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  1. #11
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Ivellior View Post
    Snips.
    I read your entire post, it's the same redundant crap of how defense doesn't matter as long as you DPS. A post full of misguided information and following the major misconception the hive mind has of "Lucrezia replaced PLD for DRK, hence PLD Broken".

    I also surmised from your post that PLD should do more DPS "if it lost defense". Otherwise you are as stupid as the rest of the PLD community crying for more DPS while keeping their defensive superiority.

    I didn't say PLD is fine because it has a safety net. I said PLD is fine because it is "SAFE". There is a difference between safety and safety nets.

    Safety Net: a safeguard against possible hardship or adversity.

    PLD is not your safety net, your healer is! PLD prevents things from going bad in the first place, hence, safe.

    If you're driving a car: Your PLD is "driving the car carefully and following driving laws" while your healer is your "seat belt and airbags". Seat belts and Airbags aren't doing their job until accidents happen. But driving carefully means accidents wouldn't happen (unless things out of your control happen).

    You do need a minimum VIT to survive. No tank goes into Savage in full STR gear.

    Parry is trash because you cannot guarantee that you will reduce the damage needed to be reduced. So even if it DID work on busters (like the entirety of 2.xx), you shouldn't rely on parry. Just because it's a "defensive stat" doesn't mean it is "good". It doesn't do what it should in the first place.

    Your point of tanks stacking VIT and parry is as irrelevant as saying it is now sunny in China.

    PLD was the best MT for the entirety of 2.xx even though WAR could reduce more damage on most encounters and do more (Twice!!) MT damage. Reason? Safety.

    What I have been saying in all my posts:

    - PLD hasn't changed in any way. They got more DPS combos (more DPS) and Sheltron (mitigation) and Clemency (support).
    - WAR hasn't changed for the most part. They got Deliverance so that when they actually DPS, they do not lose access to their highest potency attacks like they did in 2.xx.
    - DRK has been added.

    WAR MT / any OT aren't a thing because of safety.

    PLD MT is the default option, A1S and A2S were attempted and cleared with PLD MT. A3S was attempted for the longest time with PLD MT and then in order to bring a NIN instead of a MNK, PLD was replaced by DRK.

    Also, if people weren't so stupid, no group setups would be changed, PLD DPS as OT is very high and within an 8% margin of WAR!

    You disregarded Hallowed Ground safety and said other tanks have "comparable" abilities, let's tackle that:

    Living Dead: Is HORRIBLE! It sucks compared to HG!
    1- It requires a trigger. You may use the skill and never get immune because you never hit 0 HP!
    2- It requires another safety net CD in Benediction. Even if Benediction wasn't used, the amount of Lustrates and Essential Dignity blown to cover its down side is BAD.
    3- Living Dead CD isn't that much shorter than HG at 5 minutes. And
    4- A healer panicking can remove the immunity buff early.
    5- You still take damage so effects like debuffs (Ravana invulnerability up) and knockbacks (Titan HM/EX) go through.

    Holmgang: 1- Roots you in place and you may eat up an AoE you shouldn't as it expires and you end up dying, beating the whole purpose of the ability.
    2- Lasts only half as long as HG. Before you smart-ass this, it's 6 seconds, but you need to be alive and above 1HP to use it before you hit the 1 HP. You also need to be healed before it expires or you die. Any seconds spent while you are above 1 HP are wasted. And any heals received before its last second are damage not mitigated.
    3- Requires a target. You can't cheese mechanics when you do not have a target like HG does.
    4- You still take damage so effects like debuffs (Ravana invulnerability up) and knockbacks (Titan HM/EX) go through.
    5- Needs to be healed after. Either from healers or blowing self-heals.

    Now let's compare them to Hallowed Ground:
    1- Full immunity at any % of HP.
    2- Granted full immunity, any debuffs from damage or knockbacks don't apply.
    3- No healer input required. As a matter of fact, you can use these 10 seconds to heal yourself back to full using Clemency. You can't get interrupted.
    4- Has no conditions tied to it other than a long CD. You do not need a target. You do not need a trigger.

    So you can see where your logic of "Hallowed Ground isn't that great because it's on a long CD and other tanks have a comparable CD" fails. No, other tanks don't even come close to HG. What do you want here? Hallowed Ground on a 3 min CD? Come on.

    The difference in DPS between the tanks has been proven to be within ~90 DPS. You are over-exaggerating the DPS variance between the tanks.

    PLD takes less fluff damage than the other two tanks and require no more healer attention than a couple layers of regen/fairy heals.

    Take A1S for example, PLD mitigates magical busters just fine. Outside of tank busters, a PLD can block hence mitigating more fluff than DRK. On busters, DRK will couple Shadowskin or Shadow Wall with Dark Mind for 44% or 51% mitigation resptively. PLD will rotate Sentinel for 40% and HG for 100%!! mitigation then Sentinel again. The fight should end with 3 busters.

    Now the damage mitigation should not matter that much, but it allows healers to do more damage. Whatever less DPS the PLD didn't do, the healers can make up for it.

    From there it is a strategic choice: Should we get PLD to be sure to mitigate more? or get a DRK and do slightly more DPS?

    If anything, have you looked at how DRK mitigates Physical Damage? Now we have a broken class! Unlike WAR, DRK has huge gaps between its CDs and unlike PLD it doesn't have the passive mitigation of a shield. Had any of the Alexander Savage encounters have Physical Busters, the DRKs would be the ones clustering these forums with threads saying that they don't bring enough to a raid to warrant their spot. As a matter of fact, DRKs were already clustering these forums with those exact threads. Just go back two pages on the thread list. And I really think SE should look into this if they are going further into the future.

    In all my previous posts I provided numbers how PLD is not far behind in DPS and is also in the ahead in terms of mitigation in both terms of Physical and Magical. All you have provided is irrelevant VIT/Parry stacking and the same line everyone is throwing "Lucrezia replaced PLD". If you can provide the math why PLD's mitigation shouldn't prevent them from having the same DPS as DRK, please do!

    Now I have wasted enough time in this thread.
    (2)
    Last edited by Phoenicia; 08-15-2015 at 07:29 PM.