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  1. #1
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    Quote Originally Posted by Konachibi View Post
    err... what you just said was redundant.

    1 class - 1 job, job is extra layer ontop of that class, therefore:

    Yes it is generally easier/less confusing/generally better to add jobs as an extra layer, because.... that's exactly what they're doing, layering the classes with jobs.

    And besides, you can't go saying "you can't put this where it doesn't belong", you didn't create the armory system or any part of FFXIV, SE did, so it is them who dictate where things can and cannot be.

    Seriously though, if you don't like what they're doing with jobs, just don't play as one, therefore your problem is solved :3
    Perhaps I failed to explain myself adequately. I feel like that must be the only explanation, as your interpretation of my meaning is way off. I even drew diagrams and people still mistake my meaning. I didn't think I could get any plainer. Oh well.

    Here goes!

    First of all, while it is true that I did not create the armory system, it is also true that Yoshi did no such thing either. So we are both at equal liberty to weigh in on the discussion. The gist of things is: Yoshi believes jobs should be advanced classes, I think they should not be advanced classes.

    As per your suggestion previously, I think jobs should be something separate from the class system entirely.

    Second of all, in case you hadn't noticed, what they intend to do is implement jobs in such a way that each class becomes one job. In other words, jobs will be locked to one weapon, and each class will be forced into one specific role. If any of that is above your head and seeming very relevant, may I draw your attention to the fact that classes are single weapon users. Thus jobs will be single weapon users if locked to one class. In the japanese version of the game, the classes are referred to as lance-user, sword-user, and so on. Thus to lock a job to one class is equivalent to locking one job to one weapon.

    To elaborate further on the other point of "locking each class to one specific role", it is prudent to bear in mind that classes are not meant to be steadfast roles. Thus to position jobs as classes, and by extension, classes as roles, is to miss the point of the armory system. If you would kindly refer to the O.P., I explained this more thorooghly.
    (1)
    Last edited by User201109011315; 09-11-2011 at 02:08 PM.

  2. #2
    Player
    Davorok's Avatar
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    Mar 2011
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    Ul'Duh
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    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    Everyone is free to utilize the Class System to play solo or in small groups however they see fit.

    Everyone will be expected to fulfill a Role (Job) in a Large Party, whether it be a grind party or esp. a Boss Fight.

    Some PT's might be more lenient on Class Abilities/Jobs but the bottom line is that this IS an MMO not a Single-player RPG, therefore we all eventually have to conform to whatever standards are deemed optimal for Party-based-play.

    Do whatever you want to do by yourself. No one is stopping you.
    (0)

    Papa was a rolling stone...wherever he laid his barbut was home.





  3. #3
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    Quote Originally Posted by Davorok View Post
    Everyone is free to utilize the Class System to play solo or in small groups however they see fit.

    Everyone will be expected to fulfill a Role (Job) in a Large Party, whether it be a grind party or esp. a Boss Fight.

    Some PT's might be more lenient on Class Abilities/Jobs but the bottom line is that this IS an MMO not a Single-player RPG, therefore we all eventually have to conform to whatever standards are deemed optimal for Party-based-play.

    Do whatever you want to do by yourself. No one is stopping you.
    SE can implement jobs without destroying their flagship feature.
    (0)

  4. #4
    Player
    GabbaGabba's Avatar
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    Character
    Gabba Gabba
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by User201109011315 View Post
    SE can implement jobs without destroying their flagship feature.
    unless SE decides to lock a character to 1 class/job, i dont see any negative effects the new system adds to the game. they aren't taking away anything from the armory system, only adding onto it. i really dont see what the big deal is. please explain.
    (2)

  5. #5
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    Konachibi's Avatar
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    Aug 2011
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    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Daggers always seemed kinda silly on Gladiators anyways. How is a knife supposed to parry the jaws of a 20 foot drake?

    And yeah, Pugilist weaponry is actually dual-wielding but only takes the one hand slot in the gear window, so Thief weaponry will probably operate the same way.

    But then that makes gearing for tanks more expensive 'cos they'd need to buy a sword AND shield, where as DD's only need to buy one weapon... oh wait, they already do *cough*.

    At the moment though we've only had about jobs being given to battle classes, has there been any information on jobs for DoL or DoH? Will they even get jobs? If so, how would that work? Botanists get a chainsaw for more effective logging, miners get a pneumatic drill to get more copper? :3

  6. #6
    Player
    Etienn's Avatar
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    Jun 2011
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    Character
    Link Swei'ul
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Bitching about the same shit three to four, to 500 times a day.

    /slow clap.
    (3)
    Last edited by Etienn; 09-11-2011 at 05:31 AM.

  7. #7
    Player
    Charismatic's Avatar
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    Jul 2011
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    481
    Character
    Patricia Lanvaldear
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    A white mage that specializes in using great axes would be the sweetest thing ever... really.
    (0)

  8. #8
    Player
    Sav's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Sav Alithos
    World
    Diabolos
    Main Class
    Gladiator Lv 70
    Keep the upcoming job system, but allow any class to be any job. Problem solved?

    Clearly, certain classes will be more proficient at specific jobs, but I think we should at least be given the option.
    (0)

  9. #9
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    Vanguard319's Avatar
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    Mar 2011
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    I've returned! First I find pants, then Louisoix dies for sending me to the void.
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    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    As I understand it, classes will not disappear, the job system is meant to be an addition to the armoury system that allows a player to assume a more defined role in a party. I only have one question in regards to this however, if I am tossing the occasional cure to the tank as an archer while on a dungeon run, and playing the hybrid DD/backup healer effectively and skillfully, why then would I want to be a job where the only thing I can do is heal and nothing else? As Renshi said, it may be better to wait and see how SE implements the system before we pick it apart, though I am hoping they considered the question I just posed.
    (0)

  10. #10
    Player
    Konachibi's Avatar
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    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by Vanguard319 View Post
    As I understand it, classes will not disappear, the job system is meant to be an addition to the armoury system that allows a player to assume a more defined role in a party. I only have one question in regards to this however, if I am tossing the occasional cure to the tank as an archer while on a dungeon run, and playing the hybrid DD/backup healer effectively and skillfully, why then would I want to be a job where the only thing I can do is heal and nothing else? As Renshi said, it may be better to wait and see how SE implements the system before we pick it apart, though I am hoping they considered the question I just posed.
    I think this is basically what people are picking at. If you're going to be the Archers resultant job, you won't be able to cast Cure anymore, ditto if you're playing a White Mage, you can't use Black Mage spells or Archery skills. It removes a lot of the customisability that we have now with classes, but gives you a more centered and singular purpose in battle. It's both a good thing and a bad thing.

    If there's no significant boost in the damage of the archery resultant job though, I don't see a problem with just sticking with your hybrid damage-backup healer build. You may not get the extra skills involved from not using a job, but you're still extremely usefull in a group, and anyone who didn't think so would be pretty dumb :3

    I think really the best idea would be to impliment jobs the way they plan to but when making content, build it so that your group doesn't have to take on jobs to do it effectively, allow them to continue using the base-classes and customisability involved with them, that way if you want to use a job you can, if you'd rather have a mixture of skills, you can be a hybrid, you won't nerf yourself by 'not' using something. That way it'd keep the larger majority of players happy as they get choice and aren't being forced into doing something they don't want to do.

    Also from something I read a while back, SE were planning on something like 30 classes in this game, 30 classes will result also in 30 jobs, if each class gets a job assigned to it. That's a whole lot of different weaponry, play-styles and hybrids to take into account, if they do follow through with such an extensive amount of classes. Only time will tell :3
    (1)
    Last edited by Konachibi; 09-11-2011 at 08:35 AM.

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