Quote Originally Posted by Shippuu View Post
Funny you say that, because in Final Fantasy Tactics samurai did pretty much exactly that. They cast spells from their katanas creating all manner of offensive and supportive abilities. These things were also boosted by their magick attack and not their physical attack stat.
Again, there are exceptions to this rule. BUT they still wielded a 2 handed katana and wore classical armor. I'm not talking history, but find me a dual wielding FF samurai.... there aren't any. FMV's don't count.



Quote Originally Posted by Shippuu View Post
Knight's existed and of course they had no dark magics. But Samurai in this game would be no different. It's a rough basis and that's it, whatever lore and abilities they give them will add flavor that is fantasy. In Tactics they summoned spirits from swords, in FFXI they were demon hunters, etc etc. It's no different then our current Paladin, which is just called Knight in the Japanese version. Their "Knights" wield holy esque magic abilities.
Yeah, this is a semantic argument... and quite frankly doesn't have anything to do with my original argument. I could really care less if DRK is comparable to SAM in terms of historical accuracy. Give them laser guns for all I care, but what im talking about is people wanting dual wielding on a class that has never dual wielded in a FF game.