The thing is, you don't create a new problem.Just because a change creates a new problem does not make the change pointless. It simply means you either need to a) change your plan or b) address the new problem before you implement the change.
For my personal game experience, I would not suffer from armoury bloat, but I understand that it may for some - especially crafter/gatherers.
You make a current problem worse that they the developers said they don't plan to fix anytime soon.
LMAO that's got to be the stupidest thing I've heard today! You're talking like I've never played as a dps before. Either way as a Scholar I'm expected to heal, deal a decent amount of damage and handle a large portion of the mechanics in Savage. I'm not going to say Ninja is easy, but you have a hell of a lot less to deal with than a healer or a tank.You are a scholar. Healers and tanks do not have the problem damage dealers have in this game. The situation is that the damage dealers require more concerted effort to play to max efficiency than tanks or healers. Not only this, but it acts as a soft cap on play time for the damage dealers.
Also speed running is harder on tanks and healers, they were probably just better than you...
Last edited by Miscreant; 08-22-2015 at 01:30 AM.
I completely disagree. It's hard for me to make a logical argument, because you're argument is pretty vague. However, I don't see any current problem becoming way worse. The only thing I can see is that you may mean the armoury bloat is a current problem? I personally don't have this issue. However, a simple solution would be to allow stat changes on a single piece of armor. That way you don't create more bloat, but allow for the fun stats to take place.
The game is fine to me. Although I do agree on the necessity of a private damage meter.
My argument was indeed talking about the armory bloat.I completely disagree. It's hard for me to make a logical argument, because you're argument is pretty vague. However, I don't see any current problem becoming way worse. The only thing I can see is that you may mean the armoury bloat is a current problem? I personally don't have this issue. However, a simple solution would be to allow stat changes on a single piece of armor. That way you don't create more bloat, but allow for the fun stats to take place.
I personally have it myself.
I got different crafting and gathering professions at different lvls and as such have to carry a complete armor for each.
Your solution would be fine tough, as long as it doesn't increase armor slots required.
You only used 1 on most jobs tho XD your best WS.
Caster wise, FFXI was ridonkulous with how many useless spells and abilities. not to mention the imbalance of levelling up melee and getting abilities compared to levelling up a caster and spending millions of gil for spells.
FFXIV all skills are usefull, a small number in very limited cpacity (one ilm punch for example). FFXI abilities where forgotten when you got a better weaponskill.
That was kind of my point xD We haven't really gotten to the point where we get new skills just for the sake of new skills. They do new and different things of use, for the most part. I liked the additions to the 3 classes I play, although I haven't finished leveling bard to 60 yet.You only used 1 on most jobs tho XD your best WS.
Caster wise, FFXI was ridonkulous with how many useless spells and abilities. not to mention the imbalance of levelling up melee and getting abilities compared to levelling up a caster and spending millions of gil for spells.
FFXIV all skills are usefull, a small number in very limited cpacity (one ilm punch for example). FFXI abilities where forgotten when you got a better weaponskill.
Player
Right back at you, considering the entirety of the forums seems to disagree with you. Not to mention I've played all three roles across both expansions, so I have a pretty good feel for the difficulty of each and how much that changes with the extra abilities. The only reason you're probably saying that at all is because you play scholar, which is a pet class and arguably the hardest of the three healers to run. Granted I'm assuming that it is harder than astrologian.LMAO that's got to be the stupidest thing I've heard today! You're talking like I've never played as a dps before. Either way as a Scholar I'm expected to heal, deal a decent amount of damage and handle a large portion of the mechanics in Savage. I'm not going to say Ninja is easy, but you have a hell of a lot less to deal with than a healer or a tank.
Also speed running is harder on tanks and healers, they were probably just better than you...
Last edited by Fendred; 08-22-2015 at 03:42 AM.
Logical Fallacy: Argumentum ad populum https://en.wikipedia.org/wiki/Argumentum_ad_populum
I would have to agree with Miscreant though. DPS do have less responsibility than the other roles since all they need to do is optimize damage and know mechanics. Now, I'm not saying either is easy (although it can be depending on perspective) but Tanks and Healers do have more responsbility than DPS do.
Tanks and healers have their abilities divided into two categories for group and solo play, respectively. This limits the complexity of both given those abilities need to share the same UI space. Damage dealers are only responsible for doing damage, so their entire UI bar is dedicated to that particular task, minus minor utility abilities. The combat system in FFXIV does not make use of resistances, so every ability that contributes to damage gets thrown into a massive rotation. Add a new ability and people expect you to use it to maximum effect. While they have only one thing to do, it is twice as involving in comparison to what the tanks and healers have to do in a group, which is purposely cut down to make room for solo oriented abilities.Logical Fallacy: Argumentum ad populum https://en.wikipedia.org/wiki/Argumentum_ad_populum
I would have to agree with Miscreant though. DPS do have less responsibility than the other roles since all they need to do is optimize damage and know mechanics. Now, I'm not saying either is easy (although it can be depending on perspective) but Tanks and Healers do have more responsbility than DPS do.
The only real exception to this rule is the scholar, and that's because they have a pet to manage on top of having the same number of active abilities as the white mage. Also, I doubt you are here to exercise any intellectual muster for the well-being of others here, considering you are defending someone who chose to mock and belittle someone else who made no personal attack against them. Especially since constructive debate that uses such terminology is based on a healthy dose of self respect for both sides, which you have failed to garner by aligning yourself with a douchebag.
Last edited by Fendred; 08-22-2015 at 04:06 AM.
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