
Originally Posted by
User201109011315
Perhaps I failed to explain myself adequately. I feel like that is the only explanation as your interpretation of my meaning is way off. I even drew diagrams and people still mistake my meaning. I didn't think I could get any plainer. Oh well.
Here goes!
First of all, while it is true that I did not create the armory system, it is also true that Yoshi did no such thing either. So we are both at equal liberty to weigh in on the discussion. Yoshi believes jobs should be advanced classes, I think they should not be advanced classes.
As per your suggestion previously, jobs should be something separate from the class system entirely.
Second of all, in case you hadn't noticed, what they intend to do is implement jobs in such a way that each class becomes one job. In other words, jobs will be locked to one weapon, and each class will be forced into one specific role. If that is above your head, may I draw your attention to the fact that classes are single weapon users. In the japanese version of the game, the classes are referred to lance-user, sword-user, and so on. Thus to lock a job to one class is equivalent to locking one job to one weapon.
To elaborate further on the point of "locking each class to one specific role", it is prudent to bear in mind that classes are not meant to be steadfast roles. Thus to position jobs as classes, and by extension, classes as roles, is to miss the point of the armory system. If you would kindly refer to the O.P., I explained this more thorooghly.