Quote Originally Posted by karateorangutang View Post
Yeah, this is a semantic argument... and quite frankly doesn't have anything to do with my original argument. I could really care less if DRK is comparable to SAM in terms of historical accuracy. Give them laser guns for all I care, but what im talking about is people wanting dual wielding on a class that has never dual wielded in a FF game.
The point is, just because they haven't dual wielded in past games, doesn't mean they can't in this one. It is a solution in the sense if the developers felt like a nother 2H sword wielder was overlapping existing jobs. They'd still be using weapons classified as "Katana". There have been plenty of times across all FF games where a job's iconic weapon is changed outright in it's iteration, FFXIV included (Bards using Bows). Making a dual wielding Samurai doesn't even change it's weapon, it's still a katana, only 2.

And as you've said elsewhere, SAM in FFXI could dual wield with appropriate sub jobs, as well as being able to use various other weapons, so the statement of "Samurai has never dual wielded in a FF game" is technically false. They could also equip Knives in FF5 (Their first iteration) as well as the "Swordmaster" job in Bravely Default which is the Samurai archetype could also equip Daggers. So while it's not their main weapon or even their best weapon, they still have some history of being able to equip these usually dual wielded weapons.


So as you've admitted, it's certainly more of a personal bias on your part. There are exceptions and this game's iteration of Samurai could very well be another one.