SP at the start, I'm not sure if that's more dps.
I've just been clarifying that you don't add it at the end of PB so the timing is exactly the same except with a SP at the start.
Meaning your PB just has one GL stack going into it and the timers are exactly the same as yours otherwise.
I don't have the math. I've just tested it. But I'm not arguing it's the best.
The only thing I'm arguing definitively is that Form Shift is always better.
Assuming you hit the Boss with Shoulder Tackle.
You then activate PB and it has an animation delay before your first attack.
If you used form shift in Coeurl in the exact same scenario, you would have done Demolish (using your rotation) in that same instant.
Then PB is used before the GCD comes up again.
This means PB is used properly as an off GCD, because it is used between GCD downtime. Otherwise your rotation has you doing nothing in that downtime between attacks (since you activate buffs later).
Off GCD abilities should not take up time when your GCD is up. PB is one of those.
In your rotation you're waiting for Shoulder Tackle's animation and then PB's animation then you use your Demolish.
In a rotation with Form Shift, you wait for Shoulder Tackle's animation and you use Demolish in place of PB, then PB gets used waiting for the next GCD using that downtime efficiently instead of just waiting for the next GCD attack.
This is why Form Shift will always be optimal (regardless of your opener) because you start your GCD attacks right after Shoulder Tackle instead of after PB (which doesn't start your GCD cycle).
I don't know how else to explain this. Sorry I don't record.
It's just following that basic concept that oGCD needs to be fit between GCDs for the most efficiently because they are better used to fill the downtime between GCD cycle.
That's why we could theory craft the opener, but however it goes Form Shift will be used to start the GCD cycle on the pull.
Oh okay.



Reply With Quote

