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  1. #1
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    Aug 2011
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    Save the Armory system

    Save the Armory system

    So, as you all know, the Armory System allows us to choose any class and then proceed to rank it up. Once you have levelled a few classes, you are well within your rights to combine abilities and skills from your classes and produce your own personalised role. Contrary to popular belief, the class you use to rank up does not necessarily define your role. Classes come with certain skillsets which suggest a role, but they do not impose one on you.

    Classes are a form of progression.


    I don't mean to sound patronising, but just like going to school, people who attend several classes are able to learn many different skills. The same can be said for the Armory Systen. Those who "attend" several classes (i.e., rank them up) are able to learn more abilities, and by extension, fulfill more roles later down the line. A "role" and a "class" exist as two separate things.

    Unlike a class, a job is the final product of your hardwork. A class is what you've learnt. A job is what you do. After you have progressed through the class systems, you can create a custom-made role of your choosing. I.e, a job.

    And the above statement is why I made this thread. As far as I am aware, the developers have stated that they intend to introduce Jobs as "advanced classes". But a Job should be a form of definition, not a method of advanvement.

    Jobs are not a form of progression.


    The concept behind the armory system states that players should be able to create their own role. So then why are jobs being introduced which fly in the face of that concept? A job system which imposes a pre-set role on players does not agree with the Armory system. A true FFXIV Job system should be a way for players to emphasise and define their role of choice. It should not, however, restrict and impose that role on the players.

    Jobs should be a form of role definition


    Before implementing something as frivolous as a job system, one must analyse its inherent value. Already people create specific roles using the armory system, so a job system that just imposes specific roles on people doesn't really add much, and may in fact on serve to subtract valur from the already-existing armory system.

    Anyway, those in support of the new Job System (that is to say, the system where jobs are locked to one class) are essentially supporting a one-job-one-weapon situation.

    I don't know what games you've played in the past, but surely a Job such as a Thief should have access to multiple weapons? Locking Jobs in a one-to-one relationship with Weapon Classes has essentially locked each job to only one weapon!

    bad:


    (32)

  2. #2
    Player
    yukikaze_yanagi's Avatar
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    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Yeah yeah belgian, too bad you speaking of ****shit, and none of your ****shit will bring back manual attack
    nor the sandbox
    nor they keep the classes like are now

    also, you contracticing yourself. you say
    I don't know what games you've played in the past, but surely a Job such as a Thief should have access to multiple weapons? Locking Jobs in a one-to-one relationship with Weapon Classes has essentially locked each job to only one weapon!
    too bad they locked CLASS to weapons, and more substantially, JOBS AREN'T LOCKET 1-1 TO CLASSES FOREVER.And btw, even with jobs you can use other classes' abilities, but not EVERYTHING.
    also, changing discipline in combat ? That's broken like hell, even before to see it in motion :|
    (18)

  3. #3
    Player
    Adol's Avatar
    Join Date
    Mar 2011
    Location
    The bedroom
    Posts
    451
    Character
    Matiallais Archdalaix
    World
    Cerberus
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by yukikaze_yanagi View Post
    Yeah yeah belgian, too bad you speaking of ****shit, and none of your ****shit will bring back manual attack
    nor the sandbox
    nor they keep the classes like are now

    also, you contracticing yourself. you say

    too bad they locked CLASS to weapons, and more substantially, JOBS AREN'T LOCKET 1-1 TO CLASSES FOREVER.And btw, even with jobs you can use other classes' abilities, but not EVERYTHING.
    also, changing discipline in combat ? That's broken like hell, even before to see it in motion :|
    Upset by a thread?

    Don't reply to it and ignore it.
    It's as simple as that.

    Also yeah, jobs should have access to multiple weapon types as this gives scope to further define your role in a group. How proficient you are in using these multiple weapons should stem from your already raised classes, for example Thief could use swords or a bow.

    However, I do not agree that the armory system is in any danger as such. The developers just need to take in to account that there is a lot which can be done with the job system which would allow players to define their style of play in a job-role environment.
    (7)

  4. #4
    Player
    Join Date
    Aug 2011
    Posts
    684
    Quote Originally Posted by yukikaze_yanagi View Post
    Yeah yeah belgian, too bad you speaking of ****shit, and none of your ****shit will bring back manual attack
    nor the sandbox
    nor they keep the classes like are now

    also, you contracticing yourself. you say

    too bad they locked CLASS to weapons, and more substantially, JOBS AREN'T LOCKET 1-1 TO CLASSES FOREVER.And btw, even with jobs you can use other classes' abilities, but not EVERYTHING.
    also, changing discipline in combat ? That's broken like hell, even before to see it in motion :|
    To address your point about classes being locked to weapons... well bless your little heart, that is the whole point of the classes. They are, to borrow a phrase, "weapon specialists". So of course they are locked to one weapon.

    That notwithstanding, perhaps this is SE's chance to actually allow players to use multiple weapons with their job rather than limiting players yet again.
    (1)

  5. #5
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by User201109011315 View Post
    ... perhaps this is SE's chance to actually allow players to use multiple weapons with their job rather than limiting players yet again.
    I'm all for having more choices and perhaps SE could implement Job/EX weapons that Jobs can use for special situations or for soloing. Maybe a Paladin would want to use a Lance for a certain effect or on a specific mob. (They could do this by simply not referring to the Lance as a Lance in the .dat files so as not to screw up weapon skills & abilities).

    But, keep in mind that if you are in a party, as main tank, using a Lance, taking way too much damage, causing the mages to burn through MP, causing the PT downtime and thus hurting the exp/hr...they will drop you and reform the party with a Paladin who uses a shield.

    Like I've said before, they can make a game where we can do anything - be anything, but when it comes to hardcore partying, there will always be pressure to conform and our choices will be limited by peer pressure if not by the game design itself.
    (0)

    Papa was a rolling stone...wherever he laid his barbut was home.





  6. #6
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Can... can we just wait for the jobs to come?
    (37)

  7. #7
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Renshi View Post
    Can... can we just wait for the jobs to come?
    No! This has to be a big deal NOW!
    (3)

  8. #8
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by KiriA500 View Post
    No! This has to be a big deal NOW!
    ...okay...
    (1)

  9. #9
    Player
    Shikyo's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Ryuketsu Namida
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Renshi View Post
    Can... can we just wait for the jobs to come?
    I agree lol early next year jan~feb when they add a few jobs you'll see what the system will be like untill then you have to wait longggg... =/
    (0)

  10. #10
    Player
    Xmbei's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    very contradicting statement's as it has been pointed out "lets keep the system as it is" "but I hate the system as it is" nice try....
    (12)
    Xeto Milanti Bei

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