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  1. #101
    Player

    Registriert seit
    Oct 2011
    Beiträge
    1.561
    Zitat Zitat von Joronas Beitrag anzeigen
    Changes that REDUCE the content you have access to or otherwise make you LESS ABLE to do content are to be avoided.
    You have access to all the planned new recipe content but you are required as has always been the case to put in effort to obtain them all if that is what you want. You can't craft any DoH classes recipes unless put in the effort to level the relevant classes, you cant omni-craft unless put in the effort leveling multiple classes, you can't craft many of the star type recipes unless put in the effort to gain such things as master books, you can't craft most recipes or especially HQ unless you put in effort to gear up appropriately and you will fail to craft many recipes unless put in the effort to better manage your rotations. Now SE are making specializations actually worthwhile to many of us with this news...the same applies as always has though in that it would require effort if you want to craft all specialization recipes.

    You are not locked out of anything that you putting in effort cannot enable/allow/access if you so chose. This really is not that different to how SE have always handled recipes and the requirement of additional effort to obtain them all only this time they are trying to push people to be more cooperative and work together, share burdens and help each other advance which are all good things while at same time benefiting those who wish to only focus on a specialization. SE adding decent value to becoming a specialist while at same time not stopping anyone else from leveling an alt to obtain every single specialization if they cared so much about having them all...simply by putting in additional effort like people have always had to put in to obtain more recipes in the past. Now I will have to wait to see how they implement it and such but as far as I am concerned SE are doing the right thing and they listened to the right people on this so it was not a bad request in the first place.
    (1)
    Geändert von Snugglebutt (24.08.15 um 04:19 Uhr)

  2. #102
    Player

    Registriert seit
    Dec 2012
    Beiträge
    1.132
    Zitat Zitat von Snugglebutt Beitrag anzeigen
    You have access to all the planned new recipe content but you are required as has always been the case to put in effort to obtain them all if that is what you want.
    We only have access to everything in a very technical sense. In practice, we can only craft everything by going through a very time-consuming and grindy process of gil farming which essentially bars the vast majority of the playerbase from the content.

    At the start of 2.0, Crafting and Gathering was a fun side-activity that you could use to gear up your battle classes with a reasonable amount of effort. This was changed to accomodate the players complaining about too much competition on the MB to the detriment of the majority of the playerbase. Heavensward just made things even worse.
    (2)

  3. #103
    Player
    Avatar von jomoru
    Registriert seit
    Aug 2013
    Beiträge
    694
    Character
    Arete Sophoi
    World
    Balmung
    Main Class
    Hermetiker Lv 70
    Zitat Zitat von FoxyAreku Beitrag anzeigen
    Um? Am I the only way who saw your comparison as in favor of the alchemist?

    Potions are more profitable than glamour items by default because raiders have to keep buying them.

    It'll take balancing of course and culinarian and alchemy will always have an edge over other crafts simply because of the nature of those items and how they go hand in hand in raiding, but you'll be able to make money with glamour items and gear for gatherers as well, so you'll have profit no matter what you pick.
    I see you believe you are on WoW. Well welcome to Final Fantasy 14. Potions last ten seconds so are practically useless. People don't buy food for raids. Very few people do serious raid content so even if they did buy food for raids it wouldn't match the simple fact of glamour value. More people buy housing stuff than potions and as we know "NO one has a house!"
    (1)

  4. #104
    Player
    Avatar von Fenral
    Registriert seit
    Sep 2011
    Beiträge
    2.175
    Character
    W'fharl Tia
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Zitat Zitat von silentwindfr Beitrag anzeigen
    exept this news change will force people to have omnicraft+specialization. while limiting the access to some component to only the market board.... that the worst idea ever!
    What is this "forced to be omni" that people keep throwing around? Source?

    I'm not an omni, and don't feel like I'm being forced to omni. So already not everyone is being forced to omni; trying to say otherwise and using that as the crux of your arguments is blatantly untrue. Nobody's being forced to do anything.

    Zitat Zitat von jomoru Beitrag anzeigen
    I see you believe you are on WoW. Well welcome to Final Fantasy 14. Potions last ten seconds so are practically useless. People don't buy food for raids. Very few people do serious raid content so even if they did buy food for raids it wouldn't match the simple fact of glamour value. More people buy housing stuff than potions and as we know "NO one has a house!"
    You live in your own little world, clearly. Raid food sells like hotcakes on my server, potions too. Saying that nobody buys them is not only an exaggeration, but the complete opposite of reality.
    (1)

  5. #105
    Player
    Avatar von MN_14
    Registriert seit
    Feb 2015
    Beiträge
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weber Lv 80
    Zitat Zitat von Gilthas Beitrag anzeigen
    We only have access to everything in a very technical sense. In practice, we can only craft everything by going through a very time-consuming and grindy process of gil farming which essentially bars the vast majority of the playerbase from the content.
    Yep, the amount of time to craft a single piece of equipment is unreasonably long at the moment. It takes 4.5 hours of gathering on average for a single offhand tool and 6 hours for a chest piece. Most players can probably consider these items to be virtually un-craftable for all intents and purposes.

    As a result, "endgame crafting" has been reduced to a weekly exercise of capping red scrips and maybe crafting the occasional 2* item if you're inspired enough to go through the favor item hunt. I doubt most players have the time to grind enough favor items for a complete set of gear, let alone gear for multiple classes or extra items to sell. I suppose they might remove the locks eventually, but by then the items would probably be obsolete.
    (1)
    Geändert von MN_14 (24.08.15 um 04:53 Uhr)

  6. #106
    Player
    Avatar von jomoru
    Registriert seit
    Aug 2013
    Beiträge
    694
    Character
    Arete Sophoi
    World
    Balmung
    Main Class
    Hermetiker Lv 70
    Zitat Zitat von Fenral Beitrag anzeigen

    You live in your own little world, clearly. Raid food sells like hotcakes on my server, potions too. Saying that nobody buys them is not only an exaggeration, but the complete opposite of reality.

    Vanity sells like its heroin at a methadone clinic. A quick look over draconic potions shows either complete joke levels 42 gil or stuff that at the best costs more to make than the items are being sold separately.

    Food at least is profitable but it doesn't seem to be selling more than 2 or 3 a day.. that's not hotcakes ot me.
    (1)

  7. #107
    Player
    Avatar von Felis
    Registriert seit
    Mar 2011
    Ort
    Gridania
    Beiträge
    12.287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Faustkämpfer Lv 70
    Zitat Zitat von Gilthas Beitrag anzeigen
    We only have access to everything in a very technical sense. In practice, we can only craft everything by going through a very time-consuming and grindy process of gil farming which essentially bars the vast majority of the playerbase from the content.
    1. Gil farming is no issue for crafters
    2. You have the option to farm red scripts instead of gil to switch your spezialisations around if you fear the market board so much
    (2)

  8. #108
    Player
    Avatar von jomoru
    Registriert seit
    Aug 2013
    Beiträge
    694
    Character
    Arete Sophoi
    World
    Balmung
    Main Class
    Hermetiker Lv 70
    Zitat Zitat von Felis Beitrag anzeigen
    1. Gil farming is no issue for crafters
    2. You have the option to farm red scripts instead of gil to switch your spezialisations around if you fear the market board so much
    Gil farming is no issue for people built to Gil farm. Its definately a barrier for people who want to get in.
    (1)

  9. #109
    Player
    Avatar von KleeneOnigiri
    Registriert seit
    Sep 2013
    Ort
    Gridania
    Beiträge
    40
    Character
    Kleene Onigiri
    World
    Lich
    Main Class
    Astrologe Lv 92
    My friend played more than me and he got all crafting classes on lvl 50 and got stuff melded. I managed to catch up to crafting lvl 50 before heavensward came out. 1 month beforeheavensward I didn't bother to get my crafting gear melded anymore.

    So during heavensward I was excited for crafting. But my friend still had a huge advantage (which is good, since those people spend gil and time for that gear).
    But I got demotivated once we hit lvl 60, because my friend was still way better in crafting. The specialization just helped a little bit.
    So people like me, who even caught up with omni crafting are thinking: Is it even worth trying to catch up?

    But if there are real specializations it'll be worth it and more motivating for people like me who want to catch up with crafting. And my friend is also happy, because he doesn't have to craft everything now
    Most of the people that complain here seem to be old crafters but you guys don't think about the new people that want to start crafting.
    (1)

  10. #110
    Player Avatar von Dererk
    Registriert seit
    Oct 2014
    Ort
    Limsa
    Beiträge
    1.162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dunkelritter Lv 90
    Zitat Zitat von jomoru Beitrag anzeigen
    and in Wow you couldn't have more than one class per character, but you could mail stuff to alts so you could you know have youown self production team. The promise of this game is you can level everything. Specialization hurts that. IF they want to make SPecialization matter they need to first balance crafting so its worth it rather than putting up a few specialist recipes which being horribly unbalanced will clearly all be the same choice.

    You keep in mind you can level all jobs in ffxi too. And one more thing also keep in mind that crafting and gathering are classes with levels on here their not skill level based RNG.
    (1)

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