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  1. #71
    Player
    Kidala's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    17
    Character
    Kidala Navir
    World
    Balmung
    Main Class
    Dark Knight Lv 88
    I'm in agreement with making parry completely nullify damage from the hit. A parry by definition means you either stopped or deflected the blow, so continuing to take damage from it makes no sense. Doing this would require a change to raw intuition though, because it would basically make WAR have a hallowed ground for physical attacks. It's as simple as changing the parry effect to a reduced 20% physical damage taken for RI.

    Parry also does need to scale better, it's like, what, 1% increase for every 100 parry rating? This is way too low. Double it at least. Maybe even triple it.
    (0)

  2. #72
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Tanks being crittable in general is a really terrible game mechanic, and parry should not be the way to resolve that.

    Turn Awareness into another tanking CD, and make tanks automatically not crittable in tanking stance (if you are worried about pvp simply make tanking stance reduce crit chance by 10-20%, make npcs have a set 10-20% chance to crit, or simply make the crit reduction only against npcs), make autoattacks more significant, and faster, and you will end up with a model that puts much higher emphasis on total mitigation instead of spike mitigation, giving healers and tanks more say in how much damage intake there is, and making parry and vitality more attractive while maintaining the main tank in tanking stance.

    Also would make PLD more attractive, making their "defensive focus" actually relevant in terms of total sustained mitigation that actively allows for higher healer dps.
    (1)

  3. #73
    Player
    Valoiz's Avatar
    Join Date
    Aug 2013
    Posts
    191
    Character
    Valoiz Valentine
    World
    Goblin
    Main Class
    Astrologian Lv 74
    Parry its meaningful, is close to 20% dmg reduction. i Love to see my char blocking / parrying / dodging ... that actually make me feel like a tank. U cant parry/block magic on any game.

    I do think parry should scale better. And let us know how much parry chance (%), block rate (%) we have
    (0)
    Last edited by Valoiz; 10-06-2015 at 11:50 PM.

  4. #74
    Player
    Exodus_Kenpachi's Avatar
    Join Date
    Sep 2015
    Posts
    128
    Character
    Exodus Kenpachi
    World
    Gilgamesh
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Valoiz View Post
    Parry its meaningful, is close to 20% dmg reduction. i Love to see my char blocking / parrying / dodging ... that actually make me feel like a tank. U cant parry/block magic on any game.

    I do think parry should scale better. And let us know how much parry chance (%), block rate (%) we have
    Parry is not meaningful. Not at all. I would even go so far as to say it is the worst stat a tank can stack excluding VIT after needed threshold and accuracy after needed threshold.
    (1)

  5. #75
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Synestra View Post
    There was a era in WoW when tanks that stacked migitation stats became a god like beings, dont remember the order but it worked kinda like block/parry in here, first it checked block if that didnt happen it checked parry if that didnt happend it checked dodge and if you capped all those you always got one out of those and it was approx 50% dmg reduction up to 100%(thanks to dodge). Dodge was propably most OP out of those as it nullified all damage while block and parry only halved the damage.

    If we had those in here aswell it would allow healers to go nuts with DPS as tanks are now close to immortal :P
    Combat table coverage is what you're thinking about. CTC capped tanks were lolworthy, but only tanks with shields could do it (paladins and warriors).
    (0)
    My life while tanking is an existential hell from which there is no escape.

  6. #76
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Instrumentality View Post
    Combat table coverage is what you're thinking about. CTC capped tanks were lolworthy, but only tanks with shields could do it (paladins and warriors).
    Indeed, though the problem here of course is that FFXIV uses a sequential Multi-Roll system rather than a Combat Table. In this case, 20% parry means you parry 20% of the hits which arent Crits, Evades or Blocks. In WoW, if you had 50% block, 20% dodge and 30% parry you'd NEVER get hit by an regular attack as it would total to 100% and regular hits would be "pushed off the table".

    If you had those stats here out of 100 attacks you'd Evade 20 as this is checked first, but then block 40 (50% of 80) and Parry 12 (30% of the remaining 40). 28% of hits would still get through due to the sequential roll system. If you could stack out a combat table as a paladin to completely negate regular hits then Parry might be seen as a stat as vital as Accuracy (cap to x amount) but as it stands it's minor RNG mitigation at best.

    I'm mostly butthurt that the devs told us they'd fix parry to be a desirable stat in 3.0. What did they do? They made it a fixed 20% instead of the 2.0 scaling from strength, cutting its effective mitigation by about a third, along with reducing the amount you get per point.

    TBH, I actually -like- having a high parry rate (not that you get much choice in gearing nowadays). it's fun to see bosses whack you and get that little -20% come up in the combat text. It makes you feel like the gear you're amassing is helping you be tougher (something the current Tank Meta doesnt encourage). It's not even that Parry Rating is "bad", so much that you're giving something more useful up.

    If they arent going to buff the rating, I'd love to see them do something lke they did for Accuracy for Healers: ALL tank gear has Parry on it. Every piece, without exception... but as a third secondary in additoin to acc/sks/crit/det and not taking up any of the item's budget. That way your parry rating naturally increases with your item level in the same way Str/Vit/Defense does, and you gradually increase your mitigation, but it doesnt take away from the DPS boosting secondaries.
    (5)
    Last edited by Sapphidia; 10-07-2015 at 03:01 AM.

  7. #77
    Player
    Ralvenom's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    199
    Character
    Ralvenom Mahlfusant
    World
    Exodus
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Sapphidia View Post
    If they arent going to buff the rating, I'd love to see them do something lke they did for Accuracy for Healers: ALL tank gear has Parry on it. Every piece, without exception... but as a third secondary in additoin to acc/sks/crit/det and not taking up any of the item's budget. That way your parry rating naturally increases with your item level in the same way Str/Vit/Defense does, and you gradually increase your mitigation, but it doesnt take away from the DPS boosting secondaries.
    Honestly, this would be best the solution, provided that there was still the option to gear Str vs Vit on Accessories.
    (0)

  8. #78
    Player
    Hioki's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    82
    Character
    Hioki Mitone
    World
    Leviathan
    Main Class
    Gladiator Lv 70
    bump. Because there are a lot of good ideas and discussion going on in this thread to fix parry.
    (0)

  9. #79
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    I would rather have all my gear have critical on it instead. Since its 100x better and helps with threat/aggro.

    I want the option to "reforge" my gear to be critical first/determination second. =P
    (0)

  10. #80
    Player
    Hioki's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    82
    Character
    Hioki Mitone
    World
    Leviathan
    Main Class
    Gladiator Lv 70
    I'd be ok with this as well if it was treated as a tertiary stat. However, I'd be worried that they would use it as an excuse to never expand on defensive stats though. It would create some major stat stagnation in the long run.
    (0)

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