You assuming I'm a WAR in the first place and adding me to a non-existing "WAR-hive mind" is a total joke.
I called it crap because NONE of the people that are trying to sell their point of PLD being broken can back up their claims with solid proves, be it numbers or actual facts other than "Lucrezia dropped PLD boo-hoo".
Not really, people took PLD to MT and they took "another tank" to OT. The other tank didn't matter as PLD or WAR were fine. Double jobs LB penalty didn't prevent groups from taking double MNKs for the entirety of SCoB and FCoB progression and that "meta" only broke when NIN came out since Trick Attack added more raid DPS than 1 MNK dropping DK in favor of Bootshine.
You also pointed out somewhere in your post that people would take double WAR if it had the defenses of PLD. Well, why aren't they already? Since DPS is everything and all. Again, LB penalty didn't stop people from double monking in SCoB and FCoB.
Check this. DRK is 3% behind WAR, PLD is 8% behind WAR.
Yes it's a dummy parse. Yes it's "too perfect" with all these buffs provided. But in a real fight PLD comes closer because of down times (bosses jump and have in-vulnerabilities).
People not going PLD / DRK is just a stupidity thing. It's like why people wouldn't let WAR solo tank T9 or Shiva Ex. In the end there are those that did them.
Here are a few reasons why you are wrong:
- Even when planned, Holmgang is not worth using. A WAR stacking any of its CDs with IB will reduce far more damage and require far less healing than a WAR going down to 1HP and then healed back to full. Same can be said about DRK. This is the main reason WARs and DRKs don't "plan" using Holmgang and LD unless they really need to.
- Hallowed Ground can cheese an entire mechanic or render a tank buster irrelevant.
- Most end-game fights are 11 to 15 minutes. You can use HG effectively twice. Planning them WILL make an encounter easier.
WAR is missing far more than just Hallowed Ground. WAR receives 4% less healing from spells and 20% less from abilities. I'd want that "fixed" before I'd even ask for Hallowed Ground.
If anything, I am sick of Hallowed Ground because for the entirety of ARR, I used to breech at WAR MT PLD OT and the paladins would reply with "Hallowed Ground". Now that it is inconvenient you wish it wasn't there? The joke's on you PLDs. What's even funnier is that PLDs now retort at WARs with "But you have Inner Beast!".
Efficiency is one thing and people naturally always pick up the most efficient route. But you are ignoring the whole healing efficiency. People dying is an huge raid-wide DPS. But since you want to stick to your misinformed point-of-view I won't "argue" safety.
Yes PLD may not be in the best spot it's been since 2.0, but it is not in a bad spot. It is no where near AST or 2.0 WAR.
WAR is sitting comfortably in the OT spot because PLD and DRK are fighting each other hard for the MT spot. Should I mention how annoying it is from a balance (more like Hive mindset) perspective that WAR is stuck with the "over-glorified DPS" role where it's never the preferred MT?
Bad stat design is this game's biggest flaw. But you know why people ignore VIT and Parry? It's because of the tank's defensive CDs! Guess who has the best? Oh right! PLD!
Again, what I am saying is "PLD is fine as it is. As long as it is defensively superior, its DPS should never be upped!"
This is not me saying it shouldn't be changed. I am saying it shouldn't be buffed. If SE decides to give PLD more DPS at the cost of its defenses, I'm more than happy for them, grats!
Anyways, say what you will. I sincerely hope you can provide numbers or videos that prove that PLD is broken. Otherwise this thread is a big waste of time.


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