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  1. #11
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    Join Date
    Aug 2011
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    Quote Originally Posted by Konachibi View Post
    err... what you just said was redundant.

    1 class - 1 job, job is extra layer ontop of that class, therefore:

    Yes it is generally easier/less confusing/generally better to add jobs as an extra layer, because.... that's exactly what they're doing, layering the classes with jobs.

    And besides, you can't go saying "you can't put this where it doesn't belong", you didn't create the armory system or any part of FFXIV, SE did, so it is them who dictate where things can and cannot be.

    Seriously though, if you don't like what they're doing with jobs, just don't play as one, therefore your problem is solved :3
    Perhaps I failed to explain myself adequately. I feel like that must be the only explanation, as your interpretation of my meaning is way off. I even drew diagrams and people still mistake my meaning. I didn't think I could get any plainer. Oh well.

    Here goes!

    First of all, while it is true that I did not create the armory system, it is also true that Yoshi did no such thing either. So we are both at equal liberty to weigh in on the discussion. The gist of things is: Yoshi believes jobs should be advanced classes, I think they should not be advanced classes.

    As per your suggestion previously, I think jobs should be something separate from the class system entirely.

    Second of all, in case you hadn't noticed, what they intend to do is implement jobs in such a way that each class becomes one job. In other words, jobs will be locked to one weapon, and each class will be forced into one specific role. If any of that is above your head and seeming very relevant, may I draw your attention to the fact that classes are single weapon users. Thus jobs will be single weapon users if locked to one class. In the japanese version of the game, the classes are referred to as lance-user, sword-user, and so on. Thus to lock a job to one class is equivalent to locking one job to one weapon.

    To elaborate further on the other point of "locking each class to one specific role", it is prudent to bear in mind that classes are not meant to be steadfast roles. Thus to position jobs as classes, and by extension, classes as roles, is to miss the point of the armory system. If you would kindly refer to the O.P., I explained this more thorooghly.
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    Last edited by User201109011315; 09-11-2011 at 02:08 PM.