Nah, there's pretty much nothing in the current monk repertoire that's worth clipping Demolish that early for.

Nah, there's pretty much nothing in the current monk repertoire that's worth clipping Demolish that early for.
Yeah so the old opener is the best bet. Its pretty fluid I tried it out earlier. Pb-dm-sp-sp-dk-twn-tod-boot-true-dm-frac. So it pretty much boils down to is fracture w/ b4b more potency then doing a form shift and getting 1 snap punch buffed.
Fracture does more damage than Snap punch. Especially with the Demo increase though, I don't see why you would clip Demo using this rotation. I feel like its a dps lost
Last edited by Ossom; 08-26-2015 at 07:34 AM.
Its not 1 snap punch thats getting buffed its every thing before that as well. The DM would be getting 1 stack, the next sp would be getting 2 stacks and the next sp would get 3 stacks, so you have to account for that when you go snap into PB vs starting PB and starting from scratch.
No you don't actually.Its not 1 snap punch thats getting buffed its every thing before that as well. The DM would be getting 1 stack, the next sp would be getting 2 stacks and the next sp would get 3 stacks, so you have to account for that when you go snap into PB vs starting PB and starting from scratch.
Whether you open with form shift or not, your first 3 attacks will have the same damage modifier. PB doesn't effect your damage modifier at all. Demo > Snap > Snap is Demo > Snap > Snap no matter if the first one is under the effect of Perfect balance or not.
Thats not what Im talking about, Hakmatic had it as PB --> DM--> SP--> SP vs SP--> PB --> DM--> SP--> SP and implying whether it would matter if snap being buff would matter. In the first rotation you already start out at 1 GL stack BEFORE PB rotation, which means everything that follows gets 1 stack buff over starting PB w/o doing stance into Snap. While if you start PB fresh, you would open with DM and no stack, the next snap would have 1 stack as oppose to 2 stacks if you started in stance snap before hand.No you don't actually.
Whether you open with form shift or not, your first 3 attacks will have the same damage modifier. PB doesn't effect your damage modifier at all. Demo > Snap > Snap is Demo > Snap > Snap no matter if the first one is under the effect of Perfect balance or not.
This is why I commented that you would have more than just 1 snap punch being buff, as doing 2.0 opener, the last snap punch(dm-sp-sp) doesnt get the benefit of 3 stacks(which is what im assuming his buff'd snap comment is about) and im commenting that if you snap before PB gets 1 GL stack til the last snap which then everything is the same.
Yes, the "third Snap Punch" wouldn't be buffed in a PB opener, but there's no need be a third Snap Punch anymore. The old rotation (FS coeurl -> Demo -> PB....) had a third SP only so you could refresh GL to have enough time to use ToD. Without GL1 before PB, it was impossible to apply ToD early and not lose GL3. That's not needed now since GL duration has been increased.
Last edited by Lilyth; 08-26-2015 at 10:32 AM.
Again, thats not what Im talking about, but that does shed some light on what Hakmatic was referring to with snap and fracture, as he was referring to GCD # 6, And I was referring to the first 4.Yes, the "third Snap Punch" wouldn't be buffed in a PB opener, but there's no need be a third Snap Punch anymore. The old rotation (FS coeurl -> Demo -> PB....) had a third SP only so you could refresh GL to have enough time to use ToD. Without GL1 before PB, it was impossible to apply ToD early and not lose GL3. That's not needed now since GL duration has been increased.
His rotation: " Pb-dm-sp-sp-dk-twn-tod-boot-true-dm-frac" My response is that having Snap before you even engage with PB, leads to buffing GCD 2, 3 and 4, vs not getting that extra 10% buff at the start of a PB 2.0 opener.
The only difference between opening with PB or FS is that with FS you get another GCD to perform under PB. That's all.Its not 1 snap punch thats getting buffed its every thing before that as well. The DM would be getting 1 stack, the next sp would be getting 2 stacks and the next sp would get 3 stacks, so you have to account for that when you go snap into PB vs starting PB and starting from scratch.
Since with the most recent changes you now have plenty of time to get yourself fully buffed, use ToD asap and still refresh your GL3 safely, why bother with another GCD under PB when you can move on with your normal rotation? You even get a B4B buffed fracture in the end.



Yea, the clipping would be too much and an extra Snap Punch would not be worth adding in.
I would use the old rotation but still Form Shift for the first Demo.
You would be one GCD ahead in this case, but that's fine. You can just use ToD under PB's effect.
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