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Thread: Eso Tome Cap

  1. #111
    Player
    Bovinity's Avatar
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    Bovinity Divinity
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    Exodus
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    Dark Knight Lv 60
    The only issue I have with things like currency caps is that it makes you feel like the Job System is all one big waste because you're funneled into a single class at max level anyway.

    But then, having no cap would just encourage degenerate behavior, farming for 20 hours a day to gear up a ton of jobs. So I do kinda understand the logic.
    (2)

  2. #112
    Player
    Colt47's Avatar
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    Kan Himaa
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    Balmung
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    Gladiator Lv 100
    Quote Originally Posted by Bovinity View Post
    The only issue I have with things like currency caps is that it makes you feel like the Job System is all one big waste because you're funneled into a single class at max level anyway.

    But then, having no cap would just encourage degenerate behavior, farming for 20 hours a day to gear up a ton of jobs. So I do kinda understand the logic.
    Wait, are we talking about the ESO cap or just the rate at which we get ESO? I never hit the ESO cap during the week because doing the same two dungeons every day feels like trying to bring about a form of self inflicted insanity. They shouldn't be capping ESO, that I agree with. However, they also need to give a lot more of it and let people enjoy other aspects of the game besides grinding out end game loot to meet certain gear scores.

    I mean, News Flash! People will still go grind the EX Primals and Alex Savage if they already got 200 iLvL gear! There's no point to the gating except to appease some kind of false "keep people subbed" mentality.
    (0)

  3. #113
    Player
    Tyla_Esmeraude's Avatar
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    Tyla Esmeraude
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    Excalibur
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    Red Mage Lv 90
    Quote Originally Posted by Sylve View Post
    Its a real shame people cant get their heads around the concept of 1 Main Job with Supplemental Jobs. most likely because they're used to other titles where being a different class meant logging in on a whole new character.
    Uh huh, except the problem is clear with Astrologian for example. People in raid statics who wanted to main Astrologian can't because they realize their other healer job is more reliable were forced to gear up the other healer job they don't want to.I had to spend eso on my WHM when I wanted to gear AST. It was either that or leave the static.Now when AST gets fixed all those eso tomes will have gone to waste and I will have to regear my AST from zero.The only thing that keeps me sane is that the healing gear I'm *slowly* getting from Savage is gearing my AST as well, but the eso I spent on WHM is already gone with no way to bring it back, that could've gone to my AST already so I could use remaining eso on my other 2 jobs that I love to play too even if they are my "secondaries". Just because I can't gear them up at the same rate doesn't mean I like them less than my "main".

    Sometimes people can't make it for raids and god it would be so much help to be able to have more flexibility and switch from my healer to DPS because it's happened many times before, where pickup DPS are not reliable 100% of the time but we have healers who could take my spot instead, reliably. Except I can't switch because my DPS jobs are not geared up enough for the raid, which is frustrating.

    The "people need a cap or they would get bored and unsub" is no offense, a completely stupid argument like others have said before. Want to make clear that I am not talking about uncapping per character, but per job. The cap is "okay" but making it per character is kind of painful. Making it per job would alievate. If the gating is the only reason that keeps people from unsubbing then there is an obvious problem with the game itself. Gating progress on both 2 end game armor (savage and eso, and to an extent, I guess, normal mode alex) is in my opinion completely unfair to the people that want to play more than 2 hours a day and progress on their own pace. I would understand if there was more endgame content we could play and even if that was gated at least we'd have more ways to gear up slots, but right now we don't have many options and the only 2 options we have are gated. There needs to be a balance for both sides of the spectrum.
    (1)
    Last edited by Tyla_Esmeraude; 08-13-2015 at 07:10 AM.

  4. #114
    Player
    Gralna's Avatar
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    Gralya Arodica
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    Goblin
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    Scholar Lv 100
    Quote Originally Posted by Tyla_Esmeraude View Post
    I had to spend eso on my WHM when I wanted to gear AST. It was either that or leave the static.
    Perhaps you should find a new static then, plenty of AST been progressing through savage. Point of game is to have fun, not to do what you're told.
    (4)

  5. #115
    Player
    Tyla_Esmeraude's Avatar
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    Tyla Esmeraude
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    Excalibur
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    Red Mage Lv 90
    Quote Originally Posted by Gralna View Post
    Perhaps you should find a new static then, plenty of AST been progressing through savage. Point of game is to have fun, not to do what you're told.
    I wasn't doing what I was told, I chose to do it because it's clear it was putting a strain on our progression. I decided to be selfless, not selfish. It's not their fault nor mine AST is the way it is. If Eso had been capped per job, that would've fixed this instantly.

    Also, they did let me try AST but it was clear the group was not adjusting to it. Trying to find a new static? No thanks, I've been running with these guys since 2.0 and we are a solid group plus the time schedule works for me.

    Finding a new static is not the way to fix AST nor everything I have mentioned before about secondaries.

    And by the way yes, *some* ASTs have cleared first 2 savage floors but then again they realized how AST lags behind and were suggested to switch to another healer job from what I've read. I wouldn't say plenty.
    (4)
    Last edited by Tyla_Esmeraude; 08-13-2015 at 06:49 AM.

  6. #116
    Player
    Bovinity's Avatar
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    Bovinity Divinity
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    Exodus
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    Dark Knight Lv 60
    I think I'd feel better if there were a cap per Job, not per character. As it is, you almost feel like (as I stated before) that the Job system is all a big waste and that you'd almost have been better off leveling more than one character if you're in a position where fast, early progression is a concern.

    Before level cap, it feels nice working on multiple jobs, just kinda swapping as you see fit and as your mood allows. But once you hit level cap it's more like, "Nope. Focus on one. But also level those others because you need cross-class skills, haha!"
    (1)

  7. #117
    Player
    Colt47's Avatar
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    Kan Himaa
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    Balmung
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    Gladiator Lv 100
    As long as people don't forget there are quite a few players like myself who don't hit even the current cap when they make these suggestions...

    The primary reason the cap is there is to keep players from gearing up too quickly in comparison to others with less time. At the rate they are handing out ESO, one would have to grind the heck out of expert roulettes two dungeons along with doing the Alexander raid to hit the cap, and people doing it once per day are already setting themselves up on a grind wheel as I can not imagine anyone enjoying doing the same two static dungeons several times a week.
    (0)

  8. #118
    Player
    AlphaFox's Avatar
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    Rena Ryuugu
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    Coeurl
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    Thaumaturge Lv 80
    Were gonna have threads like this every time new tomes come out? There is life outside the game, once you cap out go do something else for the week. If you make it where the tomes are seperate for each class, everyone is going to attempt it, then start making threads complaining its to much of a job to fully cap 450 for every single class a week. "Raise the amount of tomes we get" "Just remove the cap" "Let me share my tomes from other jobs!"
    (0)

  9. #119
    Player
    Adire's Avatar
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    Erin Grey
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    Mateus
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    Monk Lv 80
    Quote Originally Posted by AlphaFox View Post
    snip
    You don't have to no life it to hit cap as it is now. Someone who has the time to get even like 100 extra tomes will still benefit from investing more time in the game, but still won't be no lifing it. I barely even play the game these days but still hit cap well before the reset usually. A very casual player could benefit from this suggestion too since it's so easy to hit cap now anyways.

    Making people who have more time to spend on the game, or people who want to play it more be forced to be done with things so quickly is silly. That's part of the reason I don't play much. I get done with things too early, such as roulettes. Then I have nothing to do left that I like to do.
    (1)
    Last edited by Adire; 08-13-2015 at 07:32 AM.

  10. #120
    Player
    Tyla_Esmeraude's Avatar
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    Tyla Esmeraude
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    Excalibur
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    Red Mage Lv 90
    Quote Originally Posted by Colt47 View Post
    As long as people don't forget there are quite a few players like myself who don't hit even the current cap when they make these suggestions...

    The primary reason the cap is there is to keep players from gearing up too quickly in comparison to others with less time. At the rate they are handing out ESO, one would have to grind the heck out of expert roulettes two dungeons along with doing the Alexander raid to hit the cap, and people doing it once per day are already setting themselves up on a grind wheel as I can not imagine anyone enjoying doing the same two static dungeons several times a week.
    But the question is, why would you have the need to grind it? Wouldn't you play at your own pace anyways like you do already? Why the need to rush just because others are?

    The 2 static dungeons isn't a problem the players made. That's what we were given. ._. Don't get me wrong, I am not a fan of spamming dungeons either...

    Quote Originally Posted by AlphaFox View Post
    Were gonna have threads like this every time new tomes come out? There is life outside the game, once you cap out go do something else for the week. If you make it where the tomes are seperate for each class, everyone is going to attempt it, then start making threads complaining its to much of a job to fully cap 450 for every single class a week. "Raise the amount of tomes we get" "Just remove the cap" "Let me share my tomes from other jobs!"
    You can't honestly tell people what to do with their free time lol. It's their choice what they want to do and if they want to play more hours they are allowed to do so.
    For me the problem is not the "I have more time" thing but more like the AST issue I mentioned before and the lack of flexibility to be able to switch jobs for my static when we need so. Capping per job would help these two situations.
    (2)

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