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  1. #1
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Found out theres actually a Skill Speed threshold you need to meet to be able to keep GL3 in AS3 (Found that out after a gear upgrade and a skill speed lost). When the boss switches from Normal Form to Hand form at the start of the fight, if you don't have enough Skill speed, you won't be able to get the last Snap Punch off in time and you'll be stuck with GL3 for like 3 seconds (not enough time to hit him with Snap punch after the transformation animation finishes).

    I'm currently at 546 SS, I think i'm about 25 Short, maybe a little more. So I suggest you go into AS3 with 580 SS or more to be safe. You'll notice what I'm talking about if you haven't done AS3 yet.

    Also altered my rotation if anyone cares.

    Shift to Courel > Snap > Pb > Snap > Demo > Twin > B4B X DK > Pot X Snap > IR X ToD > Elixer Field X Bootshine > Howling X True > Steel Peak X Snap > Shoulder X DK > Forbidden X Twin > Demo.

    Actually those skills might be a GCD late, ill let you guys know.

    With enough SS you should be able to keep the Potion buff until Demo. I'm testing that now, but my SS is really low.
    (0)
    Last edited by Ossom; 08-14-2015 at 02:24 AM.

  2. #2
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by Ossom View Post
    snip
    i can fit in the snap punch quite comfortably there, in fact i even have time for a bootshine afterward, i do however skip out on the ToD leading up to that for 2 reasons
    1) the dot will get a dimished effect anyway because of the invulnerability
    2) makes keeping GL3 a lot safer
    (0)

  3. #3
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Quote Originally Posted by Zamii View Post
    i can fit in the snap punch quite comfortably there, in fact i even have time for a bootshine afterward, i do however skip out on the ToD leading up to that for 2 reasons
    1) the dot will get a dimished effect anyway because of the invulnerability
    2) makes keeping GL3 a lot safer
    Boss doesn't take DoT damage while it changes forms? I'm not really keen on ignoring ToD with the new Demolish duration.
    (0)

  4. #4
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by Ossom View Post
    Boss doesn't take DoT damage while it changes forms? I'm not really keen on ignoring ToD with the new Demolish duration.
    your of course welcome to make your own decision of to do it or not, but personally i dont find it worth the risk of loosing GL3 just for a nerfed ToD
    (0)

  5. #5
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Quote Originally Posted by Zamii View Post
    your of course welcome to make your own decision of to do it or not, but personally i dont find it worth the risk of loosing GL3 just for a nerfed ToD
    I would agree with you if we can say for certain that its a nerfed ToD. That's why I asked. If it was then I would agree with you and not do it. But surprise surprise, went into AS3 tonight with a little more skill speed and had no issues keeping GL3 for the first phase transition.

    Anyways. I do TS > DK first because someone did the math and said TS > DK is slightly more potent. Anyways, you don't lose TS or DK by doing one before the other, there is no risk so might as well do it. Doesn't really matter in the long scheme of things.

    I do Demolish third because I rather have it buffed by GL2 even if its 2 GCDs late (1 & a Half Ticks late). I believe that its still a DPS increase but I'm too lazy to do the math again so I'm gonna just go with my gut for now until someone else says otherwise.

    The rotation I posted is pretty normal, move the CDs around as you like (mostly B4B and IR) so that they give you the most bang for your buck.
    (0)

  6. #6
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Ossom View Post
    Anyways, you don't lose TS or DK by doing one before the other, there is no risk so might as well do it.
    Yes, you do. Unless you skip Touch of Death... which is even worse.
    (0)

  7. #7
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Not sure what rotation you guys are doing but I do not drop Dragon Kick or Twin Snakes.

    You don't have enough SS right now to be skipping a complete buff rotation like what I think you guys are doing.

    Im doing

    Snap > Pb > Snap > Demo > TS > DK > Snap > ToD > BS > True > Snap > Dragon Kick > Twin Snakes > Demo


    It requires a SS cap we need to meet. But doing Twin > DK is a dps increase.
    (0)
    Last edited by Ossom; 08-16-2015 at 05:10 AM.

  8. #8
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Ossom View Post
    Also altered my rotation if anyone cares.

    Shift to Courel > Snap > Pb > Snap > Demo > Twin > B4B X DK > Pot X Snap > IR X ToD > Elixer Field X Bootshine > Howling X True > Steel Peak X Snap > Shoulder X DK > Forbidden X Twin > Demo.
    Did you modify this specifically for AS3 timings, or is this now your standard opener?
    (0)

  9. #9
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by Jahaudant View Post
    Did you modify this specifically for AS3 timings, or is this now your standard opener?
    thats a fairly standard opener it looks like, i'de swap the DK and TS around so the timers actually line up though, only other difference i see is demo is the 3rd gcd, not first.
    seriously though why does everyone insist on doing twin snakes before the dragon kick, you gain nothing and lose so much
    (1)

  10. #10
    Player
    monchkinz's Avatar
    Join Date
    Feb 2015
    Posts
    123
    Character
    Enma Hellbringer
    World
    Sephirot
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Zamii View Post
    thats a fairly standard opener it looks like, i'de swap the DK and TS around so the timers actually line up though, only other difference i see is demo is the 3rd gcd, not first.
    seriously though why does everyone insist on doing twin snakes before the dragon kick, you gain nothing and lose so much
    Can't understand that either...
    (0)