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  1. #91
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by ckc22 View Post
    Specializations were a bad idea in the first place. It's rare I learn someones name on the boards but you're on the wrong side of almost every issue/thread you post in.
    It's nice to play Devil's advocate, but maybe you're doing it a little too much? You're perfectly entitled to have your own opinion, so don't let me deter you, but honestly can you even give one good argument against specialization? Really? As for being on the wrong side of every issue, maybe you just have very strong opinions on the same topics.

    Pretty much every crafting mechanism in every MMO to date has some limiting factor which prevents a player from being amazing at everything. They'd either need alt characters, or they'd have to choose a few crafts to specialize in. Even FFXI had caps on how far you could push your skills, with two crafts being your 'main' and the rest limited in skill levels.

    Adding it to FFXIV is just the next logical step, in my humble opinion.

    Look, I get it. You've had the run of crafts. You've been able to do everything, and you enjoyed how it tasted. Now they're limiting you, and you see it as having your hands tied behind your back instead of an opportunity to make one craft rise above the others. You're a glass half-empty kind of guy, and that's just fine. Me, I see myself as a half-full kind of person, so maybe that's where we differ the most.
    (7)

  2. #92
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    what is the problem if you can switch specialist every 24h ? how is that a lock out ?
    (0)

  3. #93
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,474
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Hmmm, Specialist recipes are somewhat needed if being a specialist is to have any meaning at all. As it stands now specializing in anything is quite pointless considering the skills we are given.

    Im not going to be happy/upset over the announcement because tbh you just never know what will come.
    I have learned to tread lightly in "hoping" for something specific, what looks promising on paper has sometimes been implemented very poorly....

    On a side note though, what I had suggested and hoped for was the introduction of specialist perks.

    LTW/WVR/BSM/ARM

    ability to add a materia socket to any gear related to the specific craft that creates or repairs the item. (they could limit the lv of materia that is possible to meld of course)

    -this would include(dungeon/tome gear as well)
    -Gear becomes soulbound if altered /crafted through specialization and can only be equipped if the corresponding craft is currently specialized.

    Crafts like CRP: make bardings , to boost ground mount/flying mount speed or to add a sprint ability ..or ability to craft soulbound mechanical mounts that achieve these speed perks.

    -Mounts/bardings crafted as well that greatly affect GP regen while mounted for the gatherers...

    GSM: add materia to pvp items only (now I never tried pvp here so not sure if thats a perk or not for them, but its just an idea...something cool for the pvpers whatever it is.
    -statless pvp sets just for glamour as well

    Cul: food effects last double and creation of 2x the food for some current recipies (created food would not be sellable, to avoid mb flooding)

    Alc: potions/elixirs etc , when using stat boosting medicines, you gain double duration + increased potecy etc...if used with this specialty only. Stuff like that.

    Every craft could have a special glamour collection only useable for glamour if your specialty is active, any glamoured gear cant be equipped at all if the specialization is not current.
    And the galmour shouldnt be crafting specific in appearance ...just specific to having that specialty etc..Offer a variety, from true fantasy gear, to npc copies, whimsical....idk.

    I was simply hoping for some sort of perk/in game ability> always related to the battle of the gil making.

    Changing specializations would have to be restricted with a hefty time barrier, so that choosing your best in game perks would really be a tough choice to fit your personal play style and in-game preferences, as you are stuck with them for a good chunk of time.

    It was something for every play style, not as a means to make money for once , but it offers something noticeable in game to the battle oriented, gatherers , glamour lovers, mount enthusiasts,and pvpers alike..... meh.

    Fingers crossed on how they implement their own ideas though. Just gonna sit back and see.
    (0)


    MORE HIGH HEELS + INSTANCED HOUSING! !

  4. #94
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    I don't care one way or the other, but in my opinion the proper way to do it would have been to buff/rework the specialist skills so they're actually worth using and then add a special tier of very challenging recipes, such that HQing said recipes would be difficult without specializing but it would still be possible to do. Then you get the best of both worlds by making specializing mean something while not locking people out.
    (2)

  5. #95
    Player
    Joronas's Avatar
    Join Date
    Jul 2015
    Posts
    91
    Character
    Joronas Ni'vira
    World
    Lamia
    Main Class
    Black Mage Lv 60
    Just because "everybody else" has some type of restriction doesn't make it a good idea. "Everybody else" lacks an armory system. The armory system is still a good idea.

    And yes, the selling point of the armory system is "you can do everything".

    Plus ... and this is just one of those things that should be obvious ...

    Changes that REDUCE the content you have access to or otherwise make you LESS ABLE to do content are to be avoided. Even IF (by no means given) you have the best of intentions, they are awful. They lead to people feeling discriminated against, punished, or otherwise feeling like second hand citizens.

    Expansion pack? Same thing applies. You don't reduce what people are able to do. Ever.

    Those bleating that it's good for the economy? Dead wrong. If your issue is everything sells for 20 million gil .. you don't solve the problem by reducing the people who can craft it (which specialist recipes and specialization in general leads to); you solve the problem by making crafting easier so MORE people can sell it. Prices don't drop when things are exclusive. They drop when things are inclusive. Thavnarian price dropped when the drop rates for silks went up. It became EASIER to get the mats. The crafting was always trivial.
    (10)

  6. #96
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Alexander_Dragonfang View Post
    The problem is, forcing omni-crafting while trying to kill omni-crafting.
    They never wanted to kill omni-crafting. Only to make it a less neccessary to have all crafting classes at lv 50+. The new skills make it easier for those who don't have all DoH classes at level 50+, while all DoH classes at lv 50+ still reward you.
    (1)

  7. #97
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i will be quite blunt and maybe a bit insulting, this is bullshit....

    FF14 was made with the idea that one character was able to do every class of the game. now they begin to force people to specialize.... why because more and more player from mmorpg where you can do only a few selected class or craft per character did come on this game. they don't want to use this system that allows them to do more.

    now this person ask for them to be competitive with the one that take time and take the effort to us the system how it was means to be used from the start. every decision they have made for the craft into heavensward was bad....none of them was good.... but they still continue to go in this way. they think people will be fair and nice and play together.... they need to stop to be naive... do they have play the game recently? the community is everything exept fair, nice and play together.

    Quote Originally Posted by Felis View Post
    They never wanted to kill omni-crafting. Only to make it a less neccessary to have all crafting classes at lv 50+. The new skills make it easier for those who don't have all DoH classes at level 50+, while all DoH classes at lv 50+ still reward you.
    exept this news change will force people to have omnicraft+specialization. while limiting the access to some component to only the market board.... that the worst idea ever!
    (1)

  8. #98
    Player
    Ranzan's Avatar
    Join Date
    Aug 2013
    Posts
    366
    Character
    Kheima Rayne
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Why not just fix the specialization skills instead? That would make solo leveling crafts more accessible. Limiting omnicrafters is not going to magically even the playing field (alts crafters ftw). If anyone actually used these skill here? Cause if people haven't you kinda need to be any omnicrafters just for those specialization skill to function properly.
    (2)

  9. #99
    Player
    Waeksyn's Avatar
    Join Date
    Aug 2013
    Posts
    584
    Character
    Waekswys Styrmwyn
    World
    Leviathan
    Main Class
    Bard Lv 60
    Quote Originally Posted by Ranzan View Post
    Why not just fix the specialization skills instead? That would make solo leveling crafts more accessible. Limiting omnicrafters is not going to magically even the playing field (alts crafters ftw). If anyone actually used these skill here? Cause if people haven't you kinda need to be any omnicrafters just for those specialization skill to function properly.
    Thank-you. This is right on the mark. The problem is, SE has introduced a "specialist" system that is complete crap. There is no advantage to the system, which is a set of useless, clunky crafting mini-game RNG actions.

    Specialization could have been much, much better. It could have been a way that a crafter could focus on a craft without worrying about having all the other crafts leveled. It could have offered advantages to crafting in that craft without restricting access to everyone else (such as actions that boost CPs, increase quality gain, etc). But this would be more expensive to design and test. The easy way to address their complete fuck up would be to just add unique recipes. I expect better.
    (6)

  10. #100
    Player
    Joronas's Avatar
    Join Date
    Jul 2015
    Posts
    91
    Character
    Joronas Ni'vira
    World
    Lamia
    Main Class
    Black Mage Lv 60
    Exactly!

    Why should people who enjoyed crafting enough to want to do more of it be punished because SE did an awful job on specialists? We already have to deal with a horrible downgrade on 3.0 (fingers crossed that it's at all better with 3.07....) Make specialists better; don't make general crafters worse.
    (2)

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