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  1. #1
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Duelle View Post
    This was brought up back in beta, and the developers were pretty much saying "yeah, it's better if you don't know the percentages based off of value". On some level I think they don't want theorycrafters to accurately derive stuff (the way WoW theorycrafters could tell you how much defense rating you needed as a tank to become uncritable) to retain some semblance of control over the game. Hiding the effects of stats also makes subtle changes and nerfs to things much less noticeable.

    So the devs prefers to make us play the "My X is bigger than your X" game huh?

    And it's hard to hide the effects of stats when the nerfs are noticeable at first glance (str and dex not affecting parry/block dmg reduction and chance for example) and when the exact % IS required for certain content: accuracy needs a cap for raiding and without knowing what percentage it is, people will just pretend that the higher the better when you're already overcapped and overcapping is very often done, because you don't know the exact amount of accuracy required!. The game has no crit immunity so that's also out of the way, and parry is the most useless tanking stat ever since it's extremely low even with 600 parry, which should be about 4 to 5% (and no I didn't check the exact amount. That's the game's job, not mine). Determination maybe has a smal amount of % that it increases but still not sure why it shouldn't be there.

    So in my opinion, there's no real need to hide the stats % or effects: if anything what this situation do is just make people focus on one stat and make it "bigger" and forget about the rest. But I think they're just lazy about it.
    (1)
    Last edited by Voltyblast; 08-21-2015 at 09:39 PM.

  2. #2
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Duelle View Post
    This was brought up back in beta, and the developers were pretty much saying "yeah, it's better if you don't know the percentages based off of value". On some level I think they don't want theorycrafters to accurately derive stuff (the way WoW theorycrafters could tell you how much defense rating you needed as a tank to become uncritable) to retain some semblance of control over the game. Hiding the effects of stats also makes subtle changes and nerfs to things much less noticeable.
    The best part about this is that it's nothing but a cheesy excuse.

    You can already get pretty accurate numbers just by putting in the effort/time and testing them. We already have a pretty good idea on what the stat weights are, accuracy caps, how certain abilities stack, etc. Anyone who has even touched an MMO before stats were common knows that these things are relatively "simple" (Take some time and some math) given that you have access to a combat log.

    They're just making things harder to discuss with the players for no reason. Not like they ever discuss changes and the like with us anyway...
    (6)

  3. #3
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    You must not have played many mmo's. FFXI, for instance, had a zillion more skills than XIV, and it was played on consoles. Most other MMO's, aside from guild wars, have more than 10 skills you use regularly.
    You only used 1 on most jobs tho XD your best WS.

    Caster wise, FFXI was ridonkulous with how many useless spells and abilities. not to mention the imbalance of levelling up melee and getting abilities compared to levelling up a caster and spending millions of gil for spells.

    FFXIV all skills are usefull, a small number in very limited cpacity (one ilm punch for example). FFXI abilities where forgotten when you got a better weaponskill.
    (1)

  4. #4
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Sapphic View Post
    You only used 1 on most jobs tho XD your best WS.

    Caster wise, FFXI was ridonkulous with how many useless spells and abilities. not to mention the imbalance of levelling up melee and getting abilities compared to levelling up a caster and spending millions of gil for spells.

    FFXIV all skills are usefull, a small number in very limited cpacity (one ilm punch for example). FFXI abilities where forgotten when you got a better weaponskill.
    That was kind of my point xD We haven't really gotten to the point where we get new skills just for the sake of new skills. They do new and different things of use, for the most part. I liked the additions to the 3 classes I play, although I haven't finished leveling bard to 60 yet.
    (0)

  5. #5
    Player
    SakuraMidori's Avatar
    Join Date
    May 2015
    Posts
    557
    Character
    Sakura Kinakina
    World
    Balmung
    Main Class
    Paladin Lv 80
    (6)

  6. #6
    Player
    Heskett's Avatar
    Join Date
    Sep 2013
    Posts
    242
    Character
    Mili Brand
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Aegrus View Post
    Quelling Strikes(lol like people use this)
    Looks like someone hasn't done end-game raiding with a BLM. :P
    (32)

  7. #7
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    I agree with some points...we do need a proper parser and more interesting stats on our stuff. Still waiting for those 1.x stats we were told are coming ^^
    (3)

  8. #8
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,865
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Yeah, hopefully EU servers will solve it. I live about a thousand miles from the NA data center but my ping is only 30-40 ms so I have none of those issues as described in the OP. I mean, I wish I had MORE off global cooldown abilities. Sometimes I run out of stuff to smack in between GCDs and I feel kind of dumb just sitting there pressing a button every three seconds.

    I play on keyboard though, not controller, so I've got 36 direct keybinds and another dozen or so universal ones bound to vertical hotbars. Things only get a little more complex when I add the pet hobtar (bound to my shift key) into the mix.

    I don't mind the glamour system at all. But I have all crafters at 50 so setting up outfits for me is a matter of switching jobs and making sure I have the materials on hand, which I usually do. I do wish it was like the dark matter and carbonized matter, where a higher grade could be used on lower grade items so I could just keep grade 5 crystals on hand.
    (1)

  9. #9
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    It's probably one of the most pompous attitudes possible to assume that people who disagree with you just don't understand.
    (11)

  10. #10
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Alistaire View Post
    It's probably one of the most pompous attitudes possible to assume that people who disagree with you just don't understand.
    Unless ofcourse, you are correct in that assumption.
    (8)

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