitely that Parry is too weak to consider, so something definitely needs to be done. I'd say direct-target magic spells should become parryable, or that Parry should also affect % mitigation as well as parry chance (but a chance at...what, 20% mitigation for only physical attacks? Not worth it).
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High DPS requirements are beside the point. While it is certainly not very effective as a Defensive Stat, the main reason Parry is so hated is that it isn't damage. This was the case long before high DPS checks were so pervasive. It's inefficiency at mitigation is just kicking it while it's down.It's moreso the fact that damage requirements for Alexander Savage are incredibly tight right now, so you are literally hurting your group's ability to progress if you don't focus on offensive stats.
If the next tier has more of a focus on healing/tanking requirements, then we should see the community focus more on mitigation again.
The consensus right now is definitely that Parry is too weak to consider, so something definitely needs to be done. I'd say direct-target magic spells should become parryable, or that Parry should also affect % mitigation as well as parry chance (but a chance at...what, 20% mitigation for only physical attacks? Not worth it).
Not really. Tanks were avoiding Parry in FCOB (and probably before that--but that's when I first started to notice it), too, and the DPS checks weren't nearly as tight back then. They would still avoid it even if we didn't have the tight DPS checks we do now.
You mean devs. It's the devs doubling down on DPS checks, coupled with the fact that anything that's painful to a tank (tank busters) is predictable, so healers can shield/pre-cast for it, and tanks have their only true source of mitigation saved for it (CD's), then couple in the fact that bosses and trash outside the top tier stuff hit like a wet noodle, even if you gather a bunch up.
Then you can't forget parry's stat weights are just awful, always have been. You need more than the game will provide to make a real difference in mitigation.
The content doesn't matter. As long as Parry fails to increase damage to the extent one of the other secondaries can, Tanks will always avoid it. Unless, of course, something is changed to make it explicitly necessary to survive encounters. This is why I name the community. It has evolved to a point where DPS is valued above everything else, because even if it isn't necessary for a DPS check it'll still get the job done faster. Therefore, making Parry a better Defensive Stat will not help things one bit.You mean devs. It's the devs doubling down on DPS checks, coupled with the fact that anything that's painful to a tank (tank busters) is predictable, so healers can shield/pre-cast for it, and tanks have their only true source of mitigation saved for it (CD's), then couple in the fact that bosses and trash outside the top tier stuff hit like a wet noodle, even if you gather a bunch up.
Then you can't forget parry's stat weights are just awful, always have been. You need more than the game will provide to make a real difference in mitigation.
The community didn't make parry a worthless stat, the devs did. Can't blame the community for adapting to what they're given.The content doesn't matter. As long as Parry fails to increase damage to the extent one of the other secondaries can, Tanks will always avoid it. Unless, of course, something is changed to make it explicitly necessary to survive encounters. This is why I name the community. It has evolved to a point where DPS is valued above everything else, because even if it isn't necessary for a DPS check it'll still get the job done faster. Therefore, making Parry a better Defensive Stat will not help things one bit.
Parry's worth as a defensive stat is not relevant. The fact that it is not an offensive stat is what matters. Even if it made Tanks literally invincible at some threshold, the majority of Tanks would still try to get away without it because it doesn't increase damage.
What I'm saying here is that the player focus on DPS we're currently experiencing would have still occurred even if Parry was a very effective defensive stat in 2.X or if DPS checks never became overbearing in raids.
Not true. If parry was a significant defensive stat I would actually use it because I like mitigation. What I do not like is bloated health.Parry's worth as a defensive stat is not relevant. The fact that it is not an offensive stat is what matters. Even if it made Tanks literally invincible at some threshold, the majority of Tanks would still try to get away without it because it doesn't increase damage.
What I'm saying here is that the player focus on DPS we're currently experiencing would have still occurred even if Parry was a very effective defensive stat in 2.X or if DPS checks never became overbearing in raids.
It would at least be a choice if it was even a mildly worthwhile defensive stat. Right now you have to heavily stack it for very little gain in physical fights (outside of reprisal or low blow procs for DRK), and completely useless vs. magic.Parry's worth as a defensive stat is not relevant. The fact that it is not an offensive stat is what matters. Even if it made Tanks literally invincible at some threshold, the majority of Tanks would still try to get away without it because it doesn't increase damage.
What I'm saying here is that the player focus on DPS we're currently experiencing would have still occurred even if Parry was a very effective defensive stat in 2.X or if DPS checks never became overbearing in raids.
Right now there just isn't a lot of trade off, so it's nearly always better to just go offense.
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