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  1. #11
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sunako View Post
    ...
    I'll give you the stun duration, I remembered incorrectly. My point still stands though; given the perspective of seal rock (and again remains the case unless wolves den in 3.1 is rendered relevant content), what a warrior brings to the table is more versatile and valuable than that of a paladin. Stun locking loses its value when it's outside of an isolated scenario because it can essentially be covered by other melees (which do it on oGCD so they aren't losing damage out of it either), while warrior brings something that no other job has ; a bind that isn't broken by damage.

    Quote Originally Posted by Februs View Post
    I find it funny, though, that, as it is now, Clemency is far more useful in PvP than it ever can be in PvE. That cast time is too long to be practical in a high octane setting.

    Also, I wish more Dps realized the lock down potential of Pld's. Follow a Pld around and, assuming they know how to work even their baseline stun (not to mention pacify), it's practically a free kill. Pld's are far less useful in PvP right now because too many Dps don't pay attention to all the set ups they are being given... unless the Pld himself has no idea how to do his job, that is.
    Aside from the fact that they are much much more durable, I don't go after paladins because they'll swipe the hell out of a melee dps from blocking my hits. Outside of that, they also suffer similar weaknesses to warrior that they don't particularly have any way of closing in the gap; just keeping someone in place for a duration (which again, warrior can do but in a different manner, and both are typically death sentences anyway especially on a retreating team), minus the outrageous burst and plus cover to save a high-profile target (which only works on physical attacks, doesn't work too well against summoner burst orz). By no means bad, but I wouldn't say they're as influential as a warrior that can output stupidly insane bursts and 25% party heal via thrill of war.
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    Last edited by RiceisNice; 09-12-2015 at 05:46 AM.
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