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  1. #351
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Wizhard View Post
    That pld spent alot of time tanking in sword oath, Notice how healer dps is not as high as the other parses.Nobody is actually arguing that sword oath dps is ok, what people are not ok with is enmity in sword oath and damage in shield oath.
    Also, for funzies, try and find a A3S clear without a warrior.
    I'm pretty sure the enmity in sword oath is actually very comparable to a DRK without grit. It seems like the biggest difference is that the big agro series that PLD has (FoF + 4x Halone in Shield Oath) takes longer and does less damage/time than a DRK just leading off with Grit + 2x Power Slash and all the oGCD attacks or a WAR with UBIR + 3x BB.

    This allows the DRK/WAR to build up threat very quickly (doing good dmg the entire time) and then swap to DPS (both w/o loss of a GCD) and they should be pretty set for the rest of the fight (or at least a good long while). PLD takes a good 30 seconds to establish solid hate and their DPS is crap the entire time.
    (0)

  2. #352
    Player
    Blitzace's Avatar
    Join Date
    Dec 2011
    Location
    Limsa
    Posts
    532
    Character
    Blitz Ace
    World
    Odin
    Main Class
    Gladiator Lv 80
    Not here asking for a buff/nerf what ever, Got PLD + DRK And my DRK Does higher DMG(quite a bit) So people who are claiming its only a little bit nah, Its quite more. Can't say anything about war as its only 50 atm,

    And unlike alot of people i tested it in dungeons/raids not just dummy's

    Keeping in mind my DRK has ATR Points into str but even if i would change that up into VIT it still does alot more DMG. Which is fine for me as PLD takes in alot more DMG
    (0)

  3. #353
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Ivellior View Post
    The main argument I see here that paladins don't need more dps is the fact they are "safer" than other tanks. This argument really baffles me because it is actually going against the current META that is otherwise preached by the same people here.
    The fact is that you don't really need extra safety.
    That very well is true, but it's still quite a nifty, useful feature and a big part of why it should be the lowest of the three tanks in pure defensive mode. Give PLD as it is the MT DPS of WAR/DRK and it just goes full circle and suddenly you've got max survivability and max DPS, and DRK is now on the fritz balance wise unless content has big magical damage.

    There's gotta be a min/max loser of the 3 when it comes to DPS and IMO PLD deserves to be the loser in that regard. Regardless, I'm seeing PLDs pull 700+ in A3S (can tank in Sword Oath a lot) and I'm not really seeing DRK go higher, and unless you're grabbing a NIN over a MNK specifically because you dropped PLD, I don't see the issue.
    (1)

  4. #354
    Player Ercapote's Avatar
    Join Date
    Aug 2015
    Posts
    193
    Character
    Sebaron Rivail
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Ivellior View Post
    amen.
    Finally! god bless you and all the smart people on this treat that knows what the hell we are talking about, I've been following this entire post for 2 days and god this "Phoenica" person was getting on my nerves this ladies and gentleman is the current true state of this situation and the reason PALADIN is the current focus on the matter.

    Honestly if anyone keep claiming other wise they are trying to hard to be so wrong about something that doesn't have any other way around. It is what it is.

    I think people claiming otherwise aren't even pallys and are just hardly trying to protect their class of choice because they know right now is so perfect and has it's confy spot on every raid group right "phoenica"?
    (1)

  5. #355
    Player
    Ivellior's Avatar
    Join Date
    Aug 2015
    Posts
    80
    Character
    Elliana Brightsoul
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Sleigh View Post
    That very well is true, but it's still quite a nifty, useful feature and a big part of why it should be the lowest of the three tanks in pure defensive mode. Give PLD as it is the MT DPS of WAR/DRK and it just goes full circle and suddenly you've got max survivability and max DPS, and DRK is now on the fritz balance wise unless content has big magical damage.

    There's gotta be a min/max loser of the 3 when it comes to DPS and IMO PLD deserves to be the loser in that regard. Regardless, I'm seeing PLDs pull 700+ in A3S (can tank in Sword Oath a lot) and I'm not really seeing DRK go higher, and unless you're grabbing a NIN over a MNK specifically because you dropped PLD, I don't see the issue.
    The problem isn't really if there is a winner/looser or the tank dps. The underlying problem is a the current meta. It doesn't seem natural to want to actually limit the survivability of tanks (that's what the current BiS Itemisation is all about) or that the defensive stats are actually bad (VIT, parry). Thus the tank that offers the most safety doesn't work well in an environment where the goal is to minimize the safety as much as you can get away with.

    It's only natural for the Paladin to deal less damage if he offers more safety. It wouldn't be fair if he didn't. What the people are complaining about here is that the lower damage output is essentially not worth the (wasted) extra safety. I think they are asking more more damage, not the best damage. You can balance giving them more damage by removing some of their safety. It doesn't have to be one way. And if you do, noone will care because loosing safety doesn't really matter at the moment. The raid design where almost all tank busters can't be mitigated by parry/shield block makes the extra safety even more irrelevant at this point.

    A good paladin can output a good amount of dps, but an equally good DRK will always be able to output considerably more damage and a warrior will be able to output considerably more damage than the DRK and both will retain the same minimum survivability needed. That will not change because the classes were designed this way.

    Basically it boils down to the fact that defence stats are a burden, a necessary evil if you want, and you need to invest in them just enough to survive the tank busters. Everything else in safety is pretty much wasted points. The fact that they don't offer anything worthwhile means that there isn't even a tradeoff in not taking them.
    Unless the developers somehow make the defence stats worthwhile people will always take whatever tanks perform better. That's why the WAR now is a must have. The problem that paladins have at the moment is they are considerably lagging behind DRK who is considerably lagging behind WAR.

    That very fact is apparent from the top raiding teams, who had to change PLD for DRK in order to increase damage output. And before people start saying that "you aren't the top tier raiding team so it doesn't matter", please consider the fact that the problems the high tier raiding teams are facing today are the problems your raiding team will be facing tomorrow or the day after.
    There is no escaping the reality of numbers and as gear will get better and better the difference will become even more apparent. I mean, really, if the "safety" tank isn't optimal during progression where safety is supposed to help more, why even consider it when the item level will be higher the everyone's safety and error margin will increase even more?
    (3)
    Last edited by Ivellior; 08-15-2015 at 07:06 AM. Reason: Grammar

  6. #356
    Player
    Adrasteia's Avatar
    Join Date
    Nov 2014
    Posts
    165
    Character
    Alys Brangwyn
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    It isn't even just raiding, really. Dungeons drag on considerably longer with a PLD over DRK/WAR because of anemic AoE/single-target damage, and the extra survivability helps even less than in a raid (unless your healer's falling asleep at the wheel).
    (1)

  7. #357
    Player
    Anger's Avatar
    Join Date
    Jul 2015
    Posts
    145
    Character
    Lazy Ale
    World
    Midgardsormr
    Main Class
    Gladiator Lv 30
    This is pure imbalance. Breaking it down simply.

    One-hundred percent of the time the Paladin will be out damaged by Warrior and Dark Knight - if played correctly.

    The Paladin cannot out-defend the other two tanks one-hundred percent of the time, though.

    In other words, the other tanks have a clear advantage over the Paladin and the Paladin has zero advantages.

    In almost all Savage floors it makes more sense to take the better-magic-mitigating dark knight with superior damage than a Paladin.
    (2)

  8. #358
    Player Ercapote's Avatar
    Join Date
    Aug 2015
    Posts
    193
    Character
    Sebaron Rivail
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Adrasteia View Post
    It isn't even just raiding, really. Dungeons drag on considerably longer with a PLD over DRK/WAR because of anemic AoE/single-target damage, and the extra survivability helps even less than in a raid (unless your healer's falling asleep at the wheel).
    This is sadly true, I finish dungeon faster with my darknight than with my pally. I've even been doing Ex roulette with my darknight instead of using my pally for this specific reason.
    (0)

  9. #359
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Casper View Post
    Since weapon 200 have been accessible 80+% of groups have cleared with War + Pld because it is just BETTER on this fight. If anything Drk ought to be the one complaining about the situation.
    Hey I agree that PLD isn't left in the dust but I would not go so far as to say PLD + WAR > DRK + WAR in A3S. Advantages for DRK:

    - Lets you use a comp without MNK if you wish
    - Higher, easier MT DPS (have to Sword a lot which is slightly less survivable than Grit)
    - Basically gets a free pass at tethers, especially helpful if you have no BLM for Apocatastasis. DRK is #1 tether getter and those things are tank busters legit. Other tanks can take care of them but that means less CDs for the boss.
    - Reprisal's really quite nice when it comes to the mechanics. Needed? Definitely not, but it can turn a mistake into low health rather than death.

    PLD advantages:

    - Rage of Halone is really nice since a lot of the damage in the first half that's threatening is physical, and while it's less useful than Reprisal in final phase it's still quite nice. My group switched to DRK week 2 and we immediately felt the loss of Rage of Halone.
    - Divine Veil for certain times, kind of counteracts Reprisal loss but with less uptime.
    - Stun monster. Definitely don't need all the stuns, but the option's there (especially during progression, as your group is getting their shit together on the stun priorities and who-gets-what in add phase)
    - HG slightly more useful than Living Dead, but this is the kind of fight you can plan for Benediction + Living Dead and we never wiped due to a lack of having either later on.

    They're both pretty groovy in A3S honestly. We favor DRK for the free tether mitigation and Reprisal, but that's just us.

    Quote Originally Posted by Reynhart View Post
    That's why PLD need something else...
    You can't say mitigation is what defines PLD, since all tank need sufficient mitigation to be able to MT anything, and any additionnal mitigation is irrelevant in the end.
    Yes and no. I understand the tank DPS meta, but I also know that passive mitigation from the shield over time is enough to let the Regen/Embrace/Asylum combo keep up a tank where otherwise it would fail on other tanks in certain situations. Part of why Sword Oath PLD as MT works so well, it's like a fake tank stance built in, not necessarily reliable at all times but over the course of 5-10 AAs you'll see the mitigation help your healer DPS just enough that they can keep on trucking.

    PLD will probably get changed but I really don't think it needs much. These fights are just super DRK friendly IMO, I think the tune would change pretty quick if magic wasn't so dang deadly right now on tanks.

    Quote Originally Posted by Ercapote View Post
    stuff
    You can edit everything into one post, just FYI
    (0)

  10. #360
    Player
    NFaelivrin's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Nymeria Faelivrin
    World
    Ultros
    Main Class
    Paladin Lv 60
    It's really funny to me that a good chunk of this thread has consisted of Warrior mains going "well tanks are balanced because you still have to bring another tank besides the mandatory WAR OT" as if somehow one class of three having a guaranteed spot while the other two compete for the same raid spot as MT is good balance. Doesn't it seem silly that not only is PLD/WAR usually not preferred over DRK/WAR, but that not a single serious raid group considers PLD/DRK remotely viable?
    (3)

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