Yeah I've noticed the lag when I changed my keybind to the Home key for some reason. Changed this to H key since I never use it record 1 press and depress of the key and set the delay to 10ms. Seems to be the most smooth so far with minimal lag.First: Thank you for showing us this video! Second : Isn't that kind of macro putting pressure on the CPU? I'm going to use it but I still want to know what it's gonna do
Edit : Oh well, I'm using the G600 logitech mouse and when I click G-shift it stops my macro :x
Edit 2: Alright I made it, this facetarget macro is just perfect.
"2nd Anniversary 14-hour Live Broadcast" clip on their official Twitch, 2:13:15 onward:
"they say make it so that monks get 5 stacks when they haven't gotten enmity, but the way it is you can hit 1 mob at a time to be listed only for that mob, and we haven't found a workaround."
There are other omissions/simplifications from the official translation (very common). Emphasis on the quotation as those are the verbs YoshiP has used:
- 'shorten' the recast time for Meditation so that you can weave it in easier
- 'strengthen' the effect of GL to 'increase' DPS (no word on dmg% or speed%)
- 'increase' the GL timer
- 'altered' the recast time for Tornado Kick (not increased/decreased)
- overall 'buffed' the monk (a clear statement)
FYI
Do we have a BiS for Monk yet or is it still being developed? If I recall correctly, the Accuracy cap for A4 Savage is 660 for the front?
Thanks for this. I've recently hit monk 52 and will use this guide as I progress![]()
In-order not to get enmity on all enemies you would need to skip Elixir Field and Howling Fist, so I think it will be a dps lost just to be able to constantly get instant 5 stacks. Could simply make it as long as you have 5 stacks and you are in agro range of enemies, all of them will instantly get listed in your enmity list."2nd Anniversary 14-hour Live Broadcast" clip on their official Twitch, 2:13:15 onward:
"they say make it so that monks get 5 stacks when they haven't gotten enmity, but the way it is you can hit 1 mob at a time to be listed only for that mob, and we haven't found a workaround."
FYI
As for Tornado Kick, simply changing the damage to apply on animation start will be good enough imo.
Really :O That would be awesome, and if true, they really left out a lot in the translation"2nd Anniversary 14-hour Live Broadcast" clip on their official Twitch, 2:13:15 onward:
"they say make it so that monks get 5 stacks when they haven't gotten enmity, but the way it is you can hit 1 mob at a time to be listed only for that mob, and we haven't found a workaround."
There are other omissions/simplifications from the official translation (very common). Emphasis on the quotation as those are the verbs YoshiP has used:
- 'shorten' the recast time for Meditation so that you can weave it in easier
- 'strengthen' the effect of GL to 'increase' DPS (no word on dmg% or speed%)
- 'increase' the GL timer
- 'altered' the recast time for Tornado Kick (not increased/decreased)
- overall 'buffed' the monk (a clear statement)
FYI
Here I add a reddit post explaining with some screens how I did it :Can give us a guide how you get it to work?
I actually tried putting the macro on my mouse, since it's logitech so I could use the same method as shown in the video so I toggle it on my mouse and play using controller. I set it to toggle when press, but problem is toggling it off seems to be a bit wonky, it doesn't take affect sometimes. Also I better not accidentally activate chatbox when using it, it will be full with f lol.
Anyway my problem is the toggling, toggle on works fine, toggle off is wonky, anyone else having this problem, I am using the G700 mouse.
Reddit for moonwalkers
Thanks!! Here I thought I was going crazy, but yeah I have experienced the same situation you are talking about. I will try that out. We just hit A3s this past weekend, and it's been an awesome ride thus far. I'm running about 635 SkS, not sure if that's too much, but I haven't really been running into problems with TP, and whatnot. But thanks again for the clarification.That was me. If you apply the Second or Third ToD (I forget which one it is, the last one before he goes into hand phase). You might get stuck in Courel Form during the transformation ( Which is a guaranteed GL3 Lost) if you don't have enough SS or you don't queue up pretty much every single attack in the first phase. To combat this and insure you don't get stuck in Courel Form there is a minimum SS you'll probably want to make sure this doesn't happen. I go into AS3 with nothing less of 600 SS but I think above 580 and you should be fine.
Running backwards should be added to the game in my opinion. It's not like it's hard to do that in the real world, and we're talking about fantasy adventurers with insane powersMaybe not be able to run at full speed with sprint, but normal speed is nothing special.
I know saying this won't be popular, but this is exactly why I see this getting changed since apparently it's now catching on. Before it was fairly unknown and it's likely the devs would easily never know, but now it's being talked about. Obviously it's not intended, and you have an entire playerbase that can't do it. So it'll be something that gets changed one way or another. Either they will add this in as a control option, or they'll try some measure to prevent it. I don't really care one way or the other, but my money is on the latter.Unfortunately I play on PS4 so I can't do this myself. But I've been told you want to have it at least do more than 20 inputs a second for it to work smoothly.
It looks really freaking cool when I see people doing it though. Super jealous that I can't use it since I could see it being extremely useful for my Monk in AS3.
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