Quote Originally Posted by Donjo View Post
Making more enrages soft(but not every enrage),
I miss soft enrage timers. If you were around for Titan hard-mode when ilv.70 was legit, Titan would use more Tumult's (AoE raid wide damage) the longer the fight progressed making it more and more difficult to keep the party alive if you were slow.
Coils T1 had something like this as well with Caduceus gaining damage stacks over time.

Even the instances with Hard Enrage timers in the 2.xx series were survivable to an extent. Coils T2, the room would pulse massive raid wide damage if you were slow—Coils T4 had the same thing.

Regarding the OP, I think more soft enrage timers would go a long way towards fixing the issues Paladins have in this meta but there are still other changes that would definitely be welcomed.

p.s. Hard Enrage timers are still fun but I think they've gone overboard lol. Every boss says "Fuc* You, I aint got time for this" after 8minutes in 3.0.