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  1. #201
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Alahra View Post
    I've had a suspicion for awhile that the developers don't realize how strong WAR's defensive kit is--in fact, I don't think a lot of the playerbase does, either.
    I don't know about the JP playerbase, but the EU and NA practically live on sims and numbers.

    Of course, we all know that those numbers don't actually equate to how things work out, but rather a theoretical. So while something can look completely friggin OP, it could require the stars to align for it to work, which may never in practice happen. Same thing goes the other way. "Oh that's useless".. because the math is saying other stuff, reliant on perfection, says so.
    (0)

  2. #202
    Player
    Shining_Tiger_Excalibur's Avatar
    Join Date
    Sep 2015
    Posts
    127
    Character
    Shining Tiger
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Kyne_Lyons View Post
    Please look forward to 3.1 when Paladins still do the least DPS of any tank class, and can't clear the content without literally months of extra gear.
    A part of me actually wants them to try and cater to us just to have it backfire.
    (0)

  3. #203
    Player
    RocheKat's Avatar
    Join Date
    Aug 2015
    Posts
    159
    Character
    Klarity Sincerity
    World
    Lamia
    Main Class
    Conjurer Lv 46
    Quote Originally Posted by Brannigan View Post
    I think you have to actually be the best defensive tank in order to continue to be the best defensive tank. For what it's worth, YoshiP also said Warrior was strong in 2.0. He's overseeing the whole project, so the finer points of balance might elude him sometimes.
    Many people may not remember just how bad warrior was back then then they said it was "fine". Right now raid design is causing a lot of issues for pld which was sort of true for war back then... but had they made content it would of put paladin into broken mitigation land. In 2.1 most of warriors abilities had a threat increase, TP decrease, duration increase, cooldown decrease or in the case of Inner Beast 20% damage reduction added to it. Those are some massive buffs for a class that was "fine".

    Pld and Drk need some minor tweaks and they should be good.
    (0)

  4. #204
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 80
    Quote Originally Posted by RocheKat View Post
    Many people may not remember just how bad warrior was back then then they said it was "fine". Right now raid design is causing a lot of issues for pld which was sort of true for war back then... but had they made content it would of put paladin into broken mitigation land. In 2.1 most of warriors abilities had a threat increase, TP decrease, duration increase, cooldown decrease or in the case of Inner Beast 20% damage reduction added to it. Those are some massive buffs for a class that was "fine".

    Pld and Drk need some minor tweaks and they should be good.
    That's why he said PLD was "not weak". Not "fine" anymore. xD
    (0)

  5. #205
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60

    Can we get a response from the Dev Team?

    To: Dev Team,

    Can we get a response on this rather important issue regarding Paladin imbalance?

    There have been hundreds of posts, feedback from players about the problems with Paladin, and all we're met with is... silence.

    Yet we get a Dev Team response on... AFROS? Seriously?

    That's a fun item, but for major, fundamental issues it seems we almost never get a response on these issues, which are so important to the well-being of the game and player base.

    Thanks.
    (5)

  6. #206
    Player
    Kemas's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    180
    Character
    Samahri Ronso
    World
    Sargatanas
    Main Class
    Paladin Lv 71
    Don't forget the "small QoL" topic regarding shield preview display ironically. They never fail to impress. Zzz
    (0)

  7. #207
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kiara View Post
    To: Dev Team,

    Can we get a response on this rather important issue regarding Paladin imbalance?

    There have been hundreds of posts, feedback from players about the problems with Paladin, and all we're met with is... silence.

    Yet we get a Dev Team response on... AFROS? Seriously?

    That's a fun item, but for major, fundamental issues it seems we almost never get a response on these issues, which are so important to the well-being of the game and player base.

    Thanks.
    Yoshi P already said in one of the live letters awhile ago that Paladins will do the least amount of damage out of all the tanks.
    (0)

  8. #208
    Player
    Kemas's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    180
    Character
    Samahri Ronso
    World
    Sargatanas
    Main Class
    Paladin Lv 71
    Did you read what you bolded? I didn't see a mention of dps. PLD raid utility and damage mitigation is the imbalance he's referring to(which drk and war are both better at atm while also being the strongest tank dps output)
    (3)

  9. #209
    Player
    Gamer3427's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    882
    Character
    Rashi Shadowblade
    World
    Shiva
    Main Class
    Machinist Lv 60
    While I don't main tank, and only secondary healer, from what I've always been able to tell, PLD is the defensive tank, WAR is the offensive tank, and DRK is the middleground. This means that each has a role to play in endgame content. The problem right now isn't that PLD needs buffs, but that the current raids weren't designed properly balanced, and require more DPS than you can possibly put out with just the DPS roles combined with average damage output from Healers and Tanks. It's one thing to design a challenging run with the idea that other roles will be doing more damage, but it's another thing to require it. If they wanted the raids to be balanced properly, then they would have built it around healers being forced to maintain healing constantly, (harder damage over all, DoTs that have to be frequently esunaed, ect), tanks having to focus on aggro maitenence, (maybe a skill or two that causes the target to randomly generate aggro on a party member), and DPS to be able to take down targets as a group without having to rely on the other roles to contribute significant damage. Instead however, content is balanced so that DPS is the only real stat that matters if healers have their cooldowns ready and tanks have built up a bit of aggro. Again, it's not a problem with PLD, it's a problem with the content balance in general......
    (3)

  10. #210
    Player
    Hix's Avatar
    Join Date
    Aug 2013
    Posts
    76
    Character
    Flik Alvein
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    There is never going to be a role for "defensive tank" in the highest level of content unless the defensive tank is the only one who can survive the mechanics.
    (8)

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