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  1. #1
    Player
    Waeksyn's Avatar
    Join Date
    Aug 2013
    Posts
    584
    Character
    Waekswys Styrmwyn
    World
    Leviathan
    Main Class
    Bard Lv 60
    They need to give specialists real abilities (not rng bs) that provide an advantage to crafting. They do not need to give specialists unique recipes that will automatically exclude 5/8 of crafters. This is just lazy design.

    To put this in perspective, if SE applied this same design principle to other aspects of the game, they would be releasing dungeons where only specific jobs may enter and then have unique drops in that dungeon. I'm pretty sure that would not go over well.
    (17)

  2. #2
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Waeksyn View Post
    They need to give specialists real abilities (not rng bs) that provide an advantage to crafting. They do not need to give specialists unique recipes that will automatically exclude 5/8 of crafters. This is just lazy design.

    To put this in perspective, if SE applied this same design principle to other aspects of the game, they would be releasing dungeons where only specific jobs may enter and then have unique drops in that dungeon. I'm pretty sure that would not go over well.
    This is completely disingenuous. Battle classes already have things that other classes cannot use, this is not the same as blocking content. By that metric the fact that a weaver can't make armor is blocking content to a lesser degree. This game absolutely needs forced specialization decisions. Being able to max everything is ridiculous and redundant.
    (2)