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  1. #1
    Player
    valsemiel's Avatar
    Join Date
    Jul 2014
    Posts
    48
    Character
    Shinobu Shinobu
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    One other tiny thing I noticed using this rotation is that I don't think I ever missed a positional due to mechanics. Using Fracture instead of SP during PB let's you bait Protean Wave south and allows you hit your rear positionals afterward without having to worry about being stuck between 2 claustrophobic pizza slices (since traditional opener forces you to be around the flank for Snap Punch during bait). While you can squeeze in, I usually play it safe and just True Strike the flank which is a 40 potency loss (trivial yes, but everything counts when you're going for a #1 parse). Maybe I'm overanalyzing it and Momo didn't actually make these considerations when crafting his opener, but I really feel like he put alot of thought into optimizing that first phase.
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  2. #2
    Player
    Hitoseijuro's Avatar
    Join Date
    Jul 2015
    Posts
    71
    Character
    Leona Dawnstar
    World
    Malboro
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by valsemiel View Post
    Maybe I'm overanalyzing it and Momo didn't actually make these considerations when crafting his opener, but I really feel like he put alot of thought into optimizing that first phase.
    I'm going to say no, that he did tailor his opener/rotation to the fight. He clips demo because at that exact time he will get the full timer of one more demolish. Had he not clipped it and used it in the next rotation that one would be also clipped and if he got 5 tics out of that he would break even in potency, however if he gets 4 tics he actually loses potency, he would get roughly 14 seconds in of demolish, which is roughly 4.6 tics. Either way his first method should at worst go even. That being said the first demo clip is at 5 seconds, Im not sure if thats a given 2 tics lost, or a potential 1 at best. If 5 secs will still have a potential of 1 tic lost, then his method of how he clipped his demo still gains more advantage. When he clips demo the ninja also applies trick attack, sadly I dont think he gets the vuln in time for demo, but it looks like that was also considered but could just be coincidence.
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  3. #3
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    lets talk a lil' about TK, and the requisite potency it would have to have to be worth eating your GL DURING up time. This analysis is a cursory calculation (hopefully someone will do a thorough analysis). First off what is GLx3 worth: 30% dmg up and 15% SS; 30% dmg+ 15% SS= 30% dmg + [1/(1-15% SS)-1]= 47% dmg. I'm assuming your rotation is std and perfect balance is NOT up. So the only thing that is missing is GL from your total dmg output. Second assumption being made: I assume
    you'll use TK RIGHT b4 a snap punch/ demolish such that you'll only have to get 2 more GL's. Therefore the comparision will be between building 2 GL stacks and that same allot time under GLX3.

    GLx1 vs GLX3
    Weaponskill *(10%dmg + 5% SS) vs Weaponskill *(47% dmg)
    Weaponskill *(10%dmg + 5% SS) vs Weaponskill *(47% dmg)
    Weaponskill *(10%dmg + 5% SS) vs Weaponskill *(47% dmg)
    GLx2 vs GLx3
    Weaponskill *(20%dmg + 10% SS) vs Weaponskill *(47% dmg)
    Weaponskill *(20%dmg + 10% SS) vs Weaponskill *(47% dmg)
    Weaponskill *(20%dmg + 10% SS) vs Weaponskill *(47% dmg)
    GLx3 vs GLx3
    (note: SS is very important in this comparison as in their maybe a certain amount of SS that allow for 1 or multiple additional hits while under GLx3 vs building back up to GLx3 from GLx1. I leave that to someone else to see if there is such a SS that could cause this occurrence.)

    but here is the math:

    Building totals: 3*(10%dmg+5%SS)+ 3*(20%dmg + 10%SS) = 90%dmg+ 45%SS= 90%dmg + [1/(1-45% SS)-1] = 171% (bonus) [actual dps % has to include an additonal 100%= 271% dmg]

    GLx3 during the whole time it took in the first scenario to build from GLx1 back to GLx3: 6*(47% dmg) = 282%(bonus) [382% dmg actual]

    Difference is 382-271 = 111% dmg difference!!!!!!!!!!!!!!!!!!!
    THIS IS HUUUUUUUGEE NEWWWWSSSSSS
    (note: another assumption was made during these calcuation and that is the use of OGCDs....the more of them used during this building process the bigger the gab. however we have EF,FC,IR*,B4B,HF,SP,ST OGCDs, 6 flat dps increases. Can the addition of these 6+IR skills make the difference between building GL from x1 to x3 and already having x3 in that same allotted time wider than 330% (the potency of TK) dmg!!!!!!???? MY GUESS IS NOOOOO)

    I want all the mathematics-crack-addicts and max-min guys to start testing this analysis to see if its viable.

    So far the only two things that will really make a difference in this comparision is if such a SS amount exist that would allow for more attacks to be hit under the same time it would take to build back up to GLX3; and the use of OGCD be enough dmg difference between building from GLx1-GLx3 and already being under GLx3. The magic number difference to beat is 330%!!!


    MNK's let's get to work!!

    EDIT:
    EVEN THOUGH SNAP PUNCH/DEMOLISH is applied moments after TK; that snap/demo will cost a Base GCD without GLx3; and therefore should be factored into the difference between the analysis so add 47% to the GLx3 side making the cursory difference 429%-271%=158% dmg difference STILL NOT 330%!!!

    EDIT2:
    TK SHOULD ONLY BE APPLIED RIGHT B4 A SNAP PUNCH ROTATION TO KEEP MAX DPS OF DEMOLISH. So only use TK b4 an upcoming Snap punch NOT A dEMOLISH!

    EDIT3:
    .....so far I've done some parsing and....I've not seeen any better averaging dps in the 3:00min window's I've setup. I've seen spike dmg (obviously) followed by deep valleys to average the spike out. Then again I looked at the "raw" math I did and compared it. You get a 330 TK every 40 secs and the Dps losed in rebuilding from GLx1 bk to GLx3 is at MINIMIUM 158% dmg, so that means you get 330-158 dmg every 40 sec (172, an extra snap punch every 40 sec.........that shitty compared to DRG's extra 280 every 20ish sec.....)

    mnk needs help.....wish they take it back to 500 (500-158dmg minium 342 every 40 sec still isn't drg but at least its a boom....)


    EDIT4:
    .....................ALRIGHT!! I give up on TK. It is not possible (assuming TP wasn't an issue) to eat up your GLx3 with a TK and fit Fracture during the building back up GL without losing either DK or TS. As stated b4 at most a TK would AT BEST be worth 170 dmg every 40 sec (no additional TP required), but a continues** proper application of Fracture is worth AT LEAST 220 dmg every 18 sec (assuming your TP can last and your rotation is sound). So TK is just that...... BURST dps skill for when its crunch time and don't have time for a full DoT.

    (note: it's not impossible to weave in a few fractures while eating up GLx3; it's just now you'll have to be extremely careful not to sacrifice DK TS or Demolish)
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    Last edited by javid; 12-08-2015 at 08:02 AM.

  4. #4
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    That's really, really strange. Looks like further investigation is needed... again

    Even with that adjustment, FFLogs seems to err on the side of reporting higher damage taken than the mobs supposedly have HP. But the numbers we get are all we can go on. (yoshi pls)
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    ٩( ʘᆺʘ )۶ Qiqirns never skip egg day!

  5. #5
    Player
    Xenon_S's Avatar
    Join Date
    Jul 2015
    Posts
    94
    Character
    Xenon Shinkiro
    World
    Gilgamesh
    Main Class
    Ninja Lv 90
    I have some questions regarding gearing my mnk alt

    It's an alt so i havent invested any esoterics in yet
    So far I have the thordan weapon, Void ark chest/leg/boots, 2x210 rings, the rest are protogordian 190 gear
    http://ffxiv.ariyala.com/S7KX
    I can sustain 4min dummy parse of 1350 ish, no food pots party bonus
    I havent quite worked out fracture, so its most likely not optimal, but i do believe this is appreciable dps
    though admittedly elixir field and howling fists are occastionally hitting the other dummie nearby so... give or take a bit

    How should I go about upgrading my gear, I have A1/2S on farm progressing through A3S
    It seems the esoteric head/belt are potential BiS due to crit det, but are the VA pieces viable or should I replace them too?
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  6. #6
    Player
    Melch's Avatar
    Join Date
    Feb 2014
    Posts
    103
    Character
    Melchior Ballester
    World
    Cerberus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Xenon_S View Post
    I havent quite worked out fracture, so its most likely not optimal, but i do believe this is appreciable dps
    though admittedly elixir field and howling fists are occastionally hitting the other dummie nearby so... give or take a bit

    How should I go about upgrading my gear, I have A1/2S on farm progressing through A3S
    It seems the esoteric head/belt are potential BiS due to crit det, but are the VA pieces viable or should I replace them too?
    I personally don't use fracture anymore, but I'm pretty sure you can fit it in the opener rotation during your potion effect. After that I wouldn't recommend to use fracture.
    Also esoteric body is your BiS, legs are not due to the lack of accuracy, but they are still really good.
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    Last edited by Melch; 12-11-2015 at 08:16 PM.

  7. #7
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    Quick question here since im confuse what im suppose to be going for. Do we main as much crit now due to higher stat weight? iwas hitting over 860 crit but had to drop it due to getting striking feet from AS2. its only acc and det and lost of crit. right now im lvl 204 with crit 764 and det 506 ss 605. im still using the 190 ring since it wont drop for me. i would just like to know if i should be going for as much crit as much as possible
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  8. #8
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Butcherboy View Post
    Quick question here since im confuse what im suppose to be going for. Do we main as much crit now due to higher stat weight? iwas hitting over 860 crit but had to drop it due to getting striking feet from AS2. its only acc and det and lost of crit. right now im lvl 204 with crit 764 and det 506 ss 605. im still using the 190 ring since it wont drop for me. i would just like to know if i should be going for as much crit as much as possible
    You always go for what gives you the highest stat weight while maintaining your accuracy requirements. We don't have procs based on crit or anything. Crit is the highest weighted secondary by itself, but that's where it ends. Don't really focus on stacking anything, but look for what gives you the highest STR contribution as a whole. Sometimes that will come from getting lots of crit other times you may skip crit pieces because another piece weighs in more. Just run the math and it's as simple as that really. Monk has it pretty nice for secondaries since none of them are detrimental one way or the other. We have no SS threshold to aim for, we have no procs to worry about...you just get the stats that give you the highest STR weight overall and call it a day.
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    Last edited by Ricdeau; 12-12-2015 at 03:56 AM.

  9. #9
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    ok thank you very much for the answer. yeah i actually end up hurting my self due to the mentality of focusing to much on crit since it has higher stat weight. thank you.
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  10. #10
    Player
    ShadowYomi's Avatar
    Join Date
    Jul 2014
    Posts
    176
    Character
    Yomi Erebus
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Does skill speed tend to come into play with the timing of fracture? Also can the use of fracture a thex weapon and only one piece of gear be the reason why a fc mate is beating me out by around 50 to 60 when I am being parsed. Him at 1470 me at around 1416.
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