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  1. #1
    Player
    Kaonis's Avatar
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    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Donjo View Post
    Nothing can save Parry as long as it remains a Defensive Stat. That's just the way this community is now.
    You mean devs. It's the devs doubling down on DPS checks, coupled with the fact that anything that's painful to a tank (tank busters) is predictable, so healers can shield/pre-cast for it, and tanks have their only true source of mitigation saved for it (CD's), then couple in the fact that bosses and trash outside the top tier stuff hit like a wet noodle, even if you gather a bunch up.

    Then you can't forget parry's stat weights are just awful, always have been. You need more than the game will provide to make a real difference in mitigation.
    (2)

  2. #2
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Kaonis View Post
    You mean devs. It's the devs doubling down on DPS checks, coupled with the fact that anything that's painful to a tank (tank busters) is predictable, so healers can shield/pre-cast for it, and tanks have their only true source of mitigation saved for it (CD's), then couple in the fact that bosses and trash outside the top tier stuff hit like a wet noodle, even if you gather a bunch up.

    Then you can't forget parry's stat weights are just awful, always have been. You need more than the game will provide to make a real difference in mitigation.
    The content doesn't matter. As long as Parry fails to increase damage to the extent one of the other secondaries can, Tanks will always avoid it. Unless, of course, something is changed to make it explicitly necessary to survive encounters. This is why I name the community. It has evolved to a point where DPS is valued above everything else, because even if it isn't necessary for a DPS check it'll still get the job done faster. Therefore, making Parry a better Defensive Stat will not help things one bit.
    (0)

  3. #3
    Player
    Tyrial's Avatar
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    Aug 2013
    Posts
    494
    Character
    Tyrial Highguard
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Donjo View Post
    The content doesn't matter. As long as Parry fails to increase damage to the extent one of the other secondaries can, Tanks will always avoid it. Unless, of course, something is changed to make it explicitly necessary to survive encounters. This is why I name the community. It has evolved to a point where DPS is valued above everything else, because even if it isn't necessary for a DPS check it'll still get the job done faster. Therefore, making Parry a better Defensive Stat will not help things one bit.
    The community didn't make parry a worthless stat, the devs did. Can't blame the community for adapting to what they're given.
    (5)

  4. #4
    Player
    Donjo's Avatar
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    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Tyrial View Post
    The community didn't make parry a worthless stat, the devs did. Can't blame the community for adapting to what they're given.
    Parry's worth as a defensive stat is not relevant. The fact that it is not an offensive stat is what matters. Even if it made Tanks literally invincible at some threshold, the majority of Tanks would still try to get away without it because it doesn't increase damage.

    What I'm saying here is that the player focus on DPS we're currently experiencing would have still occurred even if Parry was a very effective defensive stat in 2.X or if DPS checks never became overbearing in raids.
    (2)

  5. #5
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Donjo View Post
    Parry's worth as a defensive stat is not relevant. The fact that it is not an offensive stat is what matters. Even if it made Tanks literally invincible at some threshold, the majority of Tanks would still try to get away without it because it doesn't increase damage.

    What I'm saying here is that the player focus on DPS we're currently experiencing would have still occurred even if Parry was a very effective defensive stat in 2.X or if DPS checks never became overbearing in raids.
    Not true. If parry was a significant defensive stat I would actually use it because I like mitigation. What I do not like is bloated health.
    (2)

  6. #6
    Player
    Giantbane's Avatar
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    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Donjo View Post
    Parry's worth as a defensive stat is not relevant. The fact that it is not an offensive stat is what matters. Even if it made Tanks literally invincible at some threshold, the majority of Tanks would still try to get away without it because it doesn't increase damage.

    What I'm saying here is that the player focus on DPS we're currently experiencing would have still occurred even if Parry was a very effective defensive stat in 2.X or if DPS checks never became overbearing in raids.
    It would at least be a choice if it was even a mildly worthwhile defensive stat. Right now you have to heavily stack it for very little gain in physical fights (outside of reprisal or low blow procs for DRK), and completely useless vs. magic.

    Right now there just isn't a lot of trade off, so it's nearly always better to just go offense.
    (0)

  7. #7
    Player
    Hioki's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    82
    Character
    Hioki Mitone
    World
    Leviathan
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Donjo View Post
    Parry's worth as a defensive stat is not relevant. The fact that it is not an offensive stat is what matters. Even if it made Tanks literally invincible at some threshold, the majority of Tanks would still try to get away without it because it doesn't increase damage.

    What I'm saying here is that the player focus on DPS we're currently experiencing would have still occurred even if Parry was a very effective defensive stat in 2.X or if DPS checks never became overbearing in raids.
    Let's be real here, no matter what the tank focus is or will be, it's not a good enough excuse to keep a worthless stat equally as worthless as it was in 2.0. It's inexcusable, more so since most tank gear is stacked with it.
    (2)

  8. #8
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Donjo View Post
    Even if it made Tanks literally invincible at some threshold
    There was a era in WoW when tanks that stacked migitation stats became a god like beings, dont remember the order but it worked kinda like block/parry in here, first it checked block if that didnt happen it checked parry if that didnt happend it checked dodge and if you capped all those you always got one out of those and it was approx 50% dmg reduction up to 100%(thanks to dodge). Dodge was propably most OP out of those as it nullified all damage while block and parry only halved the damage.

    If we had those in here aswell it would allow healers to go nuts with DPS as tanks are now close to immortal :P
    (1)
    Last edited by Synestra; 09-25-2015 at 07:45 PM.

  9. #9
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Synestra View Post
    There was a era in WoW when tanks that stacked migitation stats became a god like beings, dont remember the order but it worked kinda like block/parry in here, first it checked block if that didnt happen it checked parry if that didnt happend it checked dodge and if you capped all those you always got one out of those and it was approx 50% dmg reduction up to 100%(thanks to dodge). Dodge was propably most OP out of those as it nullified all damage while block and parry only halved the damage.

    If we had those in here aswell it would allow healers to go nuts with DPS as tanks are now close to immortal :P
    Combat table coverage is what you're thinking about. CTC capped tanks were lolworthy, but only tanks with shields could do it (paladins and warriors).
    (0)
    My life while tanking is an existential hell from which there is no escape.

  10. #10
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Instrumentality View Post
    Combat table coverage is what you're thinking about. CTC capped tanks were lolworthy, but only tanks with shields could do it (paladins and warriors).
    Indeed, though the problem here of course is that FFXIV uses a sequential Multi-Roll system rather than a Combat Table. In this case, 20% parry means you parry 20% of the hits which arent Crits, Evades or Blocks. In WoW, if you had 50% block, 20% dodge and 30% parry you'd NEVER get hit by an regular attack as it would total to 100% and regular hits would be "pushed off the table".

    If you had those stats here out of 100 attacks you'd Evade 20 as this is checked first, but then block 40 (50% of 80) and Parry 12 (30% of the remaining 40). 28% of hits would still get through due to the sequential roll system. If you could stack out a combat table as a paladin to completely negate regular hits then Parry might be seen as a stat as vital as Accuracy (cap to x amount) but as it stands it's minor RNG mitigation at best.

    I'm mostly butthurt that the devs told us they'd fix parry to be a desirable stat in 3.0. What did they do? They made it a fixed 20% instead of the 2.0 scaling from strength, cutting its effective mitigation by about a third, along with reducing the amount you get per point.

    TBH, I actually -like- having a high parry rate (not that you get much choice in gearing nowadays). it's fun to see bosses whack you and get that little -20% come up in the combat text. It makes you feel like the gear you're amassing is helping you be tougher (something the current Tank Meta doesnt encourage). It's not even that Parry Rating is "bad", so much that you're giving something more useful up.

    If they arent going to buff the rating, I'd love to see them do something lke they did for Accuracy for Healers: ALL tank gear has Parry on it. Every piece, without exception... but as a third secondary in additoin to acc/sks/crit/det and not taking up any of the item's budget. That way your parry rating naturally increases with your item level in the same way Str/Vit/Defense does, and you gradually increase your mitigation, but it doesnt take away from the DPS boosting secondaries.
    (5)
    Last edited by Sapphidia; 10-07-2015 at 03:01 AM.