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Thread: Samurai

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  1. #1
    Player
    Shippuu's Avatar
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    Shippuu Nammuu
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    Quote Originally Posted by karateorangutang View Post
    They could but they probably won't and here's why. Dark Knight is an abstract idea. There isn't a historical class of warrior that you can really put behind it. Paladin and Dark knight are based on the classical western knight. As such there is no basis as to what their weapon should be, and as such they have wielded a huge variety of weapons of their history in the final fantasy series.

    Samurai, however, is a bit different. We are talking about a very japanese historical concept being put into a game that is coded in its homeland. Classical samurai wielded katana with 2 hands and rarely drew their wakizashi for battle. The niten-ryu style that Miyamoto Musashi made so famous was the exception and only because he was such a skilled combatant. Now, I think that if they wanted to do Samurai sword styles, thats very possible. Meshing stances based on actual styles would be really neat. I kinda did a quick synopsis in a previous post.

    Dual wielding Samurai would be a huge departure from the classical Samurai class in the FF series and as such might upset alot of fans. I don't see them changing that formula.
    See, this would be an argument for such a thing if past FF games had stuck anywhere close to historical Samurai, but they don't, not by a long shot. Samurai in Final Fantasy has been more abstract in implementation than even Dark Knight who has a lot of consistency between games. Samurai does not. Not within FF that is. And if you go for historical accuracy then as others have stated, they wouldn't even use their swords.

    In Final Fantasy games, sometimes Samurai are heavy armored brawlers, sometimes they have a collection of supporting abilities, sometimes they're lightly armored quick attackers. In fact, the only thing they really have in common is the name samurai, and that they can equip weapons labeled as "Katana", but even then there's examples that stretch this, such as Auron who while his weapons are classified as Katana, they are almost all Broadswords or Greatswords in appearance. Dual wielding Katana are still using Katana and the argument for Samurai dual wielding is pretty much for the sole purpose to counter the argument of there being a supposed overlap with Dark Knight's Greatswords which is a pointless reason to not implement Samurai as potential Tanks.


    Quote Originally Posted by Noira View Post
    Didn't Yoshi himself say that if they added SAM it would be a dps class ?
    Quote Originally Posted by Jhett_Magnum View Post
    Yeah, still don't know why this is for debate.

    If you'd actually read some of these discussions regarding Samurai, you'd know that Yoshi has said no such thing. Nothing as definitive as "Samurai will only be a DPS." Only that in his mind, because of the image he sees when he thinks about a samurai, lends itself more to a DPS (Since it's not the armor wearing variety of samurai). Every time he's mentioned Samurai and DPS together, there's been mention of it being a Tank as well.


    Quote Originally Posted by Odett View Post
    I would love SAM to be a tank, but I doubt the devs would add another 2H sword tank, considering there is still no sword-wielding DPS.
    There's nothing that says there ever has to be a sword wielding DPS job. No dev has ever said "We need a sword wielding DPS job." If they don't want sword users being DPS jobs it won't happen. There's nothing stating there has to be one. Besides, we know Red Mage is likely in the pipeline, you don't think that's not going to be a sword wielding DPS job? Every time people say "We need a sword wielding DPS" they seem to ignore that Red Mage is a very likely thing coming.
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    Last edited by Shippuu; 09-03-2015 at 02:36 PM.

  2. #2
    Player
    karateorangutang's Avatar
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    Celest Ru'milan
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    Quote Originally Posted by Shippuu View Post
    See, this would be an argument for such a thing if past FF games had stuck anywhere close to historical Samurai, but they don't, not by a long shot. Samurai in Final Fantasy has been more abstract in implementation than even Dark Knight who has a lot of consistency between games. Samurai does not. Not within FF that is. And if you go for historical accuracy then as others have stated, they wouldn't even use their swords.
    Yes, they have strayed from the formula but a Samurai in FF has always wielded a 2 handed weapon. I'm just stating that is unlikely to change.

    Quote Originally Posted by Shippuu View Post
    In Final Fantasy games, sometimes Samurai are heavy armored brawlers, sometimes they have a collection of supporting abilities, sometimes they're lightly armored quick attackers. In fact, the only thing they really have in common is the name samurai, and that they can equip weapons labeled as "Katana", but even then there's examples that stretch this, such as Auron who while his weapons are classified as Katana, they are almost all Broadswords or Greatswords in appearance. Dual wielding Katana are still using Katana and the argument for Samurai dual wielding is pretty much for the sole purpose to counter the argument of there being a supposed overlap with Dark Knight's Greatswords which is a pointless reason to not implement Samurai as potential Tanks.
    At least samurai aren't running around casting magic spells at things. Auron was a vast exception due to the nature of the setting. You find me a single character outside of Yuna and Lulu that even slightly resemble some kind of medieval ideal. We have to take into account the world settings that they are in and timelines, as well as levels of technology and sciencentific knowledge. For all we know the alloy that Auron's sword was made out of an alloy with a weight similar to that of a classical katana. I have no delusion that FF Samurai are even close to the historical fact ( this is true of every single job in a fantasy game), but at least there is a historical knowledge to pull from. Samurai once existed, the knight who pulled dark power out of his soul to shape it and use it against his enemy did not.
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    Last edited by karateorangutang; 09-03-2015 at 10:06 PM.

  3. #3
    Player
    Cooperal's Avatar
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    Pearl Lion
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    I hope not it does come as a tank. The problem that I see is not the amount of DPS jobs compared the tank and healer jobs right now. It's the DIVERSITY of the jobs in each role. Not to be confused for quantity.

    All tanks are melee and plate armour.
    All healers are magic and cloth.
    DPS contains all sorts of styles AND both of the ones above.

    I would like a tank that plays out much differently. Maybe one that has more emphasis on trickery, debuffs, stances. Perhaps a job that converts dexterity gear to defence much like how NIN uniquely converts it to melee damage. Something like dancer. The structure of this game is just so painfully safe in its current state, and while some like that, I can soon sense myself being unable to distinguish future classes from current ones unless something changes.

    Something like decoys would be awesome. You can solo splittable boss attacks independently. Or cast your own positional attacks without turning the mob and causing DPS to spit their dummies out. Sounds like something a dancer should do. Dance around. And distract. It would be a crime to never have a job that dual-wields a pair of fans.
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  4. #4
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    Einheri's Avatar
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    Einheri Sigurd
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    Yoshi already said they would be dps but nothing is certain until its in patch notes. I asked this to my fc the other night if a great katana would be too similar to the DRK great sword and if so what other weapon would they use?

    I was hoping for a stance changing mechanic. Aoe stance with duel wield and a single target stance with two hands on a single "regular katana" . They would have both swords sheathed on the same side of the hip. The air stance would draw the second sword with a lot of twirling attacks. Just my day dreaming.
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  5. #5
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    Yunona's Avatar
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    Stormageddon Bear
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    Warrior Lv 60
    The Samurai would still be dps or tank blah but have something similar to Sword Oath( Musashi style dual wielding) and Shield Oath (Two handed Katana) It makes more sense as Samurais or any warrior for that matter could be versatile every class can be versatile so why not Samurai
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  6. #6
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    Miggiwoo's Avatar
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    Vortmos Zethrama
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    Could we possibly be looking at a hybrid class? Swordsman base class, with ability to split into either DPS or Tank based on soul.

    I think that there is one archetype of tank not explored - similar to BLM. Essentially have some abilities move through add stacks of a stance that reduces GCD and applies dots for DPS, and increases parry & evasion for tanks, and some abilities either remove stacks of this or add stacks of a strength buff that increases potency and applies non-damaging debuffs for DPS (vulnerabilities etc) and increases flat damage reduction for tanks, but by a lesser amount than parry & evasion. Tie the effects of cooldowns to it as well. Maybe add an ability that can transfer your stance on a long cooldown.

    This would also be in stead of a dedicated tanking stance and in my view is more organic than a straight up stance dance - both stances have defensive and offensive benefits and are more or less comparable but with each stance being optimal for different situations.
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  7. #7
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    Shurrikhan's Avatar
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    Tani Shirai
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    Quote Originally Posted by Miggiwoo View Post
    Could we possibly be looking at a hybrid class? Swordsman base class, with ability to split into either DPS or Tank based on soul.
    Could always have a bit more of a F/SN type Assassin, paired against Samurai and based off of Ronin, but I also don't see why the job needs to be wholly limited to one or the other even if Samurai was that only choice. There are plenty of ways to limit simultaneous role usage without having to give purely defensive CDs, forcing the job into a tank role, and then inflate certain potencies to rebalance its dps potential (Fell Cleave, Royal Authority, Salted Earth...), for instance like what you mentioned below, though without each necessarily having to be multi-role, or even being limited to personal dps and personal survivability.

    I've always imagined Samurai as, for a lack of a better role term, a Strike Leader, some blend between a Commander (having a toolset that helps to direct the flow of battle, sturdiness to stay in the thick of it) and a Commando (having a toolset that synergies well with offensive focused pack strategies and allied cover, personal survival 'tricks', and agility enough to stay at the head of the offensive). That partly means "tank", I suppose, and also partly "dps".

    If you could imagine a Dragoon as being able to interrupt enemy attacks with the majority of its attacks and capable of more charges per minute, and able to actually tank lesser adds efficiently (between its defensive CD coverage and swapping out via Elusive Jump), that would probably be its closest niche. A Deliverance-happy Warrior (who still knows how to tank damn well while in Deliverance and is just barely willing to swap into Defiance as necessary) would be the second closest.

    Durable and highly skill-based, with a lot of thinking required to have the right defenses up at the right time. A tiny bit less dps than Ninja, and more than Bard/Machinist. Not a "tank" (as it lacks any pure defensive CDs, many being dual purpose, such as crit/accuracy and parry/evasion being wrapped into one CD, e.g. Third Eye) in title, but can definitely tank when there aren't too many tank busters present. (Though very high knowledge of the fight could make up for even that.) Perhaps able to equip tank armor at cost of attack speed, cooldown speed, or the like, though only really necessary when trying to be a real tank.

    Quote Originally Posted by DestinovaTrueblade View Post
    Consider the trouble they had with ACN branching into dps/heal, I doubt they would do that again.
    They're always free to redesign the class to job relationship. More importantly, they don't necessarily need it to be consistent.
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    Last edited by Shurrikhan; 09-02-2015 at 01:20 PM.

  8. #8
    Player
    DestinovaTrueblade's Avatar
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    Consider the trouble they had with ACN branching into dps/heal, I doubt they would do that again.
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  9. #9
    Player
    Odett's Avatar
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    Odett Telos
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    I would love SAM to be a tank, but I doubt the devs would add another 2H sword tank, considering there is still no sword-wielding DPS.
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  10. #10
    Player
    Noira's Avatar
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    Alexa Nubara
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    Didn't Yoshi himself say that if they added SAM it would be a dps class ?
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