I want to touch on some issues regarding Skill Bloat:

1. Cross class abilities essentially add 5 extra mandatory skills for each job's hotbar. This also worsens the need for macro's and thus the inevitability of skill delay. It would be better if cross class actions were turned into passive traits upon being cross classed. To make things more groovy, why not allow those traits to be "junctioned" to specific skills so a mix of pairing materias in 7 or pure junctioning in 8.

2. Any essential cross class skills like protect should be considered more thoroughly as in -> just delete the spell from the game, its basically a trait anyway given its cast every 30mins... Spells like protect should be more system based. Cast automatically on you by the server upon initiating a FATE, Dungeon, or upon reviving.


3. With level cap increases, I appreciate 50-60 "finished off rotations", but in the future level caps should bring traits which enhance or alter existing abilities (this would help with avoiding maintaining hotbars just for 50 sync content and having another set at XX level)

4. "Combos" should rotate the ability on a key so precious real estate is saved from all these 123 combos