


You have some mighty fine ideas.I want to touch on some issues regarding Skill Bloat:
1. Cross class abilities essentially add 5 extra mandatory skills for each job's hotbar. This also worsens the need for macro's and thus the inevitability of skill delay. It would be better if cross class actions were turned into passive traits upon being cross classed. To make things more groovy, why not allow those traits to be "junctioned" to specific skills so a mix of pairing materias in 7 or pure junctioning in 8.
2. Any essential cross class skills like protect should be considered more thoroughly as in -> just delete the spell from the game, its basically a trait anyway given its cast every 30mins... Spells like protect should be more system based. Cast automatically on you by the server upon initiating a FATE, Dungeon, or upon reviving.
3. With level cap increases, I appreciate 50-60 "finished off rotations", but in the future level caps should bring traits which enhance or alter existing abilities (this would help with avoiding maintaining hotbars just for 50 sync content and having another set at XX level)
4. "Combos" should rotate the ability on a key so precious real estate is saved from all these 123 combos

Fair point, I only looked at the name on the forums. I should apologize for getting frustrated, but when someone with no real end game experience tries to tell me that healers are an easy role it kind of grinds my gears. Healers have to learn the rotation of a fight down to the tee and to say that healers don't have a rotation is kind of off the mark, it's just our rotation can't be applied to fights as broadly as dps as it changes with every fight, but it's by no means easy, we're in charge of the parties well being, cover for their mistakes, help tanks with mitigation ad if you're good you still provide a substantial amount of dps and our dps isn't exactly simple, you still have to track multiple dots and weave OGCD's.
In my opinion you don't see the full potential of a role until you push it in progression as their is no real need for it until that moment. And posts like this topic frustrate me as well, when they say the game looks nice but there's nothing too it, the raids are actually complex, there's a reason why Savage hasn't been cleared yet and why many groups aren't even past AS1 and it's not just a dps check or "artificial difficulty" as people like to say.
Skill bloat isn't really a thing unless you are a Summoner, I used to play on controller and juggling multiple hotbars is part of the game, it's not hard once you practice it. The only things I actually agree with in this post are that skill delay and the need for an in game parser, and it was leaked that we are getting a personal parser next patch, and the location of the servers were a bad move by SE but that will be fixed soon too.
And the poster above that said that Protect should just be a trait, that's not right, when someone dies we have to reapply it, it's still just another part of the healers roll.
Also this
"Combos should rotate the ability on a key so precious real estate is saved from all these 123 combos"
Is kind of spoon feeding, it creates no room for error and removes any flexibility from those combos.
Last edited by Miscreant; 08-22-2015 at 06:32 AM.


The only point I really agree on is the cross-class skills.
I really have no interest in levelling a lancer and a pugilist. I only levelled bard for cross skills but kinda fell in love with it. I have my class. I don't want to have to be level 42 dragoon or whatever it requires just to get a skill which is important for my end-game play. I'd rather do 50 bard quests for it.
My biggest problem with the game is actually your only positive point though, how it looks. At level 50 wearing gear from the class quest and a weapon from the FC, there is no way at all that the bow string should run directly through my hat. Or that the white mages 'legs' don't show if you're wearing certain tops. Or that staves poke through my hair.
Last edited by Vickii; 08-22-2015 at 06:43 AM.
Maybe they should add alternate methods for acquisition? Like you can cross class it if you have the class at the right level, or you can obtain it via specialized quests once at max level. In your example, a level 60 bard quest could unlock blood for blood if you don't already have it via Lancer.The only point I really agree on is the cross-class skills.
I really have no interest in levelling a lancer and a pugilist. I only levelled bard for cross skills but kinda fell in love with it. I have my class. I don't want to have to be level 42 dragoon or whatever it requires just to get a skill which is important for my end-game play. I'd rather do 50 bard quests for it.

Not a permanent solution to accumulating skill bloat, but if the skills have the same basic effect as has been said (e.g. damage+) you can just macro them together and button mash it as soon as it's up. Several skills discussed such as Hawkseye/B4B or Rouse/Spur have CDs that line up almost perfectly so you can just roll them up into one hotkey for the same "consolidated" effect. It obviously cannot be a permanent solution if more skills are added down the line but it definitely does take the heat off of the keybind overload for me.

This doesn't really work though as you don't always want to set these off together, some times you have to space out your cd's or you want to use them in a certain way.
E.g. a lot of Scholars macro Rouse with Whispering Dawn, but sometimes you want to Rouse for single target healing and Whispering Dawn isn't needed and will just slow it down, or you Rouse mid pull and Whispering Dawn would pull aggro before the pull has settled.

Except Rouse and Whispering Dawn don't have the same effect, I was referring to the OP's issue with multiple skills that do the same thing; add a flat boost to x. A Summoner for example will always want Rouse and Spur to line up because they have the same effect, flat damage boost.
Considering that there are very few times in which you want to break a combo in the first place.... there is no flexibility.
"Combos should rotate the ability on a key so precious real estate is saved from all these 123 combos"
Is kind of spoon feeding, it creates no room for error and removes any flexibility from those combos.
I'm also pretty certain that there's very limited error as well. My combos are quite literally, 1, 2, 3/1, control+1, control +2, and 1, 2, control +3.
there's no error there. You just.. don't push the wrong button. Ever.


You can still have combo flexibility even if certain skills share the same key.
- Heavy Swing (becomes) Skull Sunder (becomes) Butcher's Block
- Maim (becomes) Storm's Path
- Storm's Eye
WAR would still have the same amount of combo options, and you'd only need 3 hotkeys instead of 6.
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