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  1. #11
    Player
    Lilyth's Avatar
    Join Date
    May 2015
    Posts
    349
    Character
    Lilyth Chan
    World
    Gilgamesh
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Hitoseijuro View Post
    Snip.
    Now we're getting somewhere. Take a look at the last two rotations you posted, ignoring OGCd since they are the same in both cases.

    A) (PB) demo --> snap--> snap--> DK--> Tws--> ToD--> Boot-->True--> Demo (clipped)--> Fracture


    B) Demo---> (PB) snap--> snap--> DK--> Tws--> Snap--> ToD -> Boot--> True--> Demo

    The only difference between the two is that in one you have "Fracture" and in the other you have an extra "Snap Puch". That's it.
    Since Fracture is stronger than Snap punch, the first rotation should have been the most optimal, but that's not the case solely because Demo gets clipped, and this pushes "B" slightly ahead of "A".
    The GL0 vs GL1 is irrelevant here since, as you can see, in both cases you get GL3 up at the same time. The third Snap Punch in "B" is only there to refresh GL3 while also giving you another GCD so that you do not clip Demo like in "A".

    So yes, I can agree that "B" is (slightly) better than "A" because of the clipping, but i'm not exactly using "A". I've been trying this opening where instead of using Demo with 5 seconds left (thus clipping it), I do a SP and use Demo in the next rotation. It's not a perfectly perfect refresh, but Demo falls off right after I hit twin Snakes so it's a very decent one with no clipping.

    (PB) Demo--> snap--> snap--> DK--> Tws--> ToD--> Boot-->True--> Snap--> DK--> Tws -> Demo

    But yeah, so far I've been just messing around with a lot of rotations and I'm sure the absolute best will come out at some point. Anyway, I can hit around 1320 dps very consistently (ilvl 191, no buffs) with this one so I'm pretty happy with it.
    (0)
    Last edited by Lilyth; 08-27-2015 at 01:37 AM.