Sometimes why someone is saying something is more important than what is being said. The OP brings up lockouts because when all you have is a skinner box with no strategic depth, caps and lockouts suggest the developers actually believe people are going to have fun rerunning the same static content over and over again. This also eludes to other issues, like the design of the dungeons which promote racing to the finish, something terribly disconcerting when you are brand new to the dungeon in question. Anyway, the OP feels the end game needs something more to it than what is currently there. I hardly see a reason to disagree. What is there to disagree with?



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