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  1. #11
    Player
    Omskahn's Avatar
    Join Date
    Jun 2015
    Posts
    58
    Character
    Rhyoma Ekhart
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Dyvid View Post
    Okay, the video you posted was about poor progression mechanics that trick players into keep playing like so many mobile games and DLC. What you are talking about is daily and weekly caps that keeps players from burning through content quickly. These gated issue normally last on new content until the next update is released then removed to allow players to catch up. It's not a perfect system but by no means a bad system. The alternative would be to slow the process down so much that players who don't / can't run content 24/7 would be so frustrated in the grind, they would just out right quit.
    I agree that the system isn't whats bad. The lack of lasting content that the gating system serves to lengthen is the problem.You are wrong though in that the only alternative to the current progress management, has to be just slowing down progress without hard stops.

    The current end-game right now is essentially alex Nm and alex savage. Each floor can take a competent group anywhere from 15-25 mins to complete, then hope for drops at the end. If you do get a drop, then you cant get another piece until the next week. On top of this, the drop isn't an actual piece of gear, but instead a token that you need multiples of to be able to actually turn in for gear. This is essentially a a system that gates another system to extend gameplay since the content itself is unable to do so.

    Without any gating whatsoever (which I don't think should happen) a person could completely gear up from Alex NM in less than one day. With the current multi-tiered gating system however, it will take you over month, minimum, to do so.

    Reaching the point of why I'm saying all this now. I am not saying SE has to come up with so much content that they wouldn't have to gate at all, that's impossible. I'm not even saying "Things in general should be some amount better than they currently are in some way or other". What I am saying is that if SE is going to have their end-game be relegated to something like alex that has to be so heavily gated because it really isn't that much, then they need to design it with better, even just varied, gating systems so it has some innate longevity besides grabbing players by the scruff of our necks and saying "nope, no more progress for you this week."
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    Last edited by Omskahn; 08-24-2015 at 02:41 AM.