Quote Originally Posted by karateorangutang View Post
It makes sense that the dev team would make quests available so even casual gamers would be able to access the games harder content at the later end of its apex of difficulty through a time driven quest means.
There are so many things in the game already which are far from casual friendly that this argument no longer holds water. One glance at the scrip system for gatherers/crafters can tell you the direction the devs seem to want to take things, and crafting is about as casual as it gets in all other areas.

At any rate, that doesn't mean we can't have anything to aspire towards. Most casual players don't mind if something takes a while to do, it'll just take a while longer for them. What bothers them is investing all that time on something which is made redundant soon after. Our relics are a casualty of the vertical progression in this game, and instead of allowing them to progress they've opted to stagnate them instead. That hurts casuals far more than letting them continue to grow in the long run.