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  1. #11
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Dyvid View Post
    Okay, the video you posted was about poor progression mechanics that trick players into keep playing like so many mobile games and DLC. What you are talking about is daily and weekly caps that keeps players from burning through content quickly. These gated issue normally last on new content until the next update is released then removed to allow players to catch up. It's not a perfect system but by no means a bad system. The alternative would be to slow the process down so much that players who don't / can't run content 24/7 would be so frustrated in the grind, they would just out right quit.
    Sometimes why someone is saying something is more important than what is being said. The OP brings up lockouts because when all you have is a skinner box with no strategic depth, caps and lockouts suggest the developers actually believe people are going to have fun rerunning the same static content over and over again. This also eludes to other issues, like the design of the dungeons which promote racing to the finish, something terribly disconcerting when you are brand new to the dungeon in question. Anyway, the OP feels the end game needs something more to it than what is currently there. I hardly see a reason to disagree. What is there to disagree with?
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    Last edited by Fendred; 08-24-2015 at 01:45 AM.