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  1. #11
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Gilthas View Post
    Specializations based on locking players out of content should have never been added to the game in the first place. Just like Desynthing lock-outs.
    That's why you need some networking and connections in an MMO. Me and my FC were excited that we'd be able to help fill each other's needs and complete the circle of crafting. And then we get this piece of shite that does absolutely nothing but add another layer of RNG and liability to crafting.
    (5)
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  2. #12
    Player
    Ranzan's Avatar
    Join Date
    Aug 2013
    Posts
    366
    Character
    Kheima Rayne
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by RiceisNice View Post
    That's why you need some networking and connections in an MMO. Me and my FC were excited that we'd be able to help fill each other's needs and complete the circle of crafting. And then we get this piece of shite that does absolutely nothing but add another layer of RNG and liability to crafting.
    Or your in an FC like me where people can't be are to craft and comes to me as a 1 stop shop.

    Instead of recipes how about fixing those skills first. They are next useless for a stand alone craft. Unique recipes don't fix the specialization problem.
    (4)

  3. #13
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,236
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    you can get crafter soulstones for redscrips, so its possible for everyone to get specialist status in all 8 jobs

    they will lift the red scrip restrictions anyway sooner or later, so everyone can become an omni specialist

    I cant see the problem here
    (0)

  4. #14
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by ServerCollaps View Post
    you can get crafter soulstones for redscrips, so its possible for everyone to get specialist status in all 8 jobs
    Wrong, you can buy a soulstone but you have to give up one of your current three to activate it.
    (3)

  5. #15
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by ServerCollaps View Post
    you can get crafter soulstones for redscrips, so its possible for everyone to get specialist status in all 8 jobs

    they will lift the red scrip restrictions anyway sooner or later, so everyone can become an omni specialist

    I cant see the problem here
    You can buy more soulstones with redscrips but you can only use 3 of them at a time not all 8. Maybe some point int he future this will be possible but not right now.
    (0)

  6. #16
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by ServerCollaps View Post
    you can get crafter soulstones for redscrips, so its possible for everyone to get specialist status in all 8 jobs
    Your armory soulstone carrying limit prevents having every craft available on a quick-swap. You would need to manually carry them in your inventory and swap them out manually for each craft. Soulstones also cannot be discarded, so you're basically stuck with 5 extra inventory hogs.
    Quote Originally Posted by Gilthas View Post
    Specializations based on locking players out of content should have never been added to the game in the first place. Just like Desynthing lock-outs.
    That's a very blinkered way of looking at it. You see it as locking you out, while I see it as adding incentives. Specializations at the moment don't lock you out of anything, they just sort of 'exist'. Nymeia's Loom is arguably the only worthwhile addition, but even that is so locked behind RNG that it's scarcely worth a mention.

    The entirety of the specialist skills revolve around 'good' and 'excellent' condition materials. It's what depletes whistles and activates the special bonuses. Even our final skill is basically just a means to earn more 'good' and 'excellent' conditions. It's nothing to write home about, and nothing special... at the moment.

    Adding specialist recipes is NEEDED. I've actually looked forward to this because it breaks up the playing field a bit. When everyone can craft everything, it gets dull and there's no real market. We basically craft for other crafters at the moment. There's never been any end-game viability in our work, and it's solely been about looking pretty and making stuff for the next generation of weavers and alchemists.

    The sooner you realize the truth of crafting, the sooner you can mellow out and just enjoy the ride. Except for scrips. That whole scrip system can go to the hottest, nastiest hole in hell and burn for all eternity for all I care.
    (5)

  7. #17
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    It is not a 'bad' request, it is a request I for one put forth like others did. It gives meaning and purpose to the specialization system, they are not going to add 'only' specialist recipes from now on but they are going to add some that reward players for making the hard choice to become a specialist on their chosen classes.

    Adding an increased amount of specialist only recipes adds value to becoming one, gives people a reason to do so and rewards people for making that choice. You can still omni-craft if you want by making multiple characters of different specializations if your so determined to omin-craft but for those who want to specialize and need a reason to do so this is a very good reason and adds value and depth to the choice of becoming a specialist.

    This is a good thing and I am not the only one who thinks so even if you and some others do not. Such is life...can't please everyone but to me and others this is a good thing they are doing. Lemuria is quite correct in many regards as far as I am concerned with exception of scrips which I am overall fine with if they just increase the cap some more and lower cost of materials a little bit.
    (5)
    Last edited by Snugglebutt; 08-23-2015 at 11:51 AM.

  8. #18
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    They doesn't like omnicrafters. They want people to work together and provide for each other as a crafting network. That's what they've always wanted from the beginning and now they are enforcing it. You are still free to level everything and do everything yourself. It is still possible. It will just be harder than someone with a network to support them, which is how it SHOULD be.
    (7)

  9. #19
    Player
    MeridaQ's Avatar
    Join Date
    Jan 2014
    Posts
    522
    Character
    Merida Quigg
    World
    Ultros
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Waeksyn View Post
    They need to give specialists real abilities (not rng bs) that provide an advantage to crafting. They do not need to give specialists unique recipes that will automatically exclude 5/8 of crafters. This is just lazy design.

    To put this in perspective, if SE applied this same design principle to other aspects of the game, they would be releasing dungeons where only specific jobs may enter and then have unique drops in that dungeon. I'm pretty sure that would not go over well.
    I think the whole intent was to do this in the first place. The idea was to nerf the omni market and have people more focused on specific crafts. While this does reduce complete self sufficiency I think it was always the plan and I look forward to the change.
    (4)

  10. #20
    Player
    ImDingDing's Avatar
    Join Date
    Aug 2013
    Posts
    387
    Character
    Dingding Ding
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Aeyis View Post
    I'm guessing it might be the original idea actually. What we have right now is this:


    -hold red scrips off untill 3.05
    -implement red scrips in a really broken untweaked state
    -make a small adjustment to red scrips turn in amount after a long period of complaints
    -make a small change to favors so people feel they are ''bareable''
    -add specialist lockouts so people are also locked to the classes they can take
    :
    --> people will now feel that red scrips are now ''doable'' and ''makes sense, with the specialist system, and the month+ of materials we now have stocked'' and that SE really helped us out, completely forgetting that the whole red scrip system is BS to begin with.
    I am kind of agree on this, the whole thing is so stupid to start with makes me feel it's a planned trap since day one.
    (3)
    na.finalfantasyxiv.com/lodestone/character/2900509/

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