I can say Snap comes next, I can say clipping Demolish so early is bad, I can link a video. I've done all these things, and people still come up with this.This is what im discussing:
I think sunny's proposed coerl quad opener(I filled in blanks im sure he may come up with something different)
Snap -> PB -> snap-> demo -> (b4b)snap ->(xpot)DK-->(IR) tws--> elixir field--> ToD --> chakra --> Boot--> Howling--> True --> Steel --> Demo
189 -> 207.9 --> 311.85(demo clipped) -> 270.27 (979.02)-> 225.225 --> 236.48625 --> 408. 783375-->450.074625 -->613.1750625--> 278.7159375--> 315.8780625 --> 353.0401875--> 278.7159375 --> 592.5294375 = 4731.643875
Frustrating!![]()
So because I was bored, I managed to do an 11 minute parse with 1,260 DPS (no food or pots)...is that good?
SCX, First of all, the first rotation, you are going to clip demo at 4-5 seconds, which I do believe is 2 ticks, which already puts the 2nd rotation ahead because of that or roughly even due to the fact that you will probably not clip demo on this rotation, but that may vary with ss and server tick because youll apply demo at either 0 or 1 second its really in between, this is with 556 skill speed(which is roughly around the SS we will probably be at with full BIS gear), the only way the SS in our BIS would go higher is if DET values were actually higher and on par with crit(this is because a lot of our good DET pieces are packing SS as well, example legs).
and 2nd, your comment about the value not mattering isn't true, It does matter, slightly but it does, because when you compare a solid ability versus an ability that has dot ticks, depending on the value the difference will be different. You can see this with comparing snap punch versus Fracture, change DK modifier to 10%, 11% or 12.5% (Im still curious to which is correct) and you'll see their is a slight difference, compare snap punch with Touch of death and change the values of DK and youll see the difference in each time you change it.
I wasn't attacking nor criticizing your comment on doing a quad opener if thats what you were implying, if you feel that way, I'm sorry. I wanted to add that in there just to see where it was at with everything else thrown in. And see what needed to be worked, and yes replacing demo with snap and then the next rotation having demo would be much better, I didnt really look into that, hence why I said youd do something different. I commented that I was only comparing hakmatic's rotation vs 3.0 standard anyhow.
Not sure who suggested this but, the fact that you guys keep talking about this rotation as Snap > Pb > Snap > Demo > Snap > Dragon Kick > Twin, instead of Snap > Pb > Snap > Demo > Dragon Kick > Twin > Snap worries me. Why would you not continue to put up buffs and instead automatically refresh GL3 when you just got it? Basically making it so your 5th attack doesn't have the Dragon Kick buff, and your sixth attack doesn't have the Dragon Kick and Twin Snakes buff.
Yeah my bad, had raid and resorted to my old rotation since we're working on mechanics at moment. I need to look over my rotation a bit today or tomorrow.This is what im discussing:
I have yet to see how Ossom's rotation pans out, but he has 13 gcds in that rotation, so I would need to extend the other 3 examples by 3 more gcds. I'm just waiting to see if he is going to add anything to it as I know he wanted to get his xpot in for demo iirc.
Last edited by Ossom; 08-26-2015 at 11:37 PM.
Now we're getting somewhere.Take a look at the last two rotations you posted, ignoring OGCd since they are the same in both cases.
A) (PB) demo --> snap--> snap--> DK--> Tws--> ToD--> Boot-->True--> Demo (clipped)--> Fracture
B) Demo---> (PB) snap--> snap--> DK--> Tws--> Snap--> ToD -> Boot--> True--> Demo
The only difference between the two is that in one you have "Fracture" and in the other you have an extra "Snap Puch". That's it.
Since Fracture is stronger than Snap punch, the first rotation should have been the most optimal, but that's not the case solely because Demo gets clipped, and this pushes "B" slightly ahead of "A".
The GL0 vs GL1 is irrelevant here since, as you can see, in both cases you get GL3 up at the same time. The third Snap Punch in "B" is only there to refresh GL3 while also giving you another GCD so that you do not clip Demo like in "A".
So yes, I can agree that "B" is (slightly) better than "A" because of the clipping, but i'm not exactly using "A". I've been trying this opening where instead of using Demo with 5 seconds left (thus clipping it), I do a SP and use Demo in the next rotation. It's not a perfectly perfect refresh, but Demo falls off right after I hit twin Snakes so it's a very decent one with no clipping.
(PB) Demo--> snap--> snap--> DK--> Tws--> ToD--> Boot-->True--> Snap--> DK--> Tws -> Demo
But yeah, so far I've been just messing around with a lot of rotations and I'm sure the absolute best will come out at some point. Anyway, I can hit around 1320 dps very consistently (ilvl 191, no buffs) with this one so I'm pretty happy with it.![]()
Last edited by Lilyth; 08-27-2015 at 01:37 AM.
Monks kings of Single Target confirmed. No food, no pots, no party buff:
i195 Monk - http://i.imgur.com/bUmvuK2.png (he was at 1338 but it fell when he went to take the actual pic). Massively cherry-picked 3:56s-ish parse.
edit: my highest so far no food no pots no party buff
http://puu.sh/jPndN/57e0f5fbd3.png
Last edited by Dervy; 08-27-2015 at 01:45 AM.
I suppose the brain teaser, or the "optical illusion", is that it's easy to start thinking that GL stacks build up faster if you start in coeurl form. In reality, there is no difference when PB is involved.
So the difference in DPS is not attributed to the rate at which GL stacks build up. As you say the only time difference is the PB animation at the start which is supposedly negligible.
Well, at least we still have our pride dervy!Monks kings of Single Target confirmed. No food, no pots, no party buff:
i195 Monk - http://i.imgur.com/bUmvuK2.png (he was at 1338 but it fell when he went to take the actual pic). Massively cherry-picked 3:56s-ish parse.
edit: my highest so far no food no pots no party buff
http://puu.sh/jPndN/57e0f5fbd3.png
I jest, I wonder if any mnks have gotten much higher actually.
Shorter parse on Faust with no food or pots our monk was 1347, which is about 50 more dps than he was averaging before. I don't know what it was at the end of a1s though. And I'm not sure on his exact item level either
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