Page 1 of 2 1 2 LastLast
Results 1 to 10 of 102

Hybrid View

  1. #1
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Nothing can save Parry as long as it remains a Defensive Stat. That's just the way this community is now.
    (3)

  2. #2
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Donjo View Post
    Nothing can save Parry as long as it remains a Defensive Stat. That's just the way this community is now.
    It's moreso the fact that damage requirements for Alexander Savage are incredibly tight right now, so you are literally hurting your group's ability to progress if you don't focus on offensive stats.

    If the next tier has more of a focus on healing/tanking requirements, then we should see the community focus more on mitigation again.

    The consensus right now is definitely that Parry is too weak to consider, so something definitely needs to be done. I'd say direct-target magic spells should become parryable, or that Parry should also affect % mitigation as well as parry chance (but a chance at...what, 20% mitigation for only physical attacks? Not worth it).
    (2)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  3. #3
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Jpec07 View Post
    It's moreso the fact that damage requirements for Alexander Savage are incredibly tight right now, so you are literally hurting your group's ability to progress if you don't focus on offensive stats.

    If the next tier has more of a focus on healing/tanking requirements, then we should see the community focus more on mitigation again.

    The consensus right now is definitely that Parry is too weak to consider, so something definitely needs to be done. I'd say direct-target magic spells should become parryable, or that Parry should also affect % mitigation as well as parry chance (but a chance at...what, 20% mitigation for only physical attacks? Not worth it).
    High DPS requirements are beside the point. While it is certainly not very effective as a Defensive Stat, the main reason Parry is so hated is that it isn't damage. This was the case long before high DPS checks were so pervasive. It's inefficiency at mitigation is just kicking it while it's down.
    (3)

  4. #4
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Jpec07 View Post
    It's moreso the fact that damage requirements for Alexander Savage are incredibly tight right now, so you are literally hurting your group's ability to progress if you don't focus on offensive stats.
    Not really. Tanks were avoiding Parry in FCOB (and probably before that--but that's when I first started to notice it), too, and the DPS checks weren't nearly as tight back then. They would still avoid it even if we didn't have the tight DPS checks we do now.
    (1)

  5. #5
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Donjo View Post
    Nothing can save Parry as long as it remains a Defensive Stat. That's just the way this community is now.
    You mean devs. It's the devs doubling down on DPS checks, coupled with the fact that anything that's painful to a tank (tank busters) is predictable, so healers can shield/pre-cast for it, and tanks have their only true source of mitigation saved for it (CD's), then couple in the fact that bosses and trash outside the top tier stuff hit like a wet noodle, even if you gather a bunch up.

    Then you can't forget parry's stat weights are just awful, always have been. You need more than the game will provide to make a real difference in mitigation.
    (2)

  6. #6
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Kaonis View Post
    You mean devs. It's the devs doubling down on DPS checks, coupled with the fact that anything that's painful to a tank (tank busters) is predictable, so healers can shield/pre-cast for it, and tanks have their only true source of mitigation saved for it (CD's), then couple in the fact that bosses and trash outside the top tier stuff hit like a wet noodle, even if you gather a bunch up.

    Then you can't forget parry's stat weights are just awful, always have been. You need more than the game will provide to make a real difference in mitigation.
    The content doesn't matter. As long as Parry fails to increase damage to the extent one of the other secondaries can, Tanks will always avoid it. Unless, of course, something is changed to make it explicitly necessary to survive encounters. This is why I name the community. It has evolved to a point where DPS is valued above everything else, because even if it isn't necessary for a DPS check it'll still get the job done faster. Therefore, making Parry a better Defensive Stat will not help things one bit.
    (0)

  7. #7
    Player
    Tyrial's Avatar
    Join Date
    Aug 2013
    Posts
    494
    Character
    Tyrial Highguard
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Donjo View Post
    The content doesn't matter. As long as Parry fails to increase damage to the extent one of the other secondaries can, Tanks will always avoid it. Unless, of course, something is changed to make it explicitly necessary to survive encounters. This is why I name the community. It has evolved to a point where DPS is valued above everything else, because even if it isn't necessary for a DPS check it'll still get the job done faster. Therefore, making Parry a better Defensive Stat will not help things one bit.
    The community didn't make parry a worthless stat, the devs did. Can't blame the community for adapting to what they're given.
    (5)

  8. #8
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Tyrial View Post
    The community didn't make parry a worthless stat, the devs did. Can't blame the community for adapting to what they're given.
    Parry's worth as a defensive stat is not relevant. The fact that it is not an offensive stat is what matters. Even if it made Tanks literally invincible at some threshold, the majority of Tanks would still try to get away without it because it doesn't increase damage.

    What I'm saying here is that the player focus on DPS we're currently experiencing would have still occurred even if Parry was a very effective defensive stat in 2.X or if DPS checks never became overbearing in raids.
    (2)

  9. #9
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Donjo View Post
    Parry's worth as a defensive stat is not relevant. The fact that it is not an offensive stat is what matters. Even if it made Tanks literally invincible at some threshold, the majority of Tanks would still try to get away without it because it doesn't increase damage.

    What I'm saying here is that the player focus on DPS we're currently experiencing would have still occurred even if Parry was a very effective defensive stat in 2.X or if DPS checks never became overbearing in raids.
    Not true. If parry was a significant defensive stat I would actually use it because I like mitigation. What I do not like is bloated health.
    (2)

  10. #10
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Donjo View Post
    Parry's worth as a defensive stat is not relevant. The fact that it is not an offensive stat is what matters. Even if it made Tanks literally invincible at some threshold, the majority of Tanks would still try to get away without it because it doesn't increase damage.

    What I'm saying here is that the player focus on DPS we're currently experiencing would have still occurred even if Parry was a very effective defensive stat in 2.X or if DPS checks never became overbearing in raids.
    It would at least be a choice if it was even a mildly worthwhile defensive stat. Right now you have to heavily stack it for very little gain in physical fights (outside of reprisal or low blow procs for DRK), and completely useless vs. magic.

    Right now there just isn't a lot of trade off, so it's nearly always better to just go offense.
    (0)

Page 1 of 2 1 2 LastLast