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  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Faeon View Post
    Plus will the content be balanced with that in mind.
    When I posted my idea, the three tanks were balanced to offer the same overall DPS.
    So, for any content based on a DPS check, the three setups would be as valuable.

    As for surviving, you actually have a lot more room to balance it. That's exactly the case with WAR vs PLD for now. PLD mitigates slightly better than WAR, mainly thanks to Hallowed Ground. But the gap between the two is not enough so that you can derail from the usual setup of 2 tanks, 2 healers and 4 DPS. So, when looking at surviving, both tanks are on par. Same is true for DRK vs PLD, even for strong physical fights.
    (0)

  2. #2
    Player
    Wizhard's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Wizhard Felfury
    World
    Cerberus
    Main Class
    Paladin Lv 70
    So A3S was cleared with 2 warriors.
    Eagerly awaiting the 2 paladin version...oh wait...
    (2)

  3. #3
    Player
    MeeYow's Avatar
    Join Date
    Jan 2012
    Location
    Windurst
    Posts
    171
    Character
    Mee Yow
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    If PLD had the same DPS as DRK, DRK would still be taken for 3/4 floors because of its better/more frequent magic cooldowns and ability to reduce raid wide magic damage and allow nin/drg to be used.

    WAR and DRK have superior utility through raid wide damage reduction. This is what PLD is supposed to have on its side as the "utility" or "defence based" tank but currently it simply doesn't. Veil is lacklustre due to its cooldown, clemency is far too slow and/or expensive for what is - little more than a basic cure. Cover is incredibly useful but this is far outweighed by the fact it is only useful at very gimmicky times.

    Hallowed of course is often bought up as utility and is job defining but it is usually pidgeonholed into filling in for a gap in cooldowns because PLD cooldowns are generally longer than the other two jobs, at least useful ones for current content (See; first week A1S PLDs having nothing left for the final buster, DRK and WAR don't even need their invincibility cooldowns as vengeance/IB and Dark mind were always up)

    Let's not even go into WARs slashing debuff.

    If tank busters were physical or auto attacks weren't trivially weak/infrequent (seriously more frequent boss AAs SE, both for shields and blood price) PLD may be considered to have a slight edge over DRK defensively but the superior offence and AoE prevention mean DRK still has something on its side. WAR meanwhile barely even notices the change because it's buster cooldowns don't care about damage type.

    For current magic based raids we have:

    DPS
    WAR>DRK>PLD

    Utility
    WAR>DRK>PLD

    Buster Mitigation
    DRK>WAR>PLD

    PLD is currently in a sad situation where it is bottom in mitigation, DPS and raid utility for most of the floors. Partly because of the prevalence of magic damage, but making busters physical still leaves it behind in 2/3. This seems fair though, 3 tanks, 3 rough areas in which they can specialize, have one excel in each without having to differentiate by damage type.

    Having one magic and one physical tank is absolutely pitiful design when your bosses only use one type of buster, one of the two is GARUNTEED to underperform every raid cycle, this time round it hit hard because the class that under-performs doesn't even have the damage to reclaim some of its lost ground. Flatten/Flare breath was a much better design.
    (1)
    Last edited by MeeYow; 08-25-2015 at 10:03 PM.

  4. #4
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MeeYow View Post
    Having one magic and one physical tank is absolutely pitiful design when your bosses only use one type of buster. Flatten/Flare breath was a much better design.
    I also posted in another topic (Yes, I tend to post a lot...but my work is boring ) some design idea where you could "lock" a boss in one type of busters, so that you'll adapt your strategy depending on the tank you have intead of the other way round.

    You can also simply fight two bosses at the same time, with one being magical and the other being physical (It could have been done with the Oppressors). Having them switch periodically would also force tanks to swap, which would offer something else to do besides popping your cooldowns at the right time.
    (0)

  5. #5
    Player
    Faeon's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    394
    Character
    Faeon Nightwhisper
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Reynhart View Post
    I also posted in another topic (Yes, I tend to post a lot...but my work is boring ) some design idea where you could "lock" a boss in one type of busters, so that you'll adapt your strategy depending on the tank you have intead of the other way round.

    You can also simply fight two bosses at the same time, with one being magical and the other being physical (It could have been done with the Oppressors). Having them switch periodically would also force tanks to swap, which would offer something else to do besides popping your cooldowns at the right time.
    But these are only the first 4 floors, no one knows what the next is going to be. It could be reverse of what is going on now.
    (0)

  6. #6
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Faeon View Post
    But these are only the first 4 floors, no one knows what the next is going to be. It could be reverse of what is going on now.
    Which would be as bad as it it now...but for DRK
    (0)

  7. #7
    Player
    MeeYow's Avatar
    Join Date
    Jan 2012
    Location
    Windurst
    Posts
    171
    Character
    Mee Yow
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Reynhart View Post
    Which would be as bad as it it now...but for DRK
    This. A million times this. It wouldn't be quite as bad due to DRK dps etc but this really needs to get through to the devs. So bad.

    And yes, I like some of the ideas about one of each type or locking damage, while I don't care exactly how it is delivered it would be nice to use this as an opportunity to make interesting content rather than a limitation on parties.
    (0)

  8. #8
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Want more dps? Drop vit, add strength. Already did that? Learn how to maximize your dps buff's use. Still not enough? Get good.
    (0)

  9. #9
    Player
    Wizhard's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Wizhard Felfury
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Want more dps? Drop vit, add strength. Already did that? Learn how to maximize your dps buff's use. Still not enough? Get good.
    "Want more dps? Drop paladin. Go warrior."
    (4)

  10. #10
    Player
    NFaelivrin's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Nymeria Faelivrin
    World
    Ultros
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Want more dps? Drop vit, add strength. Already did that? Learn how to maximize your dps buff's use. Still not enough? Get good.
    Not sure if trolling or just stupid.
    (1)

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